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About xScavengerWolfx
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Yes, i am a furry. Please stop asking me if i own a fur suit.
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What was the 1st website you ever visited?
xScavengerWolfx replied to Sonikkumania's topic in Everything Else
Old school Cartoon Network dot com. Miss those flash games -
Nice Screen shots.........
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Abandon: Shadows of darkness: A three episode ultimate doom wad now with playable demo maps from E4
xScavengerWolfx replied to xScavengerWolfx's topic in Map Releases & Development
Happy Labor Day: I wanted to make this post and give an update on this: So i have some good news and bad news. I'll get the bad news out of the way first. I might have to delay the two year anniversary update since i'm starting to hit the burnout wall again, i also want to remake a few more maps as well. So the update might be later on in October or in early November. Another thing i want to mention is not only i'm dealing with burnout but i'm kinda hitting mental creativity blocks as well, i'm starting to feel like my maps are not cutting it at least for me since i play test my own maps for bugs and what not hence why the Anniversary update might be coming later in October or Early November. As far as E4 is, i might change it to mid 2025 for the release again because of burnout, creativity block and mental health kinda taking a toll as well. But on the brighter side of things. The good news is i did remake E1M9 which i feel like it fits the while idea of a abandon military operation you'll see what i mean when i get around posting the updated version of the map. E2M3 got a remake as well, it really needed it bad. I also want to mention that a few other maps are going to get reworks since looking back at them i don't like how they we're made. I feel like the following maps that are getting a remake are: E2M9, E2M7, E3M4 and E3M7. So that is basically what's going on. I do thank you all being so patient with this slow ass ultimate doom mega wad. I'm still going to be working on this regardless but it will be worth it in the end of it all. -
Claires first map!
xScavengerWolfx replied to claire_muffin_wolf's topic in Map Releases & Development
I want to start off by saying congrats on your first doom wad (well doom 2). But the problem was i had to play this in Ultimate Doom Builder (UDB) since GZDoom couldn't load it in properly. When i loaded this in the editor the first thing i notice it's a UDMF format map and there's nothing wrong with it at all, it was kinda confusing how some of the linedefs / switches work though, again very first map, we all start somewhere in mapping. overall it was fun but didn't care for the Arch-Vile in the end. I feel like this is like a demo of what you wanna do in mapping so here's some tips i give to new mappers from what i've learn from the past 4 years. First thing: Play around in the editor. Just do like what you did here and expanded on it. Like for example, you want a room that looks like a storage room. Simple make a square and slap on the crate texture, you want a hell room, make some jagged rocks come popping out of the floor and have gibs all over the place. It's endless what you can do in the editor. Second: Think of a theme of what kind of map you want to make, like i'll use one of my maps from a Ultimate Doom Wad i'm currently working on at the moment. One of my maps in my project is the theme is basically going to three arenas, fighting cyber demons and grabbing the keys and leaving the level. Another one is a dark abandon tech base that has flickering lights and a haunting midi. Basically think of a theme for your maps and run with it. Third: Always listen to feedback, sure some feed back may sound harsh but take what you learn from it and use it to make it better. Finally and this one is always helpful: Play other peoples wads to get inspiration from. Trust me Inspiration is a lot better then just blatant copy and paste job. Hope this helps Edit: Like Loganmuffin said Starting off doing UDMF is really hard, my advice is start with Vanilla which is Doom: Doom 2 format. And toy around with that, most people will say Vanilla is the best start for new mappers. -
Do people actually PLAY the mods or maps you make?
xScavengerWolfx replied to Johnny B. Getgoode's topic in Doom General Discussion
For me it's a yes, but. Yes people have played my maps. But they don't really tell me nor do they let me know unless i activity look for videos on my work on Youtube. I mean sure people have lives outside of doomworld and the internet, but i feel like my maps are not "worthy" enough to get people's attentions. To be honest i am ok with being a hidden gem or a Damion in the rough for some people. I'm still going to make maps regardless but one day in my mapping career i can at least get a write up or an articular in Wadazine. Until then, to say the answer to the question again: Yes, but kind of answer with me. -
Name your favourite album(s) from the 90's (any music genre)
xScavengerWolfx replied to DoomRevolver's topic in Everything Else
I have to give a bit of a back story for this album: I grew up in the mid to late 90's but i never knew who Static X was until the fall of 2019, a friend of mine that's a fan showed me this album and been a fan ever since. -
How did you find your mapping style?
xScavengerWolfx replied to costadevale's topic in Doom General Discussion
How did i get my mapping style? Well of course i stole other's wad, re textured them and called it my own lol. No, how i found my mapping style was basically "this looks cool in the editor, let's see if i can make it work". I play around in the editor and make rooms / areas that seem cool and i used them if i can. Another one is i play others maps and write down what i see like for example if a map has a cool area with a big fight, i try and incorporate into my map(s). That's basically my style: I take inspiration from others not imitation other. -
As someone that likes both Doom and Quake. Doom still wins.
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Abandon: Shadows of darkness: A three episode ultimate doom wad now with playable demo maps from E4
xScavengerWolfx replied to xScavengerWolfx's topic in Map Releases & Development
I am making a quick update for anyone that is playing the current version of ASOD, If there are any issues or bugs, please let me know. I know TMMMS here has been posting and letting me know what's going on which is a big help. But i do ask one thing though. Please make a list of issues of each map so that way i can get to fixing them before i release a 2 year anniversary update before i go quite for a bit to finish up E4 which i am in the middle of doing E4M7 right now as i type this. But once again please let me know if i have to do any fixing or remake some area's of maps before the 9th of October is when i plan on releasing the 2 year anniversary update and what not. -
Abandon: Shadows of darkness: A three episode ultimate doom wad now with playable demo maps from E4
xScavengerWolfx replied to xScavengerWolfx's topic in Map Releases & Development
Oh, so when i remaking that entire area i forgot i had a hidden switch in the reactor room, the room you go into if you look on the map editor picture there's a green line def that's highlighted green, that's hidden behind a fake wall. It was meant to be a basic wall humping trick to get the player to hit it and get the rocket launcher. But since i went back to fix it i have the switch exposed now. If you want you can noclip the map to get to it. But i did remake that area now, so when i get done doing E4M7 i will make a pre anniversary update link when i get around to it. But again thanks for letting me know about it, i honestly was thinking of doing some touch ups on E1M5 anyways in the future. -
Abandon: Shadows of darkness: A three episode ultimate doom wad now with playable demo maps from E4
xScavengerWolfx replied to xScavengerWolfx's topic in Map Releases & Development
I open the map editor and i know what's wrong. The area has line def triggers to lower walls and there is one area that opens the area you couldn't get too. I took a screen shot and the area i circle is the area you're talking about. But i will say this, i will rework this sections when i get to it. Edit: I am currently fixing this by remaking this area all together so when the next update comes out in October, this section will be different then what it is now. -
Abandon: Shadows of darkness: A three episode ultimate doom wad now with playable demo maps from E4
xScavengerWolfx replied to xScavengerWolfx's topic in Map Releases & Development
E1M5 is Scorn. I might have to go in the editor and figure out what's missing, when i play tested it, it was fine for me. What difficulty are you playing on? I have some stuff shuffled around depending on the difficulty you're playing on. It could be a DSDA Doom thing but i will look into it when i can, thanks for bringing it up -
I'm going to get this out of the way now then wait until the 22nd to do this.
This Thursday will be 4 years i've been here on Doomworld, I joined this lovely community back in 2020 during the pandemic and the lock downs. I discover this place after watching Youtube videos of Doom wads and playing Doom and Doom 2 on the xbox 360 live Arcade (rip for those who remember those days).
Ever since then i fell in love with Doom and always wanted to make maps for Video Games since i was like 8, Halo was the main reason why i wanted to do map making and Doom gave me that chance to do so.
4 years of being here, being apart of a few community projects, doing solo work and now a solo mega wad for Ultimate Doom, i am glade i joined. I got to met people and learn from the veterans and learn new stuff from others.
With all that said, thank you for letting me be apart of this community and when i started mapping back in 2021 i was scared that i would've been told to never map again....but it was more like open arms and the whole "come here, welcome to the family" type thing.
I hope i can do more in this community in the future but for now, i wanted to say thank you for letting me be apart of this community for 4 years and hope i can be around until the very end of time.
Thanks for reading.
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As someone that has done mapping for 3 years, i basically just screw around in the editor and see what works. If i'm doing a community project map then those are more around the rules i have to follow and construct into the map(s) So basically it's more of messing around and see what works rather then what am i going to next.
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Thoughts on No Rest for the Living
xScavengerWolfx replied to Frangalho's topic in Doom General Discussion
Besides Doom and Doom 2 i like No Rest for the living when i got doom and doom 2 on the 360 back in the day. I mean sure it will not be everyone's favorite wad but for me when all i had was the 360 port of Doom and Doom 2 at the time, that was my gateway drug into getting into community wads and mapping alone. Again i understand it's not everyone's cup of tea, coffee, imp blood or pinky shake but as someone that played it i do like it but it has it flaws no doubt about it.