i'd like a simplification of the series. the doom reboots have been full of bloat and escalating complexity. i feel like eternal was brain numbing in a bad way. the idea of making the player faster with a lot more movement mechanics made it feel draining because it was necessary just to avoid most enemies in the game. What's the point of dodging the demon's projectiles when i can dash away from it in less than a second? all movement comes down to splerging around the arena with little to no tactics besides creating distance.
and god, the weapons are so bloated, alot of them become redundant and it feels so impractical to switch between them. What's the point of the precision bolt if the ballista does the same thing? Or how the sticky bomb launcher is just a grenade with extra steps? all the modifications, weapons and stuff like the flamethrower things feel like it's bogging down the experience. but i doubt anything will change though, in the next game it'll probably have a keybind for a more absurd shit, and gameplay will be using rocket backpacks to jump across arenas in 2 seconds while 30 demons also do the same.
i'd also like to see something new instead of the continued flanderization of the original games. "OH MY GOD ITS THE BFG 10000000) OMG ITS SO BIG AND EPIC OH MY GOOOD!!!!!" please add something new and cool, we've seen the same hell, sci fi bases and destroyed cities before, add something original and cool.