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Kachakeño

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Everything posted by Kachakeño

  1. I've tested on LZDoom 3.87a. It's runs with very bad fps drops making it completely unplayable. I understand that's because of those details you added, but... Good grief! It really needs to improve map's optimization.
  2. Kachakeño

    All the Wiser- a collection of birthday maps

    I've tested on LZDoom 3.86a. It runs with no problem; but the last three maps drops fps (probably due to the threes' 3D models and portals), although those issues don't make the maps unplayable at all. Using gameplay mods like Doom 3D and PB can make those issues even worse due to the bad optimization of the gameplay mods I've mentioned before; however and fortunately, I couldn't say the same thing with others like SmoothDoom and ZRift, but can affect monsters' position.
  3. I've tested on LZDoom 3.86a. No lag nor optimization issues found on this map mod. Just happens using gameplay mods like PB, EOA and ZRift, but doesn't make it unplayable at all.
  4. You're welcome. BTW: I understand if you can't fix some issues I mentioned; as a game tester, however, I have to mention things like that not only because I hope a fix, but because that way those who want to play map mods along with gameplay mods can take those flaws in mind if they don't want to test or experiment them.
  5. I've tested on LZDoom 3.86a. It runs very well despite some visual flaws using OpenGL renderer (the skybox, for example). Only has problems running with gameplay mods like ZRift; not so serious, but it affects monsters' position, performance and objects' appearance (can make them invisible).
  6. Kachakeño

    Sustenance Ep1 (5 maps)

    I've tested on LZDoom 3.86a. It runs with no problem. Works well with gameplay mods like PB and ZRift, but can affect monsters' position.
  7. Kachakeño

    [RELEASE] Refracted Reality RC1

    I've tested on LZDoom 3.86a. Some maps works without any problem, but others (especially map03, map09 and map11) have performance issues making the game drops fps. Playing with gameplay mods like EOA, PB and ZRift doesn't make much trouble, but can affect performance and monsters' position.
  8. Kachakeño

    Criticality - v2 available

    I've tested on LZDoom 3.86a. It runs very fine even with hardware renderer. The only problem is compatibility and performance with gameplay mods like EOA, PB and ZRift (unlike SmoothDoom); they also affect monsters' position.
  9. Kachakeño

    Mortal kombat II for zandronum and also gzdoom

    But the problem is if MUGEN fans would agree with using ZDoom to make their own fighting game because I don't know if they'd consider or would like to have a better alternative (other than Ikemen considering it doesn't work on any PC).
  10. Kachakeño

    Mortal kombat II for zandronum and also gzdoom

    So it means we'll be able to make or port fighting games like KOF and SF, am I right?
  11. You won't make a LZDoom compatible version, will you?
  12. Kachakeño

    Purgatory

    I've tested on LZDoom 3.86a. It runs well, but some areas makes the screen becomes frozen temporally (specially where there are portal-like spaces).
  13. Kachakeño

    (GZDoom) Drainhole - single map

    I've tested on LZDoom 3.86a. Works pretty well without any fps drops. It can also supports gameplay mods like EOA and ZRift (can vary its performance and monster's positions, however).
  14. I read your warning already. I just wanted to make sure if it can run on LZDoom. I test Doom mods and TC from a low-end PC after all.
  15. Can't run on LZDoom 3.86a. Probably needs compatibility.
  16. Kachakeño

    Bastion of Chaos - Low spec version is up!

    Now that I think about it, is there a way to change the draw distance or distance view in GZDoom/LZDoom? Because i think that could drop less fps.
  17. Kachakeño

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    I've tested with LZDoom 3.86a. The mapset work without any issue except in Malevolence (map03) which it makes fps drops at certain areas (it's not annoying at all, though). I also tested along with gameplay mods like ZRift and it runs with no compatibility issues, but it can vary the monster's positions so take that in mind. By the way, I noticed the mapset looks darker when I activate the fog effect on OpenGL renderer settings; if you didn't make it on purpose, try to check it out and fix it if possible.
  18. It's very short (for now) so it works on LZDoom 3.86a with no noticeable fps drops.
  19. Kachakeño

    Mortal kombat II for zandronum and also gzdoom

    Since I watched and played this mod, I've been wondering if we could be able to make fighting/arcade games with GZDoom, LZDoom and Zandronum instead of Mugen and Ikemen.
  20. Kachakeño

    A STYGIAN ANGUISH - Doom 2 single WAD *UPDATED 1.2*

    I've tested on LZDoom 3.86a. It works pretty well (some fps drops, though)
  21. Kachakeño

    Bastion of Chaos - Low spec version is up!

    Like Strife and Abysm, right? That would be a good idea considering I would like to see a Metroidvania inspired Doom TC with hub maps.
  22. Kachakeño

    Bastion of Chaos - Low spec version is up!

    I've tested with LZDoom 3.86a. Still dropping fps on certain areas, but at least it runs better than before. Turning off the light and fog effects help, but just a little bit. BTW: when you said a version of the map chopped in 2, that means you're thinking about adding a hub-level resource, am I right?
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