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Bytefyre

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About Bytefyre

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    Keyboard-Only Samurai

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  1. You're welcome, NoRe! It has to do with the introduction of dynamic color ranges in 0.26. The base DSDACR lump in dsda-doom.wad defines color ranges for the ex hud based on the standard IWAD palette, basically calculating an average of two RGB values to produce each color. However, that won't account for PWADs which have any sort of palette swaps in play, so what ends up happening is any value which falls outside the defined ranges of the PLAYPAL ends up producing gray (which is what happened to green), or the value might not correspond to the color which appeared pre-0.26 (which is what happened to blue). In those cases, custom DSDACR lumps are required to supply the correct RGB values for any desired colors.
  2. @NoReason I have this DSDACR lump you can add to the WAD. I originally made it for NoSp2/3, and since the palette is the same, the color definitions seem to work just fine. DSDACR.zip
  3. Thanks, Gandorf! Like I mentioned above to Andrea, we'll be doing a watch party today on Naps's channel at 2:00 PM Eastern today (a little under five hours from the time of this post), so please feel free to drop in for the celebration!
  4. Thanks, Andrea! Naps is going to be hosting a watch party on his Twitch stream starting around 2:00 PM Eastern tomorrow, so feel free to drop in if you're available!
  5. Eviternity D2All UV-Max in 2:59:24 [TAS, Keyboard-Only] evitallxm17924.zip
  6. Bytefyre

    This is Woof! 12.0.0 (Sep 15, 2023)

    You weren't kidding about bloody details, lol. I'll see what I can do with it. Thanks!
  7. Bytefyre

    This is Woof! 12.0.0 (Sep 15, 2023)

    Hello! I had a question in regard to blood color, as I've been trying to create some DSDACR lumps in DSDA-Doom 0.26.2 for some WADs where the predefined dynamic ranges aren't producing the same colors as in Woof. How does Woof calculate the RGB value to use for blood color in relation to the palette?
  8. For those interested and using DSDA-Doom, I've created a DSDACR lump for BtSX and attached it via the ZIP included here. The color ranges defined here will conform to the limits for blue and green defined in the palette and will not only correct the total stat colors to be light blue, but will also fix blood color for anyone using DeHackEd files to make caco blood blue and HK/Baron blood green. DSDACR.zip
  9. Bytefyre

    Eviternity demos [-complevel 11]

    And here I was thinking you were done with this WAD after doing the D2All, lol. GGs!
  10. I think you had a similar situation with Dashie, Phoenix, or Lonely's piece of the Ultimate Doom E2 co-op demo, right? And you found a way to extract the missing perspective from one of the other lmp files?
  11. Dance on the Water - Map 04: Among the Seas - Pacifist in 2:00.37 [TAS] dotw04xp200.zip
  12. Thanks for explaining everything, Shock. I’ll be more careful with all this going forward.
  13. Huh...didn't even know that was a thing. I wasn't aware of it when I posted my previous two TAS demos for SIGIL and D64D2 and they got accepted with no issue.
  14. Yeah, I specifically recorded this with nerve.wad + nrftl_midipack_prboomplus.wad, for which the latter does have UMAPINFO in it to assign the MIDIs and use the Hell skybox for MAP04 and MAP05-MAP07. I indicated that in the text file and it also should've been in the demo footer, since it wasn't an autoload but included as part of the -file parameters. Sorry I didn't see your message sooner, Shock.
  15. No Rest for the Living D2All UV Max in 32:21 [TAS, Keyboard-Only] nrallxm3221.zip
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