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noigs2015

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About noigs2015

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  1. noigs2015

    DOOM RAMON Official FINAL Version

    Cuando hagas que el chavo haga "pipipipipi" al morir me dara un orgasmo XD
  2. Hey there. I haven't even tried this yet, but I want to know if it's possible. I would like that, after the player died, it summons a monster, and in other case that i'll work for, he'll resurrect. But I don't know how to do it properly right now, and the wiki isn't helping me, this is the closest result I found and I don't think that would work as I want. I know I can do some stuff with decorate at the resurrection moment, but don't know exactly what should I do.
  3. noigs2015

    Different Sprites for each weapon for player

    Hey Guys, I made it work finally, i'll let here the code and a little explaining video. The Token Decorate: The Weapons Decorate The Player Decorate:
  4. noigs2015

    Different Sprites for each weapon for player

    Hey Guys, I made it work finally, i'll let here the code and a little explaining video. The Token Decorate: The Weapons Decorate The Player Decorate:
  5. noigs2015

    Different Sprites for each weapon for player

    @Gaia74 Ok, I think that thanks to you, I kind of understand the way BD does. Look: I'm just sure of one thing. The guy that made this is a F*cking Genious. I'll Try it and will tell you if actually worked... maybe tomorrow XD. @Doomkid Lol, I was just seeing a Video of yours in Youtube about the MapInfo lump functions, thanks man.
  6. noigs2015

    Stop the music in the middle of the playing

    I'll let a wad with the final result If anyone want to take a look of it. Hokuto HyakuretsuKen by NoiGS2015.rar
  7. noigs2015

    Stop the music in the middle of the playing

    Ok, Don't know with what black magic I mess, but some how, It worked. I just putted the Wad in the GZ Doom Builder putted the scripts in some lines (And worked the SetMusic). Then I found this command "SetMusicVolume" which is like that and exactly what I was looking for, and also worked. Then I played the Wad and suddenly, the script (called from the decorate) worked. Don't know wtf happened. Anyways, Thanks you all guys.
  8. Hello. I would like to know how I could do to change the sprite of the player when he change the weapon that's carrying. I know Brutal Doom do it, but I have 2 Problems, 1st is that it's too complicated stuff and I didn't understood what I saw in it's code, and the 2nd is that i'm working in a Wad, and I don't know if it's a different way to do it since BD is a PK3. Edit: I just saw somewhere here it was actually possible with ZScript. But I don't know about it. Some Zscript tutorial you recommend? Or a direct way to add aditional state for each weapon or some like that?
  9. noigs2015

    Stop the music in the middle of the playing

    Ok, officially I don't know what's happening. I'll let an explaining vid:
  10. noigs2015

    Stop the music in the middle of the playing

    Good, I will, and how do I call the script in the Decorate? I think that's my problem.
  11. noigs2015

    Stop the music in the middle of the playing

    No, actually, it have more sense. The problem is that I don't know which is the command or the correct channel, I just lost myself in the zdoom wiki and i'm confused with it now. Besides, I think the best way is turn down the music volume with a script, but I don't know how to do it properly.
  12. Hey there, I have a lil big problem. I need help. I'm making an experiment, but I don't know if I'm very noob, or stoopid. I want to make a Hokuto Hyaretsu Ken (Omae wa mou Shindeiru) Weapon. I stole it for Russian Ov- I mean, I made it and works roughly, it's just a testing. But I want it to play the ATATATATA sound, which does, but stopping or pausind the actual music. I'm trying to do a Script, that I don't know if it's even working, I'll leave all my tries here: script 10000 (void) { //CONSOLECOMMAND ("STOPMUS"); //SetResultValue(SetCVarstring ("snd_musicvolume", 0)); //SetCVarstring ("snd_musicvolume", 0); //SetCVar ("stopmus", True); SetMusic (""); } The Script is in the File of the first map. And this is the actor's Decorate: ACTOR HKEN : WEAPON 17000 { +WEAPON.CHEATNOTWEAPON Inventory.Pickupmessage "Omae wa mou shindeiru." Weapon.SelectionOrder 50 Weapon.AmmoUse 0 Weapon.AmmoGIVE 0 Weapon.AmmoTYPE "Clip" Weapon.slotnumber 0 States { Ready: // This state is entered when you have this weapon selected. FIST A 0 A_PlaySound ("WEAPONS/MARTYSWING", CHAN_WEAPON, 1) FIST A 1 A_WeaponReady Loop Deselect: // This state is entered when you deselect the current selected weapon. FIST A 1 A_Lower Loop Select: // This state is entered when you select this weapon. FIST A 1 A_Raise Loop FIRE: //AHTATATATATATATA MFST B 0 ACS_Execute (10000, 1,0,0,0) MFST B 0 A_PlaySound ("WEAPONS/AHTATATA", CHAN_AUTO | CHAN_NOSTOP, 10) MFST B 0 A_Recoil (-15) MFST BCDEFGHI 1 A_FireBullets (13.4, 9.2, 50, 10, "BulletPuff") MFST B 0 A_Refire Goto AHTAHH AHTAHH: MFST B 0 A_StopSound(CHAN_AUTO) Goto READY } } Then what I'm doing wrong? Need some hulp.
  13. noigs2015

    Running a WAD... without Source Port.

    Thanks man.
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