Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Yumheart

Members
  • Content count

    249
  • Joined

  • Last visited

Everything posted by Yumheart

  1. Yumheart

    PUSS XIII: TH1RT3EN (BETA v3; PLAYTESTING)

    ^^ Final little update to make the map more oppressive. ^^ (Still the same link.)
  2. Let me assure you, most wads are just as fun on HMP as on UV ' v'
  3. Yumheart

    Do you instinctively avoid nukage/blood/mud?

    I just try if they damage me or not. Worst case I take 5-20 undeserved points of damage, but whatever.
  4. aaaaAAAaaaa, I forgot to fix a critical bug in my maps first release, where monsters teleport in from the start. It should be fixed now.
  5. Here's my contribution ^ .^ A pretty hectic burnt-out mining facility, half run n gun, half slaughter light. Would probably fit comfortably into a third episode. Name: Death Leap Map slot: 21 Music: "The Dark Tower" from David Wise, sequenced by Stockman Known bugs: The final area suffers quite severely from sprite flickering. It doesn't affect the fight that much from what I've heard / tested, but it's definitely enough to be noticeable :( Screenies: Link to the wad: https://drive.google.com/file/d/15g9NYNZWQw7llYAF8c061SH-Xl3xe7lw/view?usp=sharing
  6. Yumheart

    PUSS XIII: TH1RT3EN (BETA v3; PLAYTESTING)

    Here's a little update on my map. I fixed the errors that were pointed out in the video (thanks!) and did a bit of rebalancing, idrk what made me think the map was "tight" before, it's a little less generous now: https://drive.google.com/file/d/1TyPouPQs52FDACVEQt2ahE6iuPRF_xkm/view?usp=sharing
  7. Yumheart

    Why Does It Feel Good To Kill In Video Games?

    I don't really think it's the killing itself that feels good in Doom. It's in the fun combat, the crunchy sound effects, the great-looking animations. Fe, I think of gibbing a bunch of low-tier enemies as comparable to those "strangely satisfying" kind of videos, humans just like seeing things move in certain ways.
  8. Quote

    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 


    Try out Ribbiks' Magnolia! :)

    1. spd7693

      spd7693

      Is it Vanilla compatible? 

    2. Yumheart

      Yumheart

      No, don't think so. Boom, complevel 9, iirc.

  9. Yumheart

    Sorting Doom WADs by Difficulty (Charts are fun)

    Perhaps they didn't play till map23 and onwards? I guess it's kinda hard to rank a wad that is for the most part smooth sailing with some really tough difficulty spikes later on.
  10. Yumheart

    Doom Pictures Thread 2022

    Very sexy.
  11. Yumheart

    Favourite Map from each episode?

    The Ultimate Doom: From E1, it's Toxin Refinery. The map isn't as easy as the other ones in the episode, it's snappy, has a good midi and the secrets are really fun to discover, especially with how one leads into the next. E2: Halls of the Damned. Again, great music, spooky atmosphere and the dark maze section is probably the best looking area of the first three episodes, thanks to it's sharp lighting, besides just being a cool gimmick in general. I don't really like E3, but Pandemonium is probably the least offensive and has a fun hot start. E4 is my favorite, so it's pretty hard to decide here, but I think I like Sever the Wicked the most. It's just a fun, bloody romp without being completely harmless. Which makes it stand out against most other commercial Doom maps imo. Doom 2: From E1 it's Refueling Base. It always felt like the map with the most substance within the first 11 maps. It's also highly non-linear and pretty difficult, by Doom 2 standards. The Inmost Dens is definetely the best map of E2 to me, the pressure added by the snipinf hitscanners puts it above most other commercial maps, gameplay-wise, imo. From E3 it's The Chasm (also my favorite map in all of Doom 2). Feels like a proper adventure, the fights and the narrow ledges are really fun and the color coordination is great too. Again, Doom 2 standards. Final Doom: I don't really think about Plutonia or TNT in episodes, but here are my favorites from each wad: Impossible Mission for PL, it's just a good map with fun traps and longer than most other maps in Plutonia. From TNT, it's Steel Works, because the midi is awesome and cutting down lots of hitscanners is always fun.
  12. Yumheart

    Doom Pictures Thread 2022

    Working on a Launch Base Zone-inspired map. A bit brown, perhaps, but I like it quite a bit.
  13. Yumheart

    Doom Pictures Thread 2021

    I might be onto something.
  14. Yumheart

    It's ROTT's 27th Birthday!

    I listen to ROTT's soundtrack on my way to school almost every day. Very unique opinion, but the music is *chef's kiss*
  15. Yumheart

    Doom Pictures Thread 2021

    Working on my 30 monsters map. Very Darkwave-inspired alien cave.
  16. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    You can take E1M1 ofc! Just thought it might be good to take on some stuff since a lot of people are dropping out.
  17. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    I'm currently still working on E3M3. I'd be willing to take on E4M3 as well. (And, since it wouldn't take up too much time, E1M1 as well)
  18. Yumheart

    Infinite Ammo Starting Weapon: Good or Bad?

    Berserk all the way, baby.
  19. Yumheart

    What's your Doom mapping bucket list?

    I love unconventional map themes, so my bucket list mostly just consists of: - make a map with lots of EXITDOOR / BIGBRICK / ROCK2 / STUCCO / etc Also: - make / participate in a pride-themed cp at some point - think I've already made a lot of progress in that area, but get better at macro architecture Aside from that, I'm working on a level set of roughly 12 maps, which, knowing my mapping speed, probably won't even come out this year.
  20. Yumheart

    The Activision Blizzard Situation ¿Any Thoughts?

    Frankly, the whole AAA video game industry is just kinda garbage, imo. I don't think there's a single big company that doesn't have anything shady or gross going on in the background. The best thing to do is to support indie devolopers and play Doom.
  21. Thank you for all the postive feedback! I wonder why the music for map20 didn't work though? Named the file correctly, didn't really do anything different from how I usually do it...
  22. Yumheart

    Why is the new doom community so unfunny?

    Can tell from experience that a lot of Doomers are very friendly, chill and open-minded people. Most members are also pretty LGBTQ-supportive (save for a few, but cares about those tbh). A few bad bananas shouldn't spoil the bunch, would encourage to not sign out just yet . w-
  23. Yumheart

    What's a map you never get tired of playing?

    "The Meat Grinder" from Speed of Doom. Despite being on the easy side, it has so many memorable setpieces, elaborate secrets and a colorful, unconventional setting. In my mind, it's one of the most creative maps out there and often serves as an inspiration for when I'm making maps. Aside from that, MAP03, 04 and 06 from Combat Shock 2 and MAP26 from SlaughterMAX also have a lot of replayability to me.
×