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MatrixCL

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About MatrixCL

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  1. MatrixCL

    Why do you all have bobbing on?

    Been thinking about this. If almost everyone wants bobbing on, even though it gives (minor) aiming hindrance, anyone who would watch my replays will think "Ugh, he turned off bobbing... " The whole point of these speedruns, however, is not just for the time itself, but probably even more for all of us to admire how such a time has been achieved. In that sense, playing without bobbing only for the sake of performance kind of defeats the purpose. That tempts me to play with bobbing after all. So shouldn't bobbing be mandatory after all then?
  2. MatrixCL

    Why do you all have bobbing on?

    I assumed as such, because strict mode doesn't turn it back on. Or they didn't think of that option. But I don't really see how either way can give a (significant) advantage for speedruns. Perhaps on E1M1 Hangar we would prefer to be more strict, but I read now that complevel 2 already takes care of that anyway. Anyway, so it's mostly for the immersive effect. Makes sense. And I think I would keep it on if the off-centre weapon wasn't messing with my head. And still, first time I played without bobbing my reaction was "Cool, this is so pure! :D" And by the way, in GZDoom the weapon is centred when you shoot, also with bobbing on. (Not even sure if you can turn it off there.)
  3. From watching demo's I noticed that pretty much all players have bobbing turned on...except for me. I'm very happy that this is a setting nowadays, and that it's allowed to have it turned off when submitting speedruns. It doesn't give me motion sickness, but the gun often not being in the centre annoys the hell out of me. In fact, I remember from the old DOS era, that I usually stood still first before shooting, just so that the weapon would be centred. But I also just like how I slide smoothly over the floor (like those floating nuns in Death Becomes Her). Is that something that doesn't bother you? Do you keep it on just for aestetic reasons, or because you never had it any different, or because it is such a bonus to be able to time when damaging floor would hit you? I was a little surprised that bobbing is stored in the demo, until I read that weapon changing goes faster when the weapon is at it's lowest point. Would've been fun to see my runs back with bobbing turned on, because I'll admit, it does look more aestetic.
  4. Valiant episode 3 UV-max in 1:03:14 YYYYES! Finally able to beat a UV-max record! :D Mostly due to better routing, but also persistency, because dear god, this took so many tries (>100). I am no Doom god by any means. This time I couldn't be arsed with the individual levels (above entry excepted, because that's the first map of this episode anyway). I literally jumped for joy after I finished. :D YouTube video vae3-6314.zip
  5. Valiant map 14 UV-max in 4:04.63 Kudos to tchkb for his sub 4 min run, but I'm really happy with this result myself. :D I didn't think I could even get close. va14-404.zip
  6. MatrixCL

    Demo upload automation

    Great, thanks for the info! I guess I should get more active on the Discord channel then. :)
  7. MatrixCL

    Demo upload automation

    Alright, nice to hear things are in the pipeline. :) Being fairly new here, it's tricky to catch all the things that are happening already, so sorry for the redundancy. The reason I mention it, and why I do not see it as noise, is that it's fun for people to have runs that are comparable to their level. Now we only see the best of the best, and casual players like me see an impossible mountain to climb. But if there are an abundance of runs, you can actually a way to improve yourself, which is generally the goal and fun of gaming in general. And you can implement a ranking. A way to see through the noise is to just show the top three best results for a certain PWAD, map and speedrun category, with a button/link "see more" where you can see all the other submitted demos. That way all people can upload their best results without cluttering the list. Also some people have multiple entries. Those may be interesting for the top, but in general my idea was some sort of a ranking among players. (per category, PWAD, or whatever you can sort and filter on)
  8. MatrixCL

    dsda-doom source port [v0.19.7]

    That works! Thank you, azn. :D
  9. MatrixCL

    Demo upload automation

    I have a dream...which is based on N++, a platform game where you need to collect as many points as possible, check waypoints and finish as fast as possible (time substracts points). Whenever you completed a level, your replay is uploaded automatically, and in the game you can check all other players their personal best, see the world records, and replay those runs. See where I'm going? There is a DSDA source port already now. It is possible to implement something like that. You fill in your username and password in the settings, and whenever you're done with the map or episode, you submit. Then the game checks for which speedrun type you met the requirements and uploads it. Then you can see e.g. that you're in the top XX% best of the world. The main goal here is that everyone who wishes could send in their personal best. Because right now it still seems DSDA is actually meant for new records. You may upload non-WR-demos (which I just did for Valiant), but if everyone would start submitting their personal best for all possible PWAD's, there wouldn't be enough capacity to process all of them. It's a far fetch, but this could be implemented step by step, or agile if you will. The first step would be an API, through which demos can be uploaded; current administrators could already make use of that. Then make a user registration system on the DSDA website, so people can do it themselves. As a full-stack web developer, those two steps are something I could help out with. And then we can implement it in the game, where we add an "save & submit" option. We can start having this option only for the classic Doom and Doom2 WAD's, and later on find a way to detect which PWAD. And who knows, much later we can allow people to register in the game, see the list of demo's and watch replays from there. Just a thought. :) Wondering what yous think of it.
  10. MatrixCL

    dsda-doom source port [v0.19.7]

    This is an awesome project, and I'd love to switch to this port. There is only problem is that it's much darker than PrBoom+. In some areas I can't see anything. Is there a setting that I miss? I'm using OpenGL, but it's the same in 32bit.
  11. UV max Map 01 - 2:48.14 Map 02 - 2:36.49 Map 03 - 1:42.06 Map 04 - 3:49.57 Map 05 - 4:18.51 Map 06 - 8:07.23 Map 07 - 3:26.54 Map 08 - 4:15.31 Map 09 - 8:39.69 Map 10 - 9:42.37 Map 11 - 6:44.03 Map 12 - 5:59.17 Map 13 - 9:48.83 Episode 1 - 30:01 Episode 2 - 43:40 This WAD deserves more UV max entries. I'm more into duration battles, i.e. whole episodes, but did try to get at least a decent time on the IL's (by my standards, I'm not a Doom god). More to come. I'm planning to make the set complete. va01-248.zip va02-236.zip va03-142.zip va04-349.zip va05-418.zip va06-807.zip va07-326.zip va08-415.zip va09-839.zip va10-942.zip va11-644.zip va12-559.zip va13-948.zip vae1-3001.zip vae2-4340.zip
  12. MatrixCL

    Who's interested in UV max speedruns?

    Sorry, I had a busy weekend. Yes, let's continue by PM. I live in Finland, by the way. That's GMT+3 during summer, or EEST. Just one thing for the group or potential other fellow players: Crispy is the only option for old-fashioned compatible demos. I'd only be interested in using that if we're going for setting records on one or more of the original Doom episodes. Note that there aren't really any records to break, because there has never really been a source port with which you could see the total kill count during play. That includes the original DOS game. The world record on Knee-deep in the Dead is up for grabs. :) I don't really care much about records on unofficial wads (yet); at least, not while there no source port available in which I can play at a higher resolution. If you don't want to play with Crispy or play Knee-deep, then I'd opt for GZDoom, because I have experience with that and know set it up. And I made all the required changes to make UV max runs possible. Anyway, I'll send you a message in a few hours, after work. :)
  13. MatrixCL

    Who's interested in UV max speedruns?

    Hmm, running an Odamex server is not much of a challenge. However, once the server runs, anyone can join in at any time, so we wouldn't be starting at the same time. Consequently it doesn't show a time. I assume the same goes for Zandronum and ZDaemon. That basically leaves two options: Crispy or GZDoom. I'd only go for Crispy if we aim for setting records, but my preference would be using GZDoom. The controls feel quite the same as Zandronum (which makes sense, because it is derived from ZDoom). Plus that I actually made some commits myself, which make co-op UV max speedruns possible in the first place. :D https://forum.zdoom.org/viewtopic.php?f=18&t=69444 https://forum.zdoom.org/viewtopic.php?f=18&t=69728 https://forum.zdoom.org/viewtopic.php?f=18&t=69730
  14. MatrixCL

    Who's interested in UV max speedruns?

    @DOEL, I can probably get Odamex to work. (Probably need to open one or more ports, but I know the way.) That's indeed probably more vanilla/legit than Zandronum. I'll check it out tonight. As for the WAD, I've played Valiant with some friends. That's quite a challenge on UV max, because of the extra monsters that skillsaw added on MP. But the first levels should be doable. (The original episodes are fine by me as well, but I'm not fond of Doom2's levels.) @omalefico32x, well, just let us know here when you do have time. ;)
  15. MatrixCL

    Who's interested in UV max speedruns?

    Cool. :) The easiest would be GZDoom or Odamex if we don't care about beating records. And I'm not really that good anyway; we'd just be filling a void. My original plan was just to play a map until we're satisfied enough with it and then put both runs side by side in a video and put it on YouTube. By we could go hardcore and try Crispy, if you like. Any preference for a WAD?
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