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Everything posted by Kachakeño
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Recommend me any open-world/Metroidvania TC you know.
Kachakeño posted a topic in Doom General Discussion
Just as the title says. -
Joke Question: Doom AI or COD AI
Kachakeño replied to Gustavo_Playz's topic in Doom General Discussion
lol these comments are funnier than this trying-to-be-funny question. -
You did one of the best non-linear map (Knee Deep In Hell) and one of the best boss ever designed (Iconosaurus), so I'm satisfied with the five maps of After Doom you made. I wish you good luck in your next projects.
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You Make Kamen Rider For Doom 2!!??
Kachakeño replied to Anh Thiếu Fame's topic in Doom General Discussion
There are weapons and skin mods of Kamen Rider for MM8BDM. Although, It'd be interesting something like TF2 and similars with Kamen Rider characters and weapons. -
I've tested on the latest GZDoom and LZDoom running from Delta Touch with my Redmi Note 8. It runs very well in both ports. The only differences are performance and visual effects, but I'm gonna focus on performance because is obvious who wins when it comes to graphics. Both ports have the same problem: drops fps when it comes to open areas; however, this issue is less noticeable in GZDoom (which is ironic considering LZDoom's visual limitations).
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ESTIX Doom in 2d (cancelled)
Kachakeño replied to 00_Zombie_00's topic in Map Releases & Development
Tested with GZDoom and LZDoom on Redmi Note 8 (Delta Touch). Works without any issue. I don't even have any problem with the aiming trouble you mentioned before. Good stuff, btw. -
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Like I said: the "armor" wouldn't be made to protect. In that case, we're not talking about the player or an NPC, but a hologram. Slayer can throw man-shape hologram; so, what about a hologram of an "armed" gal? The hologram can be also an explosive; so, when demons are distracted by "her", BOOM, BABY! Very useful when you're in the middle of a deadly swarm.
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Demons not necessarily need to be satisfied with killing innocent people, but making them suffer and also another mean to be satisfied (if you know what I'm talking about). So their search for satisfaction can be used to distract and attack them without panic them. I know this doesn't sound like something we can do on any conventional Doom game, but innovation isn't a bad idea (at least not at all).
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Just think about this: demons are blinded by all kinds of sins (including lust). So this "armor" is not designed to be protected against attacks, but to attract demons so she can make a surprise attack (like a Venus fly trap).
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What does Doomworld think about veggie burgers?
Kachakeño replied to [McD] James's topic in Everything Else
Meat 4 life -
I guess they complain about that because they play it at higher resolutions. I don't even have any problem with (almost) any gameplay and map mods while I'm playing at 800x600. Their PC's even have better specs than mine and I can't believe they have those "problems".
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[Release] Lost Civilization 2 part 1, the introduction!
Kachakeño replied to Jaska's topic in Map Releases & Development
I've tested on LZDoom 3.87a. It's runs with very bad fps drops making it completely unplayable. I understand that's because of those details you added, but... Good grief! It really needs to improve map's optimization. -
All the Wiser- a collection of birthday maps
Kachakeño replied to Major Arlene's topic in Map Releases & Development
I've tested on LZDoom 3.86a. It runs with no problem; but the last three maps drops fps (probably due to the threes' 3D models and portals), although those issues don't make the maps unplayable at all. Using gameplay mods like Doom 3D and PB can make those issues even worse due to the bad optimization of the gameplay mods I've mentioned before; however and fortunately, I couldn't say the same thing with others like SmoothDoom and ZRift, but can affect monsters' position. -
[BOOM] New *very* nonlinear map - CARBON DIOXIDE - now on idgames!
Kachakeño replied to Jacek Nowak (jacnowak)'s topic in Map Releases & Development
I've tested on LZDoom 3.86a. No lag nor optimization issues found on this map mod. Just happens using gameplay mods like PB, EOA and ZRift, but doesn't make it unplayable at all. -
Eleven Zero - 32 Maps Megawad (WIP) V1.5
Kachakeño replied to Dranyan's topic in Map Releases & Development
You're welcome. BTW: I understand if you can't fix some issues I mentioned; as a game tester, however, I have to mention things like that not only because I hope a fix, but because that way those who want to play map mods along with gameplay mods can take those flaws in mind if they don't want to test or experiment them. -
Eleven Zero - 32 Maps Megawad (WIP) V1.5
Kachakeño replied to Dranyan's topic in Map Releases & Development
I've tested on LZDoom 3.86a. It runs very well despite some visual flaws using OpenGL renderer (the skybox, for example). Only has problems running with gameplay mods like ZRift; not so serious, but it affects monsters' position, performance and objects' appearance (can make them invisible). -
I've tested on LZDoom 3.86a. It runs with no problem. Works well with gameplay mods like PB and ZRift, but can affect monsters' position.
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[FINAL RELEASE] Refracted Reality
Kachakeño replied to killerkouhai's topic in Map Releases & Development
I've tested on LZDoom 3.86a. Some maps works without any problem, but others (especially map03, map09 and map11) have performance issues making the game drops fps. Playing with gameplay mods like EOA, PB and ZRift doesn't make much trouble, but can affect performance and monsters' position. -
I've tested on LZDoom 3.86a. It runs very fine even with hardware renderer. The only problem is compatibility and performance with gameplay mods like EOA, PB and ZRift (unlike SmoothDoom); they also affect monsters' position.
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Mortal kombat II for zandronum and also gzdoom
Kachakeño replied to doomero-21's topic in Map Releases & Development
But the problem is if MUGEN fans would agree with using ZDoom to make their own fighting game because I don't know if they'd consider or would like to have a better alternative (other than Ikemen considering it doesn't work on any PC). -
Mortal kombat II for zandronum and also gzdoom
Kachakeño replied to doomero-21's topic in Map Releases & Development
So it means we'll be able to make or port fighting games like KOF and SF, am I right? -
Abysm 2: Infernal Contract - 4TH ANNIVERSARY EDITION v1.4! - Action RPG TC for Doom 2
Kachakeño replied to jazzmaster9's topic in Total Conversions & Full Games
You won't make a LZDoom compatible version, will you? -
I've tested on LZDoom 3.86a. It runs well, but some areas makes the screen becomes frozen temporally (specially where there are portal-like spaces).