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Yumheart

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Everything posted by Yumheart

  1. I mean, Doom has a save feature and most "hard" wads have fights that rely on the player dying a few times and having to figure out a strategy. Think of Sunlust, Combat Shock 2 or even just the later third of Scythe 2 or even Ancient Aliens.
  2. Yumheart

    React To The Profile Pic Above You

    I don't want balsamic vinegar after all.
  3. What did I get done during NaNoWadMo? 1½ maps. Impressive, ik, but there's only so much you can do when you're simultaniously being smothered with class tests, homework and presentations. But hey, here are some screenshots from the WIP-map, I might just get it done over the christmas holidays '. w.
  4. Do you mean that in the context of 1996? Because there are plenty of wads out there harder than Plutonia, I wouldn't consider them complete bullshit whatsoever. I see why the lack of difficulty progression might be a turn-off to some though, personally I prefer it to the Scythe-ish way of the first half being a snooze and only the second half being fun or challenging.
  5. Played with pistol starts. Very fun set of maps! Snappy and hectic combat (the soundtrack really helped with that), nicely oppressive revenant snipers and plentiful ammo and health. I definitely recognize your "fast and loose" mentality here, it's a great time. The continuity between the six maps was also a really nice touch. MAP06 was the best one in the set for me, not particularly hard, but I always enjoy some light-hearted slaughter fun. Thanks for making this :3 Minor critique:
  6. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    Right, I changed my Doom name from C3ntralPr0cessing. Sorry for the complications.
  7. Yumheart

    React To The Profile Pic Above You

    A friendly looking pfp for a friendly person.
  8. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    I already finished mine a while ago, but nobody has actually playtested it '- u-
  9. Yumheart

    Excellent Visual Themes You’ve Never Seen In Doom

    Equinox MAP10 might be what you're looking for.
  10. Yumheart

    Excellent Visual Themes You’ve Never Seen In Doom

    REDROCK environments, but with lotsa green slime instead of the typical blood- or lavafalls.
  11. Yumheart

    Worst looking texture

    ZZZFACE looks great when you have it peeking through a little crack in the wall. Besides, it's just a cool-looking brown texture. Antaresian Requilary uses it in some maps as well iirc.
  12. Yumheart

    Worst looking texture

    Aside from the BRNSMAL family, I don't care much for the midtextures. Those bars just look so cheaply made and don't fit Doom's artstyle well at all. Doom 2 has way more good textures than bad ones though, it's just about how you combine 'em. And, I hope this isn't a debate anymore, FIREBLU is amazing.
  13. First map done! - Boom-compatible, tested on complevel 9 - Difficulty settings are implemented - slotted at MAP02 - Custom textures: cc4-tex - Music: Jimmy, stewboy, SwordBolt Nevermind.zip Screenshots!
  14. I've decided to actually make a, idk 12-map or smth wad. I wanna try to make colorful and unique-looking maps, that don't align with stereotypical themes (firery / bloody hell, tech bases, earthy tech bases, cities and so forth) that much. Don't think I'll get it done in one month cause I map pretty slow and have school breathing down my neck, but hopefully I'll have something to share at the end of the month anyways. Already worked a little bit ahead of time, confident I'm gonna finish the first map tomorrow, but until then here are some screenies.
  15. Yumheart

    GZDOOM, LZDOOM or ZDOOM?

    LZDoom cause purple looks better than blue.
  16. Yumheart

    Why is MAP29 usually the hardest map in most WADs?

    When people still regularly made Icon of Sin maps as megawad closers, MAP29 was essentially the final big challenge, and it just makes sense to make your final "real" map your hardest one, doesn't it? Another factor might also be Plutonia, which put it's hardest, or at the very least, most memorable map in MAP29. Plutonia was of cause hugely influential, and this seems to be a tradition that carried on.
  17. Yumheart

    Challenge the person above you to play / beat a level

    No joke, I just wanted to ask for the same, just within the par time. That's slightly spooky, you sure you don't have any psychic powers?
  18. Yumheart

    .

    Be nice, don't backbite, try to stay positive, even though it's completely okay to talk about serious things with your friends from time to time. That might seem obvious, but it was quite the revelation for 14-year-old me. Oh, and remember that everything is gonna be okay! # ' w'#
  19. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    Remake a map from The Ultimate Doom. You're allowed to take lots of creative liberty, just make sure it's vanilla-compatible. Also, no custom content, just standard Doom. And have fun, ofc . ^.
  20. Yumheart

    Favorite level in TNT: Evilution?`

    The TNT midi pack has a pretty solid replacement, much more atmospheric.
  21. Yumheart

    Favorite level in TNT: Evilution?`

    "Steel Works" is probably my favorite. Not exactly challenging, but brisk and fun. The layout is creative but never confusing, and "Cold Subtleness" and "Introducing Mrs. Tier F" are both awesome accompaniments. Some other fun / interesting maps: "Pharao", "Carribean", "Wormhole", "Crater" and "Heck".
  22. Yumheart

    what are you working on? I wanna see your wads.

    Plutonium Winds-inspired cozy cave thingy!
  23. Yumheart

    Best wads/mods/addons (Mentionation thread)

    Kama Sutra definitely needs the original artwork.
  24. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    Played it. It's a fun map with some cool attention to detail. Was too dumb to find the yellow key, but I still had a good time.
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