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ChopBlock223

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About ChopBlock223

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    Detail Obsessed Ritalin Enjoyer

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  1. ChopBlock223

    Share Your Sprites!

    At the 30th anniversary, I felt like playing just some good old vanilla. Had a good time, but decided I wanted to quickly do a version of the classic shotgun with some tweaks. Filled in screwholes from the original plastic toy. Made the magazine tube under the barrel on the first angled frame consistent in length with the others. Shifted the left side of the hand on the first angled frame so that it makes the gun look less tiny. Redid the front sight on at least one of the frames so the perspective is correct. Repainted the stock on the pickup sprite so that has an actual grip (traced the outline of a picture on Ithaca's website and scaled it down lots). Also altered the length of the barrel, pump, and magazine on the pickup sprite to be more consistent with the other frames (it needed to be shorter with the stock being longer anyway). Filled out the unused Beta spent shell sprites, because they were previously all hull, no case. Also made a more gold colored version to match the ammo pickup sprites. Redid the flashes a bit. I have NOT paletted these to see how they'll look, nor done any according tweaks for that. I imagine mostly they'll translate fine because I really did not deviate much at all for the gunmetal, wood, or really the hand on the first angled frame. The sheen from the muzzleflash could wash out some, but Doom has a very generous range of both saturated and pale reds (including some redundant shades), the yellow brass on the alternate shotgun shell is likely to become somewhat washed out or distorted, as there aren't as much of those shades. Here's to 30 more years of Doom. It certainly looks phenomenal. I love this monster a LOT, he looks fucking terrifying. Makes me think of Adrian Carmack's background. You work as a coroner, mortician, or a cleaner of some kind?
  2. There's an update left to fix some things and implement the completed weapons, but I haven't heard from Vaeros in weeks, and neither has ViolentBeetle I think. If anyone wants to play around with the completed weapons some, here's the GzDoom version which forms their basis (the MBF21 weapons omit and tone down various cosmetic effects this features). Someone made brightmaps for at least some of them, but I'm unsure of if they were complete or where they are. Glad you had fun.
  3. ChopBlock223

    This is Woof! 14.3.0 (Mar 15, 2024)

    I was never in love with the PrBoom+ options menus, or the how to navigate them, so I'm glad to hear that they're being revamped. Also, does my idea for the Light Amplification Goggles sound like a good/doable one?
  4. ChopBlock223

    This is Woof! 14.3.0 (Mar 15, 2024)

    Why remove it from the menu if the player can still configure it? Are you redoing the menus?
  5. ChopBlock223

    This is Woof! 14.3.0 (Mar 15, 2024)

    Had an idea for some future point. Light Amps are rarely used in maps because level designers don't like how 256 fullbright makes the map look bad, but what if there was an option on the sourceport end to change how they worked? Rather than maxing brightness across the board, they could just raise light levels by a certain amount in any given sector, say by 64 or 96 or something, making brighter areas only somewhat brighter, while making it possible to actually see in really murky darkness. No idea if there's any reasonable or easy way to implement this, but it'd make me and others want to actually put this powerup into levels.
  6. This goes in my to play pile, I always loved Suspended In Dusk a LOT.
  7. 30 fucking years of Doom, what a goddamn game.

    Here's for another 30.

  8. ChopBlock223

    what was doomworld like in the early 2000s and early 2010s?

    I only lurked until recent years, but it seemed better in some ways, worse in others. In some ways it was much the same as now. I always looked forward to each NewStuff Chronicles.
  9. What I meant is that engaging in any form with someone like Eraser described (a skinhead thug with possible intellectual and/or emotional disabilities) is gonna be either a waste of time, or a hazard.

     

    At best, the words go in through one ear and out the other, or at worst you catch the enduring and negative attention from a guy like that, who's likely hateful, of poor intellect, and probably violent and impulsive. Who's to know he isn't gonna make a mental note of you that's gonna come back to you in some unpleasant way later?

     

    Smoking up a joint, maybe he'll be calm at the moment, but I sure wouldn't go out of my way to interact with him at all, he's made up his little mind, and 'meth nazis' are far from peaceful. Daryl Davis I am not.

  10. ChopBlock223

    Talking to people you don't like

    Yeah! I'm confident OP really changed the heart and mind of this special ed Nazi junkie ex-con!
  11. ChopBlock223

    I love Youtube's war on ad-blockers

    uBlock Origin works swell. Got one warning once, but going to options and hitting rebuild cache, and I'm right back to cucking Google out of ad revenue. I hope they seethe.
  12. To anyone who has any interest in Doom gameplay mods and old Resident Evil, I really want to recommend trying out Shut Up And Bleed.

     

    The base premise is about a self-aggrandizing wannabe tough guy, Rocko, he loves intimidating people with his fancied strength, but he is secretly an absolute coward who bluffs through any altercation. He gets killed and ends up in a hell of sorts, it's a lonely and bleak inbetween reality, where there's only him alone with the stalking horrors who are mostly all tougher than him.

     

    The ordnance available is slightly unconventional, with a focus on handguns and somewhat oddball weapons. You have your starting .38 Special revolver, which you can upgrade into a carbine if you find a kit, and then there's some variably useful automatic pistols of different calibers. A weapon you may have to depend on a lot is a crossbow spreadgun, as well as a Minethrower, both like out of Resident Evil, as well as a sparkshot weapon which stuns enemies.

    Stronger weapons include a flamethrower, rocket launcher, and a railgun, but with limited ammo.

     

    With many disparate weapon and ammo types, and how you often find random loose handgun cartridges, you'll have to balance what you use, as you find less of the cooler and mightier ammo, which tends to have better effect. A weapon you'll have to use commonly is the rifle, which has a scope and some power, but has a fixed magazine which is slow to load, and you find hand grenades at times which you want to make the best of.

    You're greatly encouraged to either desperately kite for close combat (repeatedly kicking to try to keep monsters away), or to try to run past enemies and maybe attempt to engage from a safer distance. Your options for fast and hard hitting weapons are limited and need to saved for tough spots.

    (In this sense, I would recommend against playing this with slaughter, your means are limited and monsters are meaner).

     

    The mod has a fantastic oppressive atmosphere. It blocks out music and uses a palette with muted colors, with good and spooky sound for all monsters. On odd occasion, what you thought was just a decoration can come alive and attack you.

    With the ingame music muted, perhaps consider putting on some nicely ominous music in the background to complete the mood.

  13. R.I.P. iSpook, Shut Up And Bleed was really cool and gave me tons of ideas.

    1. whatup876

      whatup876

      I found your post because i heard knews about iSpook and tried to see if anyone on DW mentioned it.

      Really awful that things turned out this way.

    2. ChopBlock223

      ChopBlock223

      DW isn't hugely concerned with GzDoom gameplay mods, and intermingles little with those crowds, so that's probably why. This is Vanilla(ish) Town.

       

      It turns out Spook passed away in his sleep back in June. Given computer troubles he had, a lot of people just assumed he was quiet because of that, until his brother logged into his accounts very recently.

  14. ChopBlock223

    Post your Doom textures!

    Aaah, comfy. How about a 1024 wide BIGDOOR? Anyway, here's a few "spackle" flats I whipped together a while back because there existed no direct flat counterpart to a few textures and my autism couldn't take it.
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