-
Content count
51 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Voidic
-
Ok so im making a partial conversion with different weapons than vanilla, though like for example: When i kill a sergeant they drop the vanilla shotgun instead of the custom shotgun, how do i fix this?
-
Thanks!
-
GZDoom
-
So, im trying to add an AK47 and add a tag of 15001, But i also have an Autoshoty with a tag of 15000, but when i add the AK, it doesn't appear in the builder, what do i do
-
Agh, never mind.
-
Oh yea and im using lazygamers PK3 tutorials and his PK3 Template
-
Oh yea and the only thing thats on the GUI is the AutoShoty and now i have more weapons and 1 enemy
-
What?... ok, I have no idea what you just said, but, basically I can still use THINGS in the builder, by putting their ID's in the ID searcher AND in game, but in the builder THINGS just don't show up on the builder GUI.
-
Hmmm, well when i did that, it works in the slade map maker, but not in the ultimate doom builder, sure, i can just put in the ID's of the weapons in the ID searcher or whatever its called, but i like convenience. (Not tryna be bratty)
-
Help all my "Graphic (Doom)"'s in slade are looking like this
Voidic posted a question in Editing Questions
-
I have been playing doom for a few months now and i have actually getting board because of the lack of new stuff... So yea ;-; Could you lads reccomend me TC's? List of TC's i already have: Golden Souls 2 Batman Doom Onslaught Paranoid PogoStick ProDoomer
-
Im tryna make player sprites for my new wad: Map Pack Vol 1. And yea thats basicly it.
-
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
aight -
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
Wait it aint erasing -
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
oh -
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
Wait i cant open the LMPs using gimp -
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
K -
How do i make custom player sprites in doom?
Voidic replied to Voidic's question in Editing Questions
Huh, ok, but how do i make player-like sprites? and doing all of them is gonna be exhausting ;-; -
I already got the placement down and you can pick it up, but you cant swap to it twice, if you swap to another weapon, ya cant use it, also, how do i replace the starting pistol? (The gun im using is the raptor handgun from realm667)
-
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
Oh wait i found it on discord -
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
Oh hey, it works! now how do i replace the deafalt pistol with it... Not tryna be rude or controlling or anything -
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
Ok i put it to ACTOR Raptor : Weapon 15006 so where do a put the slot number thing -
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
Also i gave it a slot thing heres the gameinfo thing: gameinfo { weaponslot = 1, "Fist", "Chainsaw" weaponslot = 2, "Raptor" // add other slots here... } -
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
Well heres the DECORATE script: ACTOR Raptor : Weapon { Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got the Raptor Handgun!" Weapon.AmmoType1 "Clip" Weapon.AmmoGive 12 Weapon.AmmoUse1 2 Weapon.KickBack 350 Decal "BulletChip" States { Spawn: RPTP A -1 Loop Ready: RPTN A 1 A_WeaponReady Loop Deselect: RPTN A 1 A_Lower Loop Select: RPTN A 1 A_Raise Loop Fire: TNT1 A 0 A_PlaySound("weapons/raptor") TNT1 A 0 A_GunFlash RPTN B 1 Bright A_FireBullets(2, 3, 2, 8, "RaptorPuff", 1) RPTN CD 1 RPTN A 2 TNT1 A 0 A_PlaySound("weapons/raptor") TNT1 A 0 A_GunFlash RPTN B 1 Bright A_FireBullets(2, 3, 2, 8, "RaptorPuff", 1) RPTN CD 1 RPTN A 12 RPTN A 1 A_ReFire Goto Ready AltFire: RPTM ABC 2 TNT1 A 0 A_CustomPunch(0, 0, 0, "RaptorMPuffDummy",85) RPTM D 1 A_CustomPunch(20, 0, 0, "RaptorMPuff",85) RPTM EFGH 1 TNT1 A 13 TNT1 A 1 A_ReFire Goto Ready Flash: TNT1 A 2 Bright A_Light1 Goto LightDone } } ACTOR RaptorPuff { Mass 5 Scale 0.50 Radius 3 Height 3 +NOBLOCKMAP +NOGRAVITY -PUFFONACTORS Renderstyle TRANSLUCENT Alpha 0.8 States { Spawn: RPPF AABCDE 1 BRIGHT Stop } } ACTOR RaptorMPuff { +NOBLOCKMAP +NOGRAVITY +NOEXTREMEDEATH -PUFFONACTORS RenderStyle Translucent Alpha 0.5 SeeSound "weapons/raptormhit" AttackSound "weapons/raptordeflect" ActiveSound "weapons/raptormelee" States { Spawn: RMPF AB 2 RMPF C 1 Stop } } ACTOR RaptorMPuffDummy { +NOBLOCKMAP +NOGRAVITY +NOEXTREMEDEATH +PUFFONACTORS SeeSound "weapons/raptormhit" States { Spawn: TNT1 A 1 Stop } } -
How do i put custom weapons into doom builder?
Voidic replied to Voidic's question in Editing Questions
?