-
Content count
162 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by waciej
-
Doomworld Mega Project 2021 (18 maps)
waciej replied to TimeOfDeath666's topic in WAD Releases & Development
Sign me up, rules are kinda hard but i thinking im gonna made it -
Every Slaughterfest be like
-
New map designer releasing his first Doom episode
waciej replied to Astro X's topic in WAD Releases & Development
Pretty fun and linear maps but sometimes some rooms was too hard becasuse you have no ammo -
Shotgunner with Hair / NTMAI-esque Shotgunner
waciej replied to SuperPIter_DoomWorldthe2nd's topic in WAD Releases & Development
Very Creative and nice lookin! -
Doom -1 | Negative One: Beyond the Experiment [Development Thread]
waciej replied to URROVA's topic in WAD Releases & Development
Reserving map 33, i started working on this map 2-3 days ago and my first small update is technically ready (im going to upload after next version of map 27 to add some rooms and other things) -
"Tenth Gear" 10 Minute Speed Map Community Project (Submissions Closed)
waciej replied to Dubbag's topic in WAD Releases & Development
So if there is a time i wanna replace my map with my first "failed try". Finally i tried again and made it in 9:29 so here it! working in gzdoom and prboom :p chleb.rar -
"Tenth Gear" 10 Minute Speed Map Community Project (Submissions Closed)
waciej replied to Dubbag's topic in WAD Releases & Development
Map name: Chleb Iwad: Doom 2 Works in Gzdoom and prboom at least for me download: NotAVeryCreativeMapName.rar -
Plutonia Revisited: Community Project 2 (Boom-compatible)- Final Version Released! **IDGAMES LINK UP**
waciej replied to Joshy's topic in WAD Releases & Development
Quick thoughts after first 2-3 plays 1 As a riderr said this 3 keys switch can be activated by only 1 key, and of course skipping whole level. 2 At the start room i think better idea is using normal shotgun and use less enemies/weaker enemies + some shotgun ammo 3 Cave areas looks pretty clean and was fun to play, just like as first tech-plutonia rooms 4. There are bugged hell knights in the last area - they got teleported into wall and they cant shoot 5 Overall difficulty is bit harder plutonia (thats nice) 6. Decorations was pretty good and i think your map made it (just fix some bugs and you done :D) -
Plutonia Revisited: Community Project 2 (Boom-compatible)- Final Version Released! **IDGAMES LINK UP**
waciej replied to Joshy's topic in WAD Releases & Development
Also suggesting remaking first areas with some details (sorry for multipost) -
Plutonia Revisited: Community Project 2 (Boom-compatible)- Final Version Released! **IDGAMES LINK UP**
waciej replied to Joshy's topic in WAD Releases & Development
So this where my role as a tester starts yeeeeeeeeeeeeeeeee At start there are 3 bugs 1 there is wrong a texture 2 If you fall here you cant go up and there's no way to end the level 3. And there are weird lights Level need more rooms and maybe health (optional) and i think the crushing rooms are redundant I think if you make are bigger and with much more detail this map become much better :D -
New Doom 2 map : "Cobra Kai Never Dies except when you die" - each difficulty setting designed from scratch
waciej replied to Clippy's topic in WAD Releases & Development
titlepic is amazing (as always) and the music is kicking! -
Hot Potato - Team Mapping Event - Boom Leage WAD out now!
waciej replied to BluePineapple72's topic in WAD Releases & Development
Sign me please to the Boom league! (this art look cool) -
One and a half year later... third published map: Stellar Depopulation
waciej replied to Malefication's topic in WAD Releases & Development
Layout Ok so at start i wanna mention i found 2 secrets so maybe i missed something :v Layout was technically ok, not so linear and fun. Some parts was boring like going straight and fighting imp/zombies but some parts was intense like archville room with mancubi and chaingunner (YES fuck that room) and (i think last) room with spawning mancubi from nowhere. But as i said gameplay was technically fun Deco Decorations around the map were pretty decent and nice to look at - just simplicity thats i enjoyed (some rooms was not deatailed like others but i skip that) Monsters Okay so monsters growth rate was pretty damn good and i give it + I mean there are good monsters on good parts, just that room with archvilles and mancubi was too much on UV but possible other parts was good - like start some pinkies, imps and zombies and next revenats and hell knights (i thinking about big endning like cyberdemon fight or something but its alright) Bugs I dont find some gameplay bugs but that happend when you play this map on zandronum Overall Map was pretty decent - some things to change but fun Punctation from meh -
Oh god, this terry trap at the second map! my headphones literally explode. Overall map01 is not too good - its looks like new mapper map like you as Silhou3tte said there are some bugs - like spiderdemons who cant move in blue arena room and some bugged textures on prboom+ but technically level layout was some sort "fun" and deco was pretty average (this room with 3 archvilles was pain) 5/10
-
Destruction Rush (A Doom II, but Ultimate Doom in heart techbase)
waciej replied to we're closed's topic in WAD Releases & Development
Another pretty good map from you :D Im not going to write a long feedback but want to mention some things 1. Thats only outdoor area for me was the best oart of the level 2. This level reminds me a lot of ultimate doom map and i love it. 3. Need some more monster and some teleport traps, fights are somethimes boring and player expect what happend next, but some traps are creative. 4. Just overall deco was nice - some room was maybe too blank but looked nice I dont find any bugs (thats nice) Nah im giving 8/10 (And also i hope you sometime make a full 32 level megawad from all your maps :D) -
HR and HR2 maybe not slaughtermaps at all but pretty intense (18 - 32maps) HRV - https://www.doomworld.com/idgames/themes/hr/hr HRV2 - https://www.doomworld.com/idgames/themes/hr/hr2final
-
[Now on /idgames!] 3x3 - 3 flats, 3 textures, 3 monsters! community speedmapping(ish) project
waciej replied to MFG38's topic in WAD Releases & Development
https://www.mediafire.com/file/auwcdvogd2raxsp/Boxes_chaos.rar/file Fixed some bugs and added some health :p -
Yeah im stupid and i didnt found plasma gun - mega oof
-
Layout Ok so at start just some words about my toughts at layout I like that layout but i think some parts are linear and boring like end of maze part when you are going throught the maze where you are slaughtering poor demons but i think its the only thing from "layout part" that need more attention Monsters I think at the start of the level everythings are pretty balanced but then there are 2-3 arenas where you fight VS 50 monsters with 30 shotgun ammo (thankfully you gave us a rocket launcher, still needs some ammo but i made it) And on the second teleporter room (that room which teleports you into icon of sin room) I been fighting with some barons and mancubi AND THEN 20 Archvilles from nowhere killed me - its the only time when i died on this level and got suprised so much after fight with archvilles when i teleported to icon of sin room i got brain lagged and dont know what i supposed to do becasuse i shouldnt see icon of sin and then when go to the middle of icon of sin room, i dont know what to do - most of monster spawning down of the final room Decorations I dont count decorations becasuse as Alek say he just wanted to see if how people react to layout Overall Ok so last, i enjoyed this map, i have a fun killing all of these monsters bu as i said earlier in the last 2-3 room before "teleporting to icon of sin room" its feels kinda boring to play. I cant say much about deco, probally in future when complete level came out i can say more Just something to note this level aiming for slaughter and he did a pretty good job Punctation?
-
[Now on /idgames!] 3x3 - 3 flats, 3 textures, 3 monsters! community speedmapping(ish) project
waciej replied to MFG38's topic in WAD Releases & Development
Thanks for the feedback, anyway i planned this to be my second map - original i tried to make brick castle map but i realised i have not much time for everything to clean so i make the second map thats i think its smaller and got low deco, and thanks for the Sky's thread i try to fix my issue in 10 - 20 mins (yeah im not creative with that box map lol) https://www.mediafire.com/file/ikzz6ee0fjg8r7j/Boxes_chaos.rar/file -
[Now on /idgames!] 3x3 - 3 flats, 3 textures, 3 monsters! community speedmapping(ish) project
waciej replied to MFG38's topic in WAD Releases & Development
Hah, no one expected Spanish inquisition "Base" map Textures: CRATE3 GRAY7 and SW1GRAY (and of course DOORYEL2, DOORRED2 and EXITSIGN) Midi: Batlle with dracula from castlevania 3 Sky: Custom from google search (lol) Build time: total time is, i think 5-6 hours Difficult setting: Yes link here https://www.mediafire.com/file/ikzz6ee0fjg8r7j/Boxes_chaos.rar/file (tested in prboom and gzdoom) correct link here https://www.mediafire.com/file/ikzz6ee0fjg8r7j/Boxes_chaos.rar/file -
[Now on /idgames!] 3x3 - 3 flats, 3 textures, 3 monsters! community speedmapping(ish) project
waciej replied to MFG38's topic in WAD Releases & Development
Im in, just litle problem is - 1 texture is a door texture, 2 texture is switch and 3 textures is free, but i think i can handle it :p -
Probally yeah, just replace "old" textures with correct new textures!
-
oh this is my map, probally others textures are in "portal sector" :p Fixing timeeeee
-
You draw it, I map it 2 : Electric boolagoo
waciej replied to The Bug's topic in WAD Releases & Development
Oof, my part was skipped :c