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auxo

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About auxo

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  1. That makes sense. Maybe they should make a special IoS kill count, but I guess it's kind of an edge case. Anyways, thanks for the elaborate answer!
  2. Ok, that it exactly the map why I got that question XD, thanks for answering. So how does PrBoom+'s smart total deal with arch-vile revives? Does it increase the total then?
  3. How does UV max work with a monster spawner? Do you need to keep track which monster are spawned in? I remember in the IWADs there are only a few monsters in the Icon of Sin room, but in other WADs there could be lots.
  4. https://i.ebayimg.com/images/g/TggAAOSwA05ck2Cx/s-l640.jpg
  5. Started playing on a DOS emulator so keyboard only. Then I saw the light with source ports and now exclusively m+kb :P
  6. auxo

    [FINAL RELEASE] Eviternity

    Ah, I did not know GLBoom+ was so different from PrBoom+. I thought they could be used interchangibly. I finished the problematic map with GLBoom+ and subsequent levels with gzdoom again. Again thanks so much!
  7. auxo

    [FINAL RELEASE] Eviternity

    Hi, First of all, thank you so much for this WAD. This is the best Doom experience I have ever had. I have recently switched to glboom+ as gzdoom was too slow on certain maps (most notably Transcendence). But I have noticed that switches don't change texture anymore when activated while they would under gzdoom. Luckily they do still activate, but it's kind of annoying. I am using comp level 11, so that should be no problem. Does anybody know what could cause this issue?
  8. Thanks for the suggestions. I couldn't get the XMPlay WAD plugin to work, but I managed to extract the MIDI files using Slade. The MIDI plugin for XMPlay works like a charm so thanks for that. Now I can listen to the Eviternity soundtrack with some kickass drums :)
  9. Created an account to thank you :) I was just looking for something like this yesterday. Is there also a way to extract the MIDI signals (not sure what the correct name is) from wads so I can listen to them without launching doom?
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