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About Rajerel
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Rank
Green Marine
Recent Profile Visitors
728 profile views
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Interesting, never expected something like this to happen, great work I say!
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Rajerel changed their profile photo
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My dad has had heavy influences over Italian culture and shit, so, it's expected that he'd share that influence with me, in other words, Italian food is my life.
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Arachnotron turns into ham when it dies?
Rajerel replied to TheMagicMushroomMan's topic in Doom General
¯\_(ツ)_/¯ -
I eat tuna when I have free time.
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Arachnotron turns into ham when it dies?
Rajerel replied to TheMagicMushroomMan's topic in Doom General
Correct. -
I'm a guy from Ecuador, the land in the middle of the world, the land below Colombia, and above Peru, known for our Panama hats (Yes, Panama hats are from here, Panama just likes to buy the hats), delicious breakfast dishes, the diversity in animal species, Galapagos Islands, Tradition being slid down your throat, and the most colorful boobies in the world (The blue-legged boobie)
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To me, there's nothing wrong about it, but the person who does play with jumping, should recognize that the game was never designed for it, except for some mapsets, of course.
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I like Doom 2, which is a sequel to Doom, so it's not the same.
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I'm trying this method right now, I tried using sculpturing, but it didn't really worked out for me to be honest.
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Hmm, interesting, I could try that method, thanks a lot.
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Hello world, I'm starting to get my hands on making Doom sprites in a semi-cartoon style, and the way I've tried to do this, was to make a real life concept drawing, which I'd then polish up and give it matching colors to Doom's 256 color palette, and then trying to translate the drawing into a pixel art version (Made in Paint), the sprites themselves are made from scratch, with the actual drawing being used for reference, but now that I think about it, it may not be the best method, so I need the help of you, the viewer, to figure out the best method to make sprites, that are based on real drawings, and THEN, making animations out of the sprite, that's made out of the drawing, I know it's kind of confusing, but I can't find another way to put it. Thank you.
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I can list you, and only YOU! The differences I personally see between Doom 2016 and Doom 93 Here we go: Doom 2016 is really red, Doom 93 has colors. Doom 2016 is in 64 and 32 bits IIRC, and Doom 93 was 16 IIRC. Doom 2016 is 3D and Doom 93 isn't. Doom 2016 runs on Windows 10, and Doom 93 ran on DOS originally. Doom 2016 is Widescreen, and Doom 93 is 4:3, in 320x200. Doom 2016 has glory kills, and Doom 93 doesn't. Doom 2016 has a slower player movement, and Doom 93 has a faster one. Doom 2016 has the ability to freelook, and Doom 93 doesn't. Doom 2016 is 20 bucks on Steam at the moment, and Doom 93 is 6. Doom 2016 doesn't have a "Pro Doom 2016" video, made by the YouTube content creator, Civvie 11, but Doom 93 has a video with "Pro Doom" in it. Doom 2016 has jumping abilities, and Doom 93 doesn't. Doom 2016 has a HUD that doesn't take a fifth of the screen, but Doom 93 does. Doom 2016 isn't open-source, but Doom 93 is. "A Doom 2016-clone" is not a thing, but a Doom clone is. Doom 2016 has graphic graphics, and Doom 93 has graphic graphics, but pixelated. Doom 2016 does not have a slippery player movement, but Doom 93 does. Doom 2016 doesn't have a 256 color palette, but Doom 93 does. Doom 2016 is kind of long, and Doom 93 isn't too long. Doom 2016 has angled weapons, but Doom 93 doesn't. Doom 2016 has a built-in map creator, and Doom 93 uses external ones. Doom 2016 doesn't have demos, but Doom 93 does. Doom 2016's protagonist doesn't make meme faces, but Doom 93's does. Doom 2016 has cutscenes, but Doom 93 doesn't. Doom 2016 has a 6 in its engine name, but Doom 93 has a 1. Doom 2016 hasn't been ported to an ATM, or an MP3 player, or a piano, or a chainsaw, or Kinect, or Windows 95, or Cameras, or printers, or a particle analyzer, or the Nintendo DS, or the SNES, or the PlayStation 1, or Xbox, or Linux, but Doom 93 has. Doom 2016 had other Doom games come out before it, but Doom 93 hadn't. Doom 2016 was released in 2016, and Doom 93 was released in 1993 Doom 2016 was a retail release, and Doom 93 was mail order only. Doom 2016 doesn't have a shareware version, but Doom 93 does. GZDoom 2016 isn't a thing, but GZDoom is. Doom 2016 allows the player to look and shoot with the mouse, but Doom 93 allows you to look, shot, and move. Doom 2016 doesn't have MiDis, but Doom 93 does. Doom 2016 doesn't have a Nintendo 64 total conversion, that offers different levels, enemy design, weapons design, etc; but Doom 93 has Doom 2016 doesn't have a BFG 9000, but Doom 93 does. Doom 2016 doesn't have a sequel whose name is the same, but with a 2, but Doom 93 does. Doom 2016 is different from Doom 93, and Doom 93 is different from Doom 2016. I think those are all the differences
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The Varginha Incident Remake? (ON HOLD)
Rajerel replied to Moo Moo Armageddon's topic in Doom General
Oh, so that's what you meant, yeah, you're right, @horse music must look at levels VERY carefully if he wants to remake some levels, huh. -
The Varginha Incident Remake? (ON HOLD)
Rajerel replied to Moo Moo Armageddon's topic in Doom General
I'm one of those lmao -
The Varginha Incident Remake? (ON HOLD)
Rajerel replied to Moo Moo Armageddon's topic in Doom General
I honestly don't see much that can't be done in GZ, Slopes, 3D models, Room-over-room, Scrolling floors will prolly be made pretty nicely.