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About TheHambourgeois

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  1. TheHambourgeois

    I want to make custom doom weapons sprites.

    From what I can tell most people on zdoom forums either draw by hand or model and then do a paint over. I think you are using the id games method, however
  2. TheHambourgeois

    The thread that belongs to oblivion

    im garbage im a little worm nah dude who cares shoot demons and have fun
  3. TheHambourgeois

    Mappers: How do go about designing difficulty settings?

    I'm a scrub tier player so my goal is, if it's hard for me to beat consistently on UV, with mapper knowledge, I call that good. I shoot for HMP to be consistently beatable but I'm frequently near death. I honestly don't put much thought into HNTR. Method kind of varies by map. For arena/setpiece heavy maps with few, strong enemies I vary resources more, but I mostly just scale the number of monsters for difficulty balance
  4. TheHambourgeois

    Why is the Zombieman's hair green?

    Imp was bassist, no one knows what his fucken deal was
  5. Count the columns anyway i figured it out, it was a 96 px patch and the doom renderer only tiles on like powers of 2, i guess? so it was tiling at 64px, cutting the 3rd column partway through, and adding a 5th skinny column. Anyway, i made the texture 128px wide and used offsets so, that is to say, i fixed it.
  6. vanilla gurus help me: why come my door patch looks like this: and is used to make this texture but looks like this in game?: My impulse is that it's due to being an overlapping patch texture on a 2 side linedef that isn't 128px tall but idk
  7. TheHambourgeois

    Doom Pictures Thread 2020

    folks i have a problem
  8. TheHambourgeois

    what are you working on? I wanna see your wads.

    excuse the gratuitous shitposting
  9. TheHambourgeois

    what are you working on? I wanna see your wads.

    trying to complete 1 more vanilla level before i have to start working 60 hours a week again more playpal fuckery "books!"
  10. He is probably the best level designer on Doom 2 (except c*tacombs)
  11. Alright, I finally finished this and submitted it to /idgames, thanks everyone
  12. TheHambourgeois

    what are you working on? I wanna see your wads.

    I had a switch you could grab from the floor, so I tagged the lines on the surrounding sector to SR sector brightness to 255 and target the pictures sector. So, idk if that is fully necessary, I know linedef actions block any other actions behind them, but I made them functional just to be safe
  13. sandy petersen did nothing wrong
  14. Yeah I think a more accurate terminology would be light/saturated instead of bright/muted but it's clear enough from the pictures. Fwiw I like muted red the most for D64 reasons, but bright blue and yellow and orange are also contenders.
  15. TheHambourgeois

    Post your Heretic/Hexen textures and decorations!

    I have a strongly held belief that a small number of thin border textures like this would make most of heretics textures 200% more usable