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StillChillBoi

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Everything posted by StillChillBoi

  1. StillChillBoi

    Looking for Total conversions to play!

    I have been playing doom for a few months now and i have actually getting board because of the lack of new stuff... So yea ;-; Could you lads reccomend me TC's? List of TC's i already have: Golden Souls 2 Batman Doom Onslaught Paranoid PogoStick ProDoomer
  2. Im tryna make player sprites for my new wad: Map Pack Vol 1. And yea thats basicly it.
  3. StillChillBoi

    How do i make custom player sprites in doom?

    aight
  4. StillChillBoi

    How do i make custom player sprites in doom?

    Wait it aint erasing
  5. StillChillBoi

    How do i make custom player sprites in doom?

    oh
  6. StillChillBoi

    How do i make custom player sprites in doom?

    Wait i cant open the LMPs using gimp
  7. StillChillBoi

    How do i make custom player sprites in doom?

    Huh, ok, but how do i make player-like sprites? and doing all of them is gonna be exhausting ;-;
  8. I already got the placement down and you can pick it up, but you cant swap to it twice, if you swap to another weapon, ya cant use it, also, how do i replace the starting pistol? (The gun im using is the raptor handgun from realm667)
  9. StillChillBoi

    How do i put custom weapons into doom builder?

    Oh wait i found it on discord
  10. StillChillBoi

    How do i put custom weapons into doom builder?

    Oh hey, it works! now how do i replace the deafalt pistol with it... Not tryna be rude or controlling or anything
  11. StillChillBoi

    How do i put custom weapons into doom builder?

    Ok i put it to ACTOR Raptor : Weapon 15006 so where do a put the slot number thing
  12. StillChillBoi

    How do i put custom weapons into doom builder?

    Also i gave it a slot thing heres the gameinfo thing: gameinfo { weaponslot = 1, "Fist", "Chainsaw" weaponslot = 2, "Raptor" // add other slots here... }
  13. StillChillBoi

    How do i put custom weapons into doom builder?

    Well heres the DECORATE script: ACTOR Raptor : Weapon { Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got the Raptor Handgun!" Weapon.AmmoType1 "Clip" Weapon.AmmoGive 12 Weapon.AmmoUse1 2 Weapon.KickBack 350 Decal "BulletChip" States { Spawn: RPTP A -1 Loop Ready: RPTN A 1 A_WeaponReady Loop Deselect: RPTN A 1 A_Lower Loop Select: RPTN A 1 A_Raise Loop Fire: TNT1 A 0 A_PlaySound("weapons/raptor") TNT1 A 0 A_GunFlash RPTN B 1 Bright A_FireBullets(2, 3, 2, 8, "RaptorPuff", 1) RPTN CD 1 RPTN A 2 TNT1 A 0 A_PlaySound("weapons/raptor") TNT1 A 0 A_GunFlash RPTN B 1 Bright A_FireBullets(2, 3, 2, 8, "RaptorPuff", 1) RPTN CD 1 RPTN A 12 RPTN A 1 A_ReFire Goto Ready AltFire: RPTM ABC 2 TNT1 A 0 A_CustomPunch(0, 0, 0, "RaptorMPuffDummy",85) RPTM D 1 A_CustomPunch(20, 0, 0, "RaptorMPuff",85) RPTM EFGH 1 TNT1 A 13 TNT1 A 1 A_ReFire Goto Ready Flash: TNT1 A 2 Bright A_Light1 Goto LightDone } } ACTOR RaptorPuff { Mass 5 Scale 0.50 Radius 3 Height 3 +NOBLOCKMAP +NOGRAVITY -PUFFONACTORS Renderstyle TRANSLUCENT Alpha 0.8 States { Spawn: RPPF AABCDE 1 BRIGHT Stop } } ACTOR RaptorMPuff { +NOBLOCKMAP +NOGRAVITY +NOEXTREMEDEATH -PUFFONACTORS RenderStyle Translucent Alpha 0.5 SeeSound "weapons/raptormhit" AttackSound "weapons/raptordeflect" ActiveSound "weapons/raptormelee" States { Spawn: RMPF AB 2 RMPF C 1 Stop } } ACTOR RaptorMPuffDummy { +NOBLOCKMAP +NOGRAVITY +NOEXTREMEDEATH +PUFFONACTORS SeeSound "weapons/raptormhit" States { Spawn: TNT1 A 1 Stop } }
  14. I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway.
  15. StillChillBoi

    How do i get my WAD to start on MAP00?

    Thank you!
  16. StillChillBoi

    How do i get my WAD to start on MAP00?

    Heres the MAPINFO: map MAP00 "Hub Ship" { sky1 = "SKYBOX11" music = "D_RUNNIN" next = "map01" }
  17. StillChillBoi

    How do i get my WAD to start on MAP00?

    Wait nvm that doesnt solve it
  18. StillChillBoi

    How do i get my WAD to start on MAP00?

    OH WAIT I ACCIDENTLY PUT IT TO MAP01
  19. StillChillBoi

    How do i get my WAD to start on MAP00?

    Wait its just MAP01 But with the custom skybox, name, and music...
  20. StillChillBoi

    How do i get my WAD to start on MAP00?

    Oh i thought it meant a bunch of MAPINFO's or something
  21. StillChillBoi

    How do i get my WAD to start on MAP00?

    Whats a "MAPINFO lump"?
  22. StillChillBoi

    How do i make a breakable vent?

    Well, to put into simpler terms: How do i make it so when a (lower) texture that can collide with the player is shot by a hitscan, or a projectile, or both, it disapears and the player can cross it can cross it
  23. StillChillBoi

    How do i make a breakable vent?

    k
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