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About Phytolizer

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    Green Marine

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  1. Phytolizer

    dsda-doom source port [v0.18.0]

    Cannot replicate with the following command-line arguments: Searching for 'heretic' in '/home/kyle/doom/iwad' Results: [/home/kyle/doom/iwad/heretic.wad] Command line: ' /home/kyle/doom/engines/dsda-doom/dsda-doom -iwad /home/kyle/doom/iwad/heretic.wad -complevel 11 -vidmode GL -geom 2560x1440F -skill 4 ' EDIT!!: Getting this error with Hexen though, log attached. log.zip
  2. Phytolizer

    dsda-doom source port [v0.18.0]

    Will colored blood ever make it into this sourceport, or is it considered bad for speedrunning in some way?
  3. I recently made a command-line Doom launcher in Rust to practice my skills, and canonicalized paths don't seem to be recognized by Eternity. Here are the args I'm passing it: [src\main.rs:317] &binary = "C:\\Users\\Kyle Coffey\\doom\\.\\engines\\eternity\\eternity.exe" [src\main.rs:318] &args = [ "-iwad", "\\\\?\\C:\\Users\\Kyle Coffey\\doom\\iwad\\DOOM2.WAD", "-file", "\\\\?\\C:\\Users\\Kyle Coffey\\doom\\pwad\\mods\\qol (no gameplay changes)\\D2SPFX19.WAD", "-deh", "\\\\?\\C:\\Users\\Kyle Coffey\\doom\\pwad\\mods\\D2DEHFIX.DEH", "-complevel", "11", "-vidmode", "GL", "-geom", "2560x1440F", ] and Eternity asks for an IWAD folder as if I hadn't given it a specific IWAD. Also, when I select the correct folder, it doesn't seem to like it. This might have to do with the fact that my Windows home folder has a space in it.
  4. Phytolizer

    Map The Fourth - There Goes The Neighbourhood (v2)

    Is this limit-removing? If not, what -complevel should I use?
  5. Phytolizer

    Command-line Doom launcher

    I've updated the script. It should be much more robust and easy to change now. Note that directories are hardcoded, so edit it before using it in your own command line. play.zip EDIT: It's also got shortcut command parameters! p python play.py -c 9 -p eternall -r eternal01 -w 1 -c means --complevel, -p means --pwad, -r means --record, -w means --warp. There's no shortcut for --render. By the way, the script expects this folder structure: . |-- demo |-- iwad |-- pwad \-- play.py
  6. Ok. I will wait until you can call it stable and keep doing single segment runs (if i can, LOL). Thanks for being patient with me.
  7. Still getting desyncs with MBF demos :( Here's a video (well, 2 videos): EDIT: desync is about 2 minutes in
  8. Phytolizer

    Command-line Doom launcher

    I made a little Python Doom launcher and thought I'd share. It's meant for PrBoom-based ports, and some of the functionality will be useless for e.g. GZDoom. In particular, it's useful for managing the -viddump parameter. Here's an example invocation (file extensions can be omitted if you know there's only one with that basename, e.g. ETERNALL.WAD): python play-doom.py --complevel 2 -p eternall --render demo/eternall-map01,demo/eternall-map02 Maybe someone else will find some use out of this if they don't want to use a graphical launcher (one of my nitpicks with ZDL is it won't give you console output, grrr). play.zip
  9. Phytolizer

    dsda-doom source port [v0.18.0]

    I'm excited for this, can finally record a TAS over multiple sessions! This port just keeps getting better.
  10. Phytolizer

    Is there a place for non-speedrun demos?

    Thanks! :)
  11. Phytolizer

    Is there a place for non-speedrun demos?

    I think what I am specifically looking for is blind runs. Maybe I should look for FDAs (are they centralized anywhere?)
  12. Phytolizer

    Is there a place for non-speedrun demos?

    I'm subscribed to coincident and decino, but sometimes wish I could see the playthroughs without commentary (not that the commentary is bad or anything, I just don't want it sometimes).
  13. I don't think you're making anything up. I'm just noticing that it's way harder to desync on lower complevels *shrug* Also, I want to clarify that I love your sourceport. I'm just trying to help make keyframes fulfill the truly amazing idea that they are. I'm sorry my comments are useless to you, but there's no reason to be rude about it (Maybe that's just my perception but I hear it).
  14. I enjoy watching casual playthroughs, especially when they're in demo format so that I can play them in my source port of choice. Is there anywhere I can go to send/receive more casual demos / non-speedrun UV max runs?
  15. I'm still only getting desync issues on -complevel 11, no matter how hard I try to desync lower complevels I can't. Out of curiosity, is your fix online anywhere? I'll build it myself but want to know if it is accessible. Edit: here's a desyncing demo, probably useless to you but you never know. It's for Eviternity. Eviternity04-00000.lmp.zip I beat the level with keyframes but the game decided I died to a hell knight instead :(