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About Vorpal

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  1. Vorpal

    Dark Universe Prt1 Released

    Already said it in the older thread but I'll spam here too, these maps have official seal of fucking approval, great achievement for a one man show
  2. Vorpal

    Who coined the term "Slaughtermap/wad"?

    I don't remember encountering the term until around 2000 or so when HR2, Plut2 and so on were in development/publicity mode. Prior to that, ultra-spam monster wads were usually just referred to as "coop only" even if they were beatable solo, and then we retconned the "slaughter map" term to them after this year 2000ish period.
  3. Vorpal

    Ultimate Doom is deeply flawed beyond E1

    I would say it was par for the course during the shareware era, where the paid episodes were just "you like what you see? more of the same in the full product!". It wasn't a copout, it was what people wanted tbh (still want, fuck sake how many of us immediately pre-ordered Sigil?)
  4. Ceiling gore... lol Probably the most important non-level mod there is? I couldn't begin to name the projects that are based on nashgore or use its code/methods as a base
  5. Vorpal

    What wads are underrated?

    @NokturnuS is someone I steal ideas from regularly, especially this wad
  6. Seconded'd. I'm afraid to even look at my hours played...
  7. Vorpal

    Diablo Immortal

    People can scoff at what they don't like, and is A MASSIVE FUCKING COMPONENT in the design process of every product from toothpaste to bullet trains.
  8. I don't think one should always be exploring new territory, if you're good at something then keep doing it. There's also that annoying thing with exploration where you strike gold, but then blow past it for the sake of more exploration (see Bob Dylan, Madonna, Bjork, etc.)
  9. For me it's kindof the reverse, where I start out for weeks/months just aimless and slogging through a map, and then towards the latter half when I feel like I have a picture of how this is going to turn out, there is a flurry of activity and "ideas flowing"
  10. Vorpal

    Epitaph (dm/duel)

    wtf I'm supposed to be the one starting flamewars around here
  11. Vorpal

    How many level designers worked on Doom 3 and Quake 4?

    Yeah, I mean I'm sure plenty of indie games have one guy responsible for the top to bottom of a map e.g. Grimrock, but for big studio productions nobody does "everything". I believe Casali talks about it briefly in a recent podcast with 40oz. I use doom3 as a cutoff because that's when id went on a hiring craze, primarily for art/lighting talent - so a sort of inflection point at least for id, other companies probably shifted to the compartmentalized approach to map design way before id.
  12. Vorpal

    How many level designers worked on Doom 3 and Quake 4?

    Starting around the doom3/hl2 era "level designer" lost its meaning, as nobody has enough time to end-to-end make a level in these engines. Instead you have guys who do layout, or lighting, or AI scripting, or modelling. The lion's share of work is probably in the modelling department these days. On the rare occasion that you do encounter a commercial quality fanmade map for a modern engine, if you check further you often find that it took the guy 2-4 years to make.
  13. 90's: here's a map I made this week, enjoy! 00's: visit our webpage where our html guy compiles news about our 2 year long megawad project, we hope it gets a cacoward! 10's: here's a screenshot of a community-project-but-it's-actually-private megawad that we're teasing 8 years out from release!
  14. Vorpal

    Best free games under 10MB?

    nethack popping up a few times here - as a complete addict I would recommend not playing it locally, but instead over telnet at https://alt.org/nethack/. For windows, PuTTY is the client du jour (just make sure you configure PuTTY for cp437 and once in-game configure your options for IBM Graphics). So, technically nethack can be 0MB ;-)