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kawadec

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About kawadec

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    Green Marine

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  1. kawadec

    React To The Profile Pic Above You

    Pinkie Pie and Cthulhu had a beautiful child.
  2. Tom Hall confirmed Doomguy and Keen are descendants of B.J., so we know at least the classic iterations of those franchises are in the same universe. Whether new Wolfenstein and 2016/Eternal share a similar connection, who knows yet. Personally I think they could say that the former takes place about two centuries earlier on the same Earth as Eternal and it could work. Or at least it wouldn't make things any more complicated than the "Slayer = Doomguy" revelation already has.
  3. kawadec

    What Video Game Are You Currently Playing?

    - BPM: Bullets Per Minute. Between my liking of shooters and rhythm games I'm certainly the target audience for this one. I suck at staying alive (staying on beat while evading those dang bats is somehow harder than I expected), but it's been a blast. - Until You Fall. VR hack-and-slash roguelike that's also quite addicting. Finally got past the boss fight with the two supercharged hammer bros (an encounter that gave me some real Doom 1 Bruiser Brothers vibes) through a combination of the ritual dagger's fireballs and the sheer health-melting power of the axe. - Genshin Impact. Decided to give this one a try and see if it can suck me in. Strikes me as an MMO Breath of the Wild that's using the dreaded/effective gacha model to keep the devs' lights on. Personally I couldn't get into Breath of the Wild's schtick, but hoping the combat and exploration here manages to sell the experience once things get going. The elemental interactions on attacks are kinda interesting, and weapons don't break, so there's a couple points in its favor.
  4. kawadec

    Doom 1 and 2 are ugly?

    I wouldn't say the graphics are bad, in the sense I can make out just fine what's what and tell what's going on at any given moment, and they personally don't distract me from the experience. I will agree though that the levels can look pretty primitive at times, with the aforementioned cities in Doom 2 being a good example of levels where you have to use some imagination to figure out what Id meant the locations to look like; if someone grew up playing Duke 3D instead I could totally understand them thinking Doom's levels are a bit shite on the presentation side in comparison. Also, potentially hot take, Doom 2 had a bit too much of a liking for shades of brown. Perhaps it was to go for a grittier look, but I found it way less interesting to look at than the original Doom's more colorful textures.
  5. kawadec

    unpopular retro opinions

    For the sake of my Smash habits I was certainly glad the analog sticks on Nintendo controllers got more comfortable on future consoles. Overall though I'm willing to cut the N64 some slack, given it was the early days of 3D gaming and whatnot. Won't try to argue the controls of Mario 64, Ocarina of Time or Turok have aged like fine chardonnay, but when it comes to the better-designed games on the system, unless your name is Arin Hanson it's still not too hard to get used to their setups and do what you gotta do. Besides, it's not like Sony's early controller ideas didn't also have some growing to do (let's not forget that it lacked analog sticks at first).
  6. kawadec

    The DWmegawad Club plays: 1000 Lines Community Project

    As a longtime GZDoom boy I must admit you got a point. Pretty different visual atmosphere compared to running with GZDoom's bells and whistles if that screenshot is any indication, which is neat.
  7. kawadec

    The DWmegawad Club plays: 1000 Lines Community Project

    Given the premise of this wad I expect the maps in this are gonna be on the short and sweet side, which works for me. For my run I decided to get silly and throw on a combo of Doom Incarnate and Colourful Hell. Former can be a bit overpowered, but based on past experience I know the latter can kill me in an instant if the RNG gods get tired of my nonsense, so this should be interesting. MAP01 - “Ebb” by Lord_Z Mancubi and revenants right in the first level, eh? Alright, I'm game. Enjoyed how quickly you get thrust into the action with those shotgunners at the start. Overall a pretty good time if going to town on whole rooms with primarily the shotty is your cup of tea. Colourful Hell decided not to throw anything too crazy at me this time, though I did get caught off guard by the capabilities of a purple hell knight by the blue key. Looking forward to the next map for sure.
  8. kawadec

    Which Doom II enemy is worse than the arch-vile

    I like the arch-vile for how much of a tough, hard-hitting bastard he is. Taking on more than a couple at a time is a bit much, but no foe makes shit turn real quite like he does. Chaingunners, meanwhile, can die in a fire. Damn things are the reason I don't play UV-fast/Nightmare, as much as I'd like to.
  9. "Please let the second be a cover of-yesssss"
  10. kawadec

    Doom Eternal Confession Session

    I committed heresy unto the soundtrack by muting it during the Khan Makyr's boss fight and playing other music. Just wasn't feeling it like I did the other boss themes, and with how badly UV was kicking my ass I needed a real banger in this moment to keep me going. In my defense, committing heresy is kind of a theme in the Urdak mission. Also the music I chose was Celldweller (this song specifically), and both Klayton and Mick Gordon did music for Killer Instinct 2013, so that's, what, 2 degrees of separation max from Mick? Yeah, I'm going with that.
  11. kawadec

    How much do you play or used to play Doom?

    Off and on periods of playing it in the past, whenever a mod or wad catches my interest. More often now since I arrived here. Been having fun trying the maps people make and uploading the playthroughs. Combines my Doom pastime with my old hobby of fooling around in video editing software.
  12. kawadec

    SANDYS REVENGE.WAD (Vanilla DooM II map)

    Idea of this level seemed too fun not to play. As expected, was a hoot. Lighting in this level was pretty nice, overall I liked how the different areas looked. Was fun not knowing what was going to be around the corner (and for that matter, whether that corner will warp me to an entirely different corner). Accidentally locked myself out of the last room thanks to High Noon Drifter's demon-summoning BFG replacement, but that was nothing a bit of noclip couldn't fix.
  13. kawadec

    The story behind your custom avatar

    Cheeky Neptune in a Deadpool hoodie, cropped from some fanart by Men-don't-scream:
  14. kawadec

    DOOM2 - NIGHTMARE! (mega update)

    Decided to give it a go. Some observations: - The switch to reveal the blue key doesn't appear to light up when activated. - The barrier I assume the red key is supposed to open doesn't seem to do so. If there was something else I was supposed to do to open it I failed to find it. More of a problem than that though is the fact a couple of the poles were missing, making it possible to walk in, grab the yellow key and exit the level without ever getting the red key. - The meat locker full of imps was a nice cup of slaughter; not sure what its purpose beyond that was supposed to be though. Was there perhaps supposed to be a switch in there to lower the aformentioned barrier blocking you from the yelllow key and mancubus? One thing I did like about the map was how the pinkies start off as a threat if you fall in the lava, and thanks to the teleporters they later turn into a surprise to deal with whenever you go back to the starting room.
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