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LVENdead

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Status Updates posted by LVENdead

  1. In case anyone was wondering if Bitter Dream is still alive, it is.

    doom226.png.52fa28ec6026154cd8ab745dad1f7b8a.png

  2. I think I will be posting an update to Bitter Dream soon.

     

    Here are some screenshots from that update. Some were taken in DSDA, most in GZDoom.

     

    ivND4FL.png

     

    fbEm9Ma.png

     

    5ILlWlx.png

     

    TT6MZSt.png

     

    I46X4Zd.png

    1. Clippy

      Clippy

      Good stuff buddy kudos

  3. Iterating from blocking out the space to designing the visual aesthetic. I map slowly, so these screenshots are WEEKS apart.

     

    Screenshot_Doom_20210927_224158.png.f010cd76a850fa44c47dd23bf2e205c4.png

     

     

    Screenshot_Doom_20210927_224115.png.7fc46d60aa8397aea20c83f875091580.png

    1. Biodegradable

      Biodegradable

      Oooooooooooooooooooooooooooooooooooooooooooooooooooooooh... :^)

    2. Sectorslayer

      Sectorslayer

      😗 Nice! What grid size do you usually use for „blocking“?

    3. LVENdead

      LVENdead

      @sectrslayr I don't think I stick to one specifically but it's usually one of the larger grid sizes. I could probably stand to learn from some more seasoned/efficient mappers because I'm sure there are many good habits I'm not even aware would be beneficial to have. 

  4. I flood filled most of this and now it's my waking nightmare.

     

    image.png.4ce4a5957ace14cb010d195c0038d1a4.png

  5. Just uploaded a video where I playthrough and critique my map A STYGIAN ANGUISH:

     

     

    It's a little bit long and rambly, but I tried to cover what I wanted to accomplish, what I think I accomplished successfully, and what mistakes I made. The feedback from this map gave me a lot to think about, so hopefully I can impart some gained wisdom from my lessons learned.

  6. Screenshot_Doom_20210413_191101.jpg.66501aed804410c7dffa0c22ee150086.jpg

     

    Something I've been working on slowly but steadily. No ETA as of yet. 

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