-
Content count
247 -
Joined
-
Last visited
About Xulgonoth
-
Rank
industrl.wad enthusiast
Recent Profile Visitors
-
[Community Project] Second Mix! Combine your favorite classic maps! (Slots claimed!)
Xulgonoth replied to Cutman's topic in Community Projects
I guess this answers my previous question. If you would have me, I would like to try this: First Map: Doom E3M7 Second Map: TNT MAP14 Desired Slot: MAP29 -
[Community Project] Second Mix! Combine your favorite classic maps! (Slots claimed!)
Xulgonoth replied to Cutman's topic in Community Projects
So where is that 1 open slot? -
I thought from the thread title that this was gonna be some kind of gimmicky Ray Mohawk homage and I feel immensely disappointed.
-
[Vanilla, 30 Maps] 🛢️ Skibiditernal 🛢️
Xulgonoth replied to Xulgonoth's topic in Map Releases & Development
I swear I spent like 5 minutes idclipping around 07 in Chocolate without crashing. Ah well, fun time's over, I guess, the height of 07 and 27 has just been pretty much halved just to be sure. -
[Vanilla, 30 Maps] 🛢️ Skibiditernal 🛢️
Xulgonoth replied to Xulgonoth's topic in Map Releases & Development
@Nikku4211 Thanks for the proper test. Yeah, so the door on MAP02 was just an error, there was a door action on a 1-sided linedef that was causing the crash. And as for MAP07, apparently tall rooms can cause the engine to try to draw pixels outside of the screen... sometimes. I have no idea how this works, it just chooses to function normally sometimes and crash the party other times. Reminds me of a cousin of mine. Anyway, through powers of dimensional mergings with reality 625ℵ-L incited through a few gentle elbow smashes into our trusty microwave, these crashes have been remedied on maps 07, 27 and 29. -
Storytime: A couple years ago, back when grasses were greener, kids were still playing in the streets chasing hoops and stuff and the internet was a novel concept that we didn't know whether or not would die or simply be banned, I bet a friend of mine, Majster Braňo (you might know him as one of the contributors to McDoomguy's Slaughterific Sample Platter), roughly 250 Czech crowns that his wi-fi router wouldn't work inside a microwave. It seemed like a pretty cut and dry case and a nice way to make money and buy more fireworks from our unlicenced peddler in the local street, but Braňo was determined. To cut a long story short, about 3 hours, one propane blowtorch filling and 2 bottles of božkov later, he won. But that's when strange things started happening. There was a computer in our local network that didn't belong to either of us. I thought it was just my neighbour being too lazy to pay his bills again and cracking yet another variation of the word "leech" that I keep setting as the password to send him a message, but this MAC was like nothing I'd seen from him. Then is shot us an FTP with a text message, asking what the [expletives] we were doing in his network. We sent one right back, telling him that he was the [expletives] in our [expletives] network. This went back and forth for a while, but eventually we were able to establish some sort of mutual understanding. It turned out we'd tapped into the network of some nerd that lives in the same spot in a parallel dimension. He was pretty chill though. We spent an evening just sending messages to each other, trading stories of what our realities look like, that kind of stuff. Apparently we're yet to experience things like the second coming of disco or a brief nuclear exchange between Canada and the US over the ownership of Vermont (neither side wanted it), and they never got to see the invention of bananabread, for example. Anyway, dude's name was Fred, and he was a Doom fan too, among other things. Even showed us a WIP megawad he was making. Well, that megawad actually got released in his home dimension pretty recently. I had no idea, but Braňo apparently found a way to keep in touch with the guy through that butchered microwave and half-melted router. He even got to be listed as a playtester, which is quite an honour, since back there the megawad got something like 3 Cacowards, including Best Writing. In any case, I'm presenting the wad in question to you. Braňo didn't want me to, but he also claims that I still owe him 250 CZK (no idea where he got that from) and I wanna upset him. One thing to note though, they're yet to really evolve with things like source ports or proper editing tools, so the files are a bit of a mess. These launch parameters should work with our source ports though: For DSDA-Doom, GZDoom, Woof or anything of the sort: -file SKIB_MAP.WAD SKIB_MUS.WAD SKIB_RES.WAD SKIB_SPR.WAD -deh SKIBIDI.DEH -complevel 2 For Chocolate Doom: -file SKIB_MAP.WAD SKIB_MUS.WAD SKIB_RES.WAD -merge SKIB_SPR.WAD -deh SKIBIDI.DEH Basically, you have to make sure to load the external Dehacked patch. Compatibility: Vanilla Tested with: GZDoom v4.12.2 Number of maps: 30 Estimated playtime: ~3 hours Screenshots: Download: SKIBIDI.ZIP
-
[RC3] Jack Builds a Techbase (4 maps, -cl21)
Xulgonoth replied to BENCHY's topic in Map Releases & Development
Okay, I played around a bit more with the wad in GZDoom. Turns out I was wrong. Last time I tried this, I saw that if I set the compatibility to any preset other than default, all the new floor types and linedef flags break, and the only way to make them work is by playing with the default preset, which removes stuff like infinite height, blockmap, and other fancy stuff an average PrBoom/DSDA user would be used to. So my conclusion was that something break when all these classic features are removed, the berserk starts moving, the map breaks and since it's unreasonable to try to dig through all the compatibility flags and set something custom for one silly wad, it just wasn't compatible. But that's not the case, I looked through the flags and it turns out that what makes the other presets not work is just a singular flag called "Disable MBF21 features," which is... honestly hilariously simpler than I expected. So you just set it to "MBF (strict)" or something, pop this one flag disabled, and it should work. But it doesn't, it's not a problem of GZDoom not supporting MBF21 (my apologies for the accusation), it's a problem of GZDoom just... being weird. So the real problem is this: the naughty berserk pack in question that manages to break the whole map is sitting right on top of an impassable linedef, as seen here: Since it should be completely stuck, the conveyor belt shouldn't be able to move it, and on DSDA-Doom's cl21 it doesn't. But in GZDoom, it always gets moved no matter what. Why it does that, I have no idea, I don't even know if it's a bug or a feature, really. Also, since I'm here... @Caleb13 Yep, it is. Sorry for the delayed response. -
[RC3] Jack Builds a Techbase (4 maps, -cl21)
Xulgonoth replied to BENCHY's topic in Map Releases & Development
@apichatpong It's a GZDoom thing. I only figured out this berserk thing was a problem long after the idgames release, but what happens is that you're getting the berserk pack that's sitting at the beginning of the conveyor belt that one of the secrets teleports you into. GZDoom's default compatibility preset somehow messes with the collisions, the berserk fails to stay put as a result, and it just goes off to be teleported to the beginning. It's annoying, but I have no idea which compatibility flag does this, and since GZDoom still has no preset for MBF21, I just consider this wad to be incompatible with the port. Maybe if GZDoom ever introduces an MBF21 compatibility setting and actually properly starts supporting MBF21, this can be resolved, but that's up to the devs. -
[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
Xulgonoth replied to MFG38's topic in Map Releases & Development
I'm so sorry, let's just collectively decide to blame this little blunder on Xizzler, I'm sure he won't mind. -
[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
Xulgonoth replied to MFG38's topic in Map Releases & Development
Hi. Turns out me and my team of "clones" fucked up and you start in place of a voodoo doll in this RC. Here's a fix: skibidiggido_xy_startfix.zip -
[Submissions closed!] McDoomguy's Slaughterific Sample Platter - Pick your restrictions and have at it!
Xulgonoth replied to MFG38's topic in Map Releases & Development
Okay, forget about the last submission, it's been updated with a bunch of cool new sections by 3 more mappers. I'll also actually make the submission form proper this time. Also, thanks to @Cynder_Thief and @akolai for their playtesting. Map name: Skibidiggido XY Authors: Xulgonoth (lead), Mapper X, Oxymoron, The Xizzler, xXx_Majster_Braňo_xXx, Gargax the Executioner, GexFan24464, XmarX Music: Mr. Bungle - Ars Moriendi Restrictions: All of them. See Notes. Download: skibidiggido_xy_rc2.zip Notes: Skibidiggido XY (emphasis should be put on the 'Y') comprises of 9 separate sections, each one being its own map with all restrictions from the first list and exactly 1 restriction from the second list. The Full list of sections is as follows: Patch notes: Here's a relevant list of changes being made during the second mapping session (on the 9th of March 2024): -
In all fairness, it would be highly thematically appropriate for someone to do that.
-
[Submissions closed!] McDoomguy's Slaughterific Sample Platter - Pick your restrictions and have at it!
Xulgonoth replied to MFG38's topic in Map Releases & Development
I'm sorry, but that just doesn't really feel within the spirit of the project. I know it's been a long staple of these Claustrophobia/Containment/Congestion/Constriction/Circumscription projects to allow for unplayable areas outside of the restiction, but I think those were always decorative. Voodoo closets and control sectors are a bit different in that they add functionality to the map, so there isn't much of a reason to allow them to be outside of the restricted area, because they are integral to the level. Just like there's no reason for them to be exempt from the line or sector restriction. -
[Submissions closed!] McDoomguy's Slaughterific Sample Platter - Pick your restrictions and have at it!
Xulgonoth replied to MFG38's topic in Map Releases & Development
Map name: Skibidiggido X Authors: Xulgonoth (centre), Mapper X (top right), Oxymoron (bottom right), The Xizzler (top left), xXx_Majster_Braňo_xXx (bottom left) Music: Mr. Bungle - Ars Moriendi Restrictions: Yes Notes: If I could comprehend the concept of feeling sorry, I probably would be. skibidiggido_x.zip -
Twelve Steps To Freedom [single map, MBF21]
Xulgonoth replied to Monsieur E's topic in Map Releases & Development
Yeah, I think my point still stands.