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MattFright

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Everything posted by MattFright

  1. MattFright

    Underused high quality resources

    As good as alternatives like cc4tex, otex, or some realm667 stuff like suicide bombers and other (honestly overused) assets there are, i'm always trying to look for new ways to make my maps look and feel more unique, also because i'm a bit addicted to that feeling of "oooo shiny new toy!!". Here's some i feel deserve far more use and attention than they currently get: Aaaand probably some others that i'm probably forgetting about. Might update the OP if i ever find anything else worth pointing out. Anyways, the question i want to bring here is: are there any high quality but criminally underused resources you know about and think should be used more often? I'd love to hear some of you guys' suggestions!!
  2. Mausoleum Nefarium is a short episode episode of respectable size for Doom 2. It is designed for limit removing source ports and made by various members of Doomer Boards led by 40oz. Download link There's three WAD files included: DBP_49_gfx.wad - Includes recolored lost souls and pain elementals by @MattFright and @segfault fitting with the wad's theme of blue fire. DBP_49.wad - The actual wad, without the optional graphics. DBP_49_full.wad - The maps and optional graphics in one package. The "clean" version exists just in case the custom stuff makes it hard to run with mods. The "full" version is for people like me who want everything bundled together nice & neat. Screenshots: MAPLIST: Previous projects:
  3. Chronicles of Ghost Town is a short episode episode of respectable size for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz. Download Screenshots: MAPLIST MAP01: Libris Noctis - matador MAP02: Damned Keep Rampage - MattFright MAP03: Cleft - kvsari MAP04: Phantom Manor - 40oz MAP05: Parichmakher - silverminer MAP06: Chaos Crypt - A2Rob MAP07: Bog Standard - joeilya MAP08: The Other Side - jadingTsunami MAP09: Dripping Tears - Chainie MAP10: Sacrificial Grounds - Fryuko MAP11: Ghastly Domain - 40oz MAP12: Gideon's Creek - 40oz MAP13: Valley of Stone - nxGangrel MAP14: Apply Some Pressure - lunchlunch MAP15: Whispers of the Dead - deathbear MAP16: Vile Excision - dmdr MAP17: Chronicles of Ghost Town - 40oz Previous projects:
  4. MattFright

    The Dean of Doom series (companion thread)

    I didn't have that view of them before but, you have to admit, every other author and lots of their friends creating over two pages of argument over one or two things someone said in a 30 minute video doesn't exactly speak humility. This way of reacting to it is the definition of shooting yourself in the foot (i'm 99% sure nobody would even have paid any attention to those two phrases if it wasn't for all of them bringing up how offended they were by them).
  5. MattFright

    Doom Pictures Thread 2022

    2nd map i'm working on for my community project! I wanted to make a 3rd but turns out vegetation alone makes my maps take twice as long to finish :p
  6. MattFright

    DBP49: Mausoleum Nefarium

    Lost souls only count towards the kill count in GZDoom
  7. MattFright

    what is the worst censorship in doom

    I think you can explain the reason it's illegal to use that symbol nowadays and not defend the very obviously unfair and nonsensical application of a law never intended to affect videogames to, well, affect videogames. I don't even think it takes a lawyer to tell you that legal precedents matter a lot, and "why do you care so much about it?" is the last reasonable thing that you could say about it.
  8. @RiviTheWarlock Recorded you a demo. Not to be rude but for a MAP01, the map that you said should be the shortest and as a sample map i think this ticks all the wrong boxes. Way too many enemies (or way too claustrophobic for this many enemies), no breathing space between fights, too grindy, and generally not what i expected this project would be about. I also saw your difficulty specifications in the google docs link and i'd suggest dialing this back as a moody project rather than a Scythe 2 clone on cocaine. It'd fit the project way better, you wouldn't have to worry about arbitrary definitions/interpretations of high difficulty balancing, and would probably fit everyone's expectations of this premise a lot better. If this project has to rely on overwhelming fights in extremely dark spaces i think i'll be pulling out. EDIT: I think i will be pulling out either way, sorry. The resources seem to be just the entirety of 32in24tex without any trimming down (so kinda overwhelming and not terribly cohesive) and people are probably already working on maps so it's too late to change that.
  9. I hope this project doesn't go... erm... under the dark, since this is one of the more interesting community project premises i can think of this year, at least on DW. I'm hoping it also gets some quality control :p I'm already spread a bit thin with my own projects but i might just make a map for this...... maybe..............] EDIT: Fuck it, i'm claiming map05. I love this first episode theme.
  10. Angelic Aviary is a mod that has apparently been in development for 3 years with 4000+ frames of 100% original sprite animation frames. It may not be everyone's cup of tea but i feel like it's worth a mention, especially for the insane amount of effort put into it.
  11. MattFright

    Amorphous Euphoria - 9 Euphoric Maps to Vibe To

    I'm glad to have made a map for this. I'm not used to iwad textures but it was fun!! :)
  12. MattFright

    Doom Pictures Thread 2022

    only for release :)
  13. MattFright

    Doom Pictures Thread 2022

    A few screenshots of my first now fully completely and detailed map for my community project!! :)
  14. MattFright

    Your favourite sound in Doom

    i, too, love the "AGUA"
  15. MattFright

    Share Your Sprites!

    holy shit.
  16. MattFright

    Scientists prove that AAA gaming sucks.

    I feel like this plagues a lot of games where there's abusive levels of grinding and time wasting, not too different from that seen in mobile games, just out of the notion from a few designers that that's just inherent to the genre (most commonly RPGs and MMOs), without necessarily being predatory. I feel like most of the RPGs and MMOs that i've enjoyed it was despite these mechanics, rather than because of them. I also feel like this drives away people who want something more respectful to their time, leaving only the people who are fine with it or grown to a stockholm syndrome with it, which then spread the notion that those things are the reason people like them to the point that most games in those genres have come to adapt them, and since people who would like them but can't stand the grind think it's also just inherent to RPGs and MMOs and dismiss them as just "not for them". ...This is partially just a rant from my anger in seeing MMOs going from simply roleplaying game spaces actually making use of the fact that there's a ton of players around for its fun, to games that you could probably just play offline and replace most players with NPCs and you wouldn't notice a difference. lol
  17. Was too lazy to update my GZDoom & figure out how to record demos in that port, so i just gave it a very casual shot on smite-meister. I can't give much feedback since, at least without wayfarer's tome, there's not enough ammo to finish the map (and was also scarily low on health most of the time). Two things i can give feedback on, though, is that i feel like the crossbow and hellstaff could be better distributed throughout the buildings rather than clustered w/ most of their weapon and most of the items in that central area, otherwise you feel lost until you reach that part of the map. Another thing is that the phoenix staff secret was a bit just plain annoying to get (and that's with saves!). On the positives though: i loved the texturing! I'm glad to see such tidy use of stalungcraeft textures that blend in really well with plain heretic textures. I also thought the midi went pretty well with the flow and look of the map :)
  18. Hell yeah, glad to see a new release from you :D It's very late for my timezone but I'll definitely give this a shot tomorrow (& record a demo assuming it runs on dsda, though im fine with it if its only gzdoom compatible too :p)
  19. MattFright

    The Official DoomTools Thread

    Are there any plans to add support in decohack for the colored blood feature shared between dsda, doom retro, woof and eternity (maybe more i dont know of)? Because right now the alternative is writing it in manually right into the .deh every time :p
  20. MattFright

    Share Your Sprites!

    I made a little dirt mound sprite!! (it's actually just a heavily edited, downscaled, brown iron lich corpse) Maybe it could be used just on its own for something, or to make borrowing enemies or raising undead... I personally made it so i could use it in this frankensprite:
  21. MattFright

    any good jungle skies?

    I remember seeing some nice jungle skies here and there on Doomworld, but now that i need them i can't actually find them... So i'm hoping some of you guys can suggest some here :p or at least just one or two
  22. MattFright

    DBP49: Mausoleum Nefarium

    V1.02 is out and updated in the download link in the OP, with the latest bugfixes for map04, map09 and map10, as well as most issues brought up here hopefully fixed too!
  23. Gonna recommend some really phenomenal wads by some very talented fellow Brazilians in the community: Ozonia Unhallowed Atmospheric Extinction
  24. Since i started using GZDB/UDB years ago, it's always been the case that you could select through the transparent bits in middle textures, but at some point it suddenly started interacting with those as if they were solid (especially huge issue if they have large empty spaces) Has anybody else had this? any idea what could be causing this? any even guess of how i could fix this??
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