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THiEF

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About THiEF

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    Warming Up

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  1. THiEF

    Project: Unity Megawad for Doom 2

    Another hefty update has been applied to Project Unity! And hopefully this will be the last update for a very long time! Fixed some things up in some maps, such as some stuck enemies, incorrect textures, and fixed map 14's void glide, originally it wasn't working properly, as it was random. I moved the entire map up by 1 unit and it fixed the void glide! See the .txt file for more patch notes. Download the new update from the link here. Happy Dooming!
  2. THiEF

    Project: Unity Megawad for Doom 2

    That's...weird and not normal. I'm not sure why that's happening on Crispy. Works just fine on Unity but considering it's 16:9 kinda explains why. Hmm...I'll see if there's anything I can do about it. Luckily (and as far as I know at this moment) it won't affect gameplay or anything. Thanks for bringing it to my attention.
  3. THiEF

    Project: Unity Megawad for Doom 2

    From what I know, it's a port issue. PRBoom I guess doesn't support proper 16:9, which is what all the background photos are, whether it's the results screen, title, etc. Use a different port, like DSDA Doom, Unity, etc. Regardless, I'm glad you are enjoying it! :) Will have an update out in a day or two with some small fixes and adding more midi credits to the .txt file.
  4. THiEF

    Project: Unity Megawad for Doom 2

    I shall verify this and update the txt file accordingly. Thank you for the help :D Same to everyone else who helped as well
  5. THiEF

    Project: Unity Megawad for Doom 2

    WAD updated :)
  6. THiEF

    Project: Unity Megawad for Doom 2

    Project Unity is going to get an update soon to fix some broken multiplayer stuff (map 24 being the worst one) but I could use your guys' help too whoever is willing. If you guys have played it, or plan to, play it either on the Unity port on UV+, or on source with Solo Net (I think it's Solo Net?) and let me know how you do on the maps in terms of difficulty and balancing. I've been doing some UV+ Max runs (new category for the Unity speedrunning leaderboard) and I'm noticing a few maps are just complete bullshit (map 25 being one of them) and I'd hate to see people genuinely struggling on it, whether it be a speedrun, or just a casual play. Anyways, if you have the time, it would be helpful for the next update. Links above are still the most recent update. Thanks for reading :>
  7. THiEF

    Project: Unity Megawad for Doom 2

    Yes please make a full report, it helps us with fixing things. Especially with the co-op stuff. We didn't know how to properly test it, so the multiplayer stuff will need work and will be fixed. Map 24 on the other hand I 100% expected to have issues because of the voodoo dolls, but I will try and find a fix for it. If you and some others want to help us with testing the multiplayer stuff feel free. Also about the idgames thing, I just discovered that the idgames version is NOT the final version. They never uploaded the new version because I apparently missed an email of theirs. The version located here is the most updated version. If it doesn't have DMAPINFO, it's not the updated version. We only have 1 existing version with DMAPINFO and it's the newest one. Will update soon! Please break the WAD more! Don't worry though we will not be patching speedrun related stuff, unless it causes a softlock and or completely breaks casual play (mistagged door, missing textures, etc.)
  8. Odds of anything getting patched are extremely low. The game has had alot of bugs and shit that are gamebreaking since the september update, and the fact its went that long without an update tells me it won't be getting one.
  9. THiEF

    Project Unity demos [-complevel 2]

    Map 14 nomo no void glide 37.71 pu14novoidglidenomo-00053.zip
  10. THiEF

    Project Unity demos [-complevel 2]

    City of Sin 34.26 Nomo pu28nomo-00006.zip
  11. THiEF

    Project: Unity Megawad for Doom 2

    WAD has been updated to have DMAPINFO and custom PAR times. Known issue for Unity: Map 32 does not appear in the level select. Must IDCLEV to it for now. Will investigate. Edit: Issue fixed
  12. I just updated all existing links to the wad, so it's now updated and unless more bugs are found (at the moment we aren't aware of anymore besides whats stated in the text file) there won't be anymore updates. You should be free to record demos. If we update anymore, it will most likely just be the text file. We are still hunting down some of the midis, and failing at it.
  13. I know one one issue like that, that happens when I'm streaming in Discord, every now and then my game will drop to like 20 fps on any form of turning or moving. But what you are explaining I don't think I've seen yet
  14. I see you didn't find the void glide :) very gg though! Pretty awesome to see people running it
  15. The stuttering issue is an issue that is currently present in all ports of the game. It just doesn't happen often, if at all.
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