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LVENdead

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Posts posted by LVENdead


  1. 1 hour ago, Matt Eldrydge said:

    Hey folks. I haven't posted a lot here in a while because I was busy with life and also helping a friend with their own project, but also because I wanted to have something to show first. Two weeks ago I began making what started off as a vent map and outgrew that idea very, very quickly and became a sort of survival horror thing - definitely for the better.

     

    It's like 90% done layout wise, just gotta drop in monsters and such. There's a substantial amount of Dehacked and Boom stuff going on, as I intend it to be played with no mods and in a more classic way (software renderer, no jumping, crouching, the works).

    Spoiler


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    It should be out in a little while. See you soon, and hope you're ready for a spooky experience. :)

     

    This looks sick. I'm getting some 10x10 vibes from it, did that inspire you at all?


  2. 6 minutes ago, Betelgeuse said:

    Answer the question.

     

    I don't know what you think you're going to accomplish taking a tone like that but it doesn't work on me. I don't owe you an explanation beyond what I already said, and regardless, based on your obtuse behavior I seriously doubt you have the faculties to understand even if I did.


  3. 30 minutes ago, Betelgeuse said:

    Over nothing?

     

    You should probably just stay low key and work on establishing a more respected reputation rather than dogpiling on someone else especially after your notorious early days. This is absolutely the pot calling the kettle black here and the only thing you're accomplishing is miraculously being even more obnoxious than the OP.


  4. 9 hours ago, Clippy said:

    Nice to see you back buddy fun Hangout 

     

    That's probably the most menacing imp fight I've ever experienced. And all taking place in a beautiful backdrop. 

     

    Can't wait to play more! You're really giving it for this project I like it

     

     

     

    Thanks for playing bud, looking forward to the next time we can get together for the rest.


  5. It's always SLIME TIME in my book. Slime is always such a vibe that I can't even, literally.

     

    Cover me in slime and call me nukage because I've got a poisonous disposition. I'm so toxic I successfully sued Britney Spears for copyright infringement.


  6. For anyone who is interested, I've been uploading the music for BITTER DREAM to my YouTube channel. Once the whole project reaches the

    official RC version, I'll grant permission to use them in your own WADS.

     

    In the meantime:

     

    https://youtube.com/playlist?list=PLPIX118bXh81nDrhtbPY5sn4JOBO-7qRv&si=4c9Jo29WK_CKlc3M

     

    EDIT: I dunno why this is linking to a specific video instead of the whole playlist when I embed it so I'm just going to leave the link itself.

     

    13 hours ago, mancubian_candidate said:

    Damn, will get to this as soon as I can. Episode 1 was fantastic!

     

    Thanks so much! Please let me know your thoughts once you've had a chance to play it :)


  7. For day to day, use a microfiber cloth and just wipe them as they become overbearingly smudged. You probably got one with your pair of glasses and it's sufficient to get the job done. You can use the cleaning spray you may have also gotten for any smudges that are difficult. It's not impossible but it's impractical to keep them COMPLETELY clean all the time, and eventually your eyes will get used to it. I basically only clean my glasses when I can tell they are dirty.


  8. CEjPxzG.png

     

    EPISODE 2 IS NOW AVAILABLE TO PLAY!

     

    You can DOWNLOAD IT RIGHT HERE or scroll back up to the top if you REALLY want to.

     

    Copied from the top:

    Featuring 3 new maps that take you deep into the heart of the corrupted world, with the addition of an Episode selection menu via UMAPINFO and MAPINFO for ZDoom. I'd expect between 1-1.5 hours of content in Episode 2.

     

    These maps are a step up in challenge from Episode 1 and feature some larger fights and several boughts of outright carnage. If I had to guess, I'd peg the difficulty somewhere in middle of Eviternity-ish (but admittedly it's been a while since I've played that wad) maybe? So I recommend you choose your difficulty accordingly.

     

    AS ALWAYS I am welcome to ALL feedback, but I am severely lacking in feedback on the balance of NON-UV difficulties, so please if that is where you like to set the needle then drop me some of your thoughts on how it was.

     

    The only version disparity that I'm currently aware of is that there is a new intermission text after Map 03 that I haven't replicated for MAPINFO yet.

     

    Thank you to my testers for this round: @Doomkid, @Maribo , @EduardoAndFriends, @Peccatum Mihzamiz

     

    SCREENSHOTS:

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  9. I finished this set this week (first Doom anything I've COMPLETED in quite some time) and highly enjoyed it. I'd describe the maps as breezy and prickly - casual enough that you can pick it up and go (bite-sized Doom is about all I have time for these days) but tuned so that you can't play it half-asleep either. I like how you clearly did not want to just rehash Nostalgia's journey, and things that seemed more inspired by Nostalgia were only similar enough to invoke some...nostalgia (sorry there was literally NO WAY to phrase the sentence without the pun, no way at all) without feeling like by the numbers rehashes.

     

    The low point for me was probably the cave episode - mostly because those maps blended together the most for me and the theme itself isn't really my favorite, but it was totally worth it to get to the Hell City episode which I loved. The cheeky nature of it was highly amusing and the sort of levity I appreciate when it's present in Doom. I also liked that the culmination was a flesh episode rather than another red rock Hell theme. I was kind of surprise at how simple the IoS fight was - I pretty much "accidentally" beat it on my first try, but I hate IoS maps almost universally so it wasn't an unwelcome experience. The penultimate map was a great culmination of challenge without being grandiose "this is my perfect opus" sized. 

     

    This would be a hard WAD not to recommend to just about anybody who likes Doom.


  10. Played through the first map and enjoyed it. Good use of lighting to bring together the visuals. I had fun with the fairly simple slaughter setups - I'm not great at this type of combat but I enjoyed having to dart back and forth to the two cave tunnels to manage the skele horde and dash out to grab ammo when I started to run low.

     

    Map 2 - imposing visual and a type of gameplay I fundamentally do not understand how to engage XD. I see that gigantic revenant regiment and it's like something written in a language I've never even seen before in terms of my mind trying to decipher what I should even begin to do. Maybe some day it'll click for me.


  11. Personally speaking, I feel like I'd be grasping at being contrarian if I didn't give my vote to Ancient Aliens. Some tracks evoke this whimsical fantastical vibe that really gels with the interstellar journey theme of the maps, but also really highlight the often cheeky tone that seems present too. The upbeat songs for more action packed maps are groovy but not gnarly, almost making you feel like dancing which meshes with Doom's rhythmic gameplay. To repeat myself from a discord conversation, it makes you feel like head bopping instead of head banging.

     

    I think BTSX E1/2 gets a close second place vote from me. I think the soundtrack is as much apart of the appeal as the unique textures/visual style and you can't really describe BTSX's identity without talking about the music.

     

    I'm sure I'm overlooking some other really solid examples, but there's a bit of recency bias in my response (since I go back and listen to tracks from these wads a lot), and this is just off the top of my head what I can remember and of course, what I've played.


  12. 7 hours ago, Pieruskwurje said:

    t one point you found a secret which you thought was only 1 Health Bonus; it was actually 25 or so on top of each other. Makes me think it might be worthwhile to make some custom items for 25+ or 50+ health or armour pickups? Might make secrets more diverse? Not sure.

     

    You know, normally I picked up on these things but I felt like I was playing a little off when I recorded that video so that's probably why I didn't notice. 

     

    Btw, did you have it in mind whether the player should use mouselook or not? I wasn't too sure about it but some of the enemies being placed pretty high above the player at times made me think you did. I think it's worth mentioning in the instructions at least.

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