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SuperSpyroFan

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About SuperSpyroFan

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  1. SuperSpyroFan

    My attempt on a classic style Doom level

    Ooh interesting, I must admit, I did forget to test the level without getting secrets, so that's probably why you just scraped by. Here's a hint for the secrets, it's gonna be pretty obvious when you see it. When you come across the first open area with the blue keycard, to the left, is a small door, but it's locked, and has to be open by a switch; this switch is timed, and can only be pressed once. This area to access the switch is in the corridor to the left of the blue keycard when you first enter; when you enter this corridor for the first time, the path to the left is blocked, with a zombie behind it, so turn to the right, and look closely at the grey wall textures.
  2. SuperSpyroFan

    My attempt on a classic style Doom level

    Thank you for those who have commented, and have taken the time to sit through and play my level. The main reason why I made switches for the doors was because I tried to go for a more realistic feel, I just thought it's a bit odd in Doom, how he just presses a door for it to open, but that's just me. BTW, I was going to have an outdoor section, but I wanted it to be like Doom 1, where you go outside, and you can still see the inside, but I was just getting confused with it. I probably won't make any more levels, this was just a one-off to see what it's like. I have made more levels in the past, but they're very basic:
  3. I tested this with the zdoom application, and it uses the Doom II engine. This is my attempt on a classic styled level, so there's no need for crouching, jumping, or aiming. The map is saved as MAP01, I renamed it as Level_01.wad (There is only one level) So the type of gameplay I went for was to start with a classic Doom vibe, followed by a couple of puzzles. Also, don't expect anything too special. I'm still new to making maps, and I have tested this a few times, and I can complete it, and yes, there is an "Exit" switch, and all switches, lifts and doors do as they're supposed to do. Here is the level file: Level_01.7z Here's a few screenshots:
  4. SuperSpyroFan

    Myst VR Remake O_O

    Riven is my favourite, but Myst is a good game too. https://www.roadtovr.com/myst-remake-vr-oculus-quest-release-date-facebook-2020-trailer/
  5. :O 

    1. Show previous comments  1 more
    2. SuperSpyroFan
    3. TheMagicMushroomMan

      TheMagicMushroomMan

      I'm sorry Spyro, I still haven't tried your maps, I've had to get four teeth pulled this week, with one more to go Wednesday, I haven't been Dooming as much as I'd like to. After the dentist stops torturing me, I promise I'll get to your wad.

       

                  Your friend,

                            Crash Bandicoot

    4. SuperSpyroFan

      SuperSpyroFan

      That's okay, don't worry. I've made a new level btw, in the style of classic Doom, so you don't need to jump, crouch or aim. I was going to do an outdoor secret area, sort of like the first level in Doom 1, but I just got lazy lol. But I tried my best to give it that classic feel.

       

      Your friend,

      Krash Banooka

  6. SuperSpyroFan

    Doom: Sent to Death

    Oh, okay, I thought you did, well, that's what they're there for, but don't take them too seriously. I think I was about 16 years old when I made the first few levels, and I had no idea what I was doing, just making it up as I went along. Spyro's cool, it's quite a relaxing game to play, apart from the flight levels, and the mini-games. I know this may be too much to ask, but I'd really appreciate it if you could record your gameplay, it would be nice to see how a complete stranger plays my levels :O I think I've done all I can for someone who knows nothing about mapping, I remember it taking me ages to figure out how to make a door, and then even longer how to make a switch work with a door.
  7. SuperSpyroFan

    Doom: Sent to Death

    Aw, thanks. I did try to put some sort of effort into it, and I did test the levels to see if everything worked. But before releasing these levels, I did add some extra rooms and I forgot to test those, so maybe it all doesn't work? lol I think some of my problems are that I made it too platformy, and puzzley, rather than just your key hunting, demon hunting level, cos in Doom, I noticed the levels connect to an area, whereas my levels just go from one room to the next, which is very linear. But to be honest, I don't think I'm gonna bother really getting into it, I've been on and off making these levels for the past 10 years. And I don't think I really have the time to really create something just like Doom.
  8. SuperSpyroFan

    Doom: Sent to Death

    Thank you for investing the time into playing through my levels, and yes, I agree, I have no idea on how to make a decent Doom level, and I probably never will to be honest, I only made these for fun, and recently just thought it could be fun for people to play around with. I used Doom Builder to make these levels, and yes I agree, I should've mentioned that you need the ability to crouch, and jump, and look around; I just forgot. And thank you for the advice.
  9. SuperSpyroFan

    Tomb Raider III No Loads No Meds

    Oooh, okay, thank you. That could be interesting.
  10. SuperSpyroFan

    Tomb Raider III No Loads No Meds

    Thanks for letting me know, bruv.
  11. SuperSpyroFan

    Tomb Raider III No Loads No Meds

    O_O I'll have to look for that one then.
  12. SuperSpyroFan

    Tomb Raider III No Loads No Meds

    This is pretty sick bruv: Imagine trying to make a Tomb Raider level into Doom?
  13. SuperSpyroFan

    Doom: Sent to Death

    Just to let you know, I started making these levels around 2010, and I just did them for fun. So don't expect anything special. The first level I made in 2010, and then I took a break from it for a year, and went back to it again. I just thought it would be fun for others to have a go at these levels. In this file, it has 40 levels, but I didn't realize the game ends at level 30, that's the noob in me. I've never actually played a Doom game properly all the way through, it was my friend that got me into this to begin with, and I just wanted to make levels. I have had a go at a few levels in Doom 1, 2 and 3, and even played a little bit of 2016, and Eternal. They're great games, I just haven't invested the time to get into them. GOON: Sent to Death, mooD Doom Sent to Death Part 2 bruv.7z < Part 2, the first 10 levels is for the "sequel", and the rest is just ideas I had. Doom Sent to Death.7z I also tried to remake Glimmer from Spyro 2:
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