Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SF.

Members
  • Content count

    176
  • Joined

  • Last visited

About SF.

  • Rank
    Junior Member

Recent Profile Visitors

717 profile views
  1. SF.

    who're your favorite mappers

    These are all the people whose work made these shitty last 12 months a slightly better one The OG id crew The Casali Brothers Tom Mustaine Jimmy Sieben Mackey McCandlish Thomas van der Velden Erik Alm Adam Windsor Dr Sleep Doomkid and the entire Rowdy Rudy 2 team
  2. Doom 64 for Doom II's soundtrack, there's your answer https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
  3. Spectres are useless. Their only purpose is to annoy the fuck out of players. Their usage in dark sectors just feels cheap.
  4. Oh, now I know where they got the idea for the movie from
  5. Map 22 of Plutonia based on Mission Impossible
  6. GZDoom for it's kickass alternate HUD and ease of saving , followed by PrBoom+ for its vanilla accuracy
  7. Master Levels were not that bad for their time
  8. SF.

    ⭐ Rank Your Favourite Wads

    1. Plutonia 2. Rowdy Rudy 2 3. Scythe 4. Revolution! 5. Hell to Pay 6. Perdition's Gate
  9. One out of 4*. I used to be one out of the 5 not too long back :3
  10. SF.

    The curse of Doom

    I played Doom every few years in my childhood and teens. Got back to it last April and played it almost every day for the rest of the year. Then I got sick of the game and didn't touch it or visit the forums as much for nearly 2 months. Now I am back and have finished 4 wads in about 2 weeks. I expect to stop playing again soon for a couple of weeks if not months when life will inevitably get in the way. This will keep happening. I haven't played any other game all this time. I have never been much of a gamer, let alone a skilled one. I'm at a point in life where I want to play just to unwind. I don't have the time to learn a game's mechanics just to be able to enjoy it, nor am I inclined to spend money on buying new games or upgrading my PC/ console to be able to play the latest releases. Doom works just fine for me. Don't have to worry about my specs. Don't have to learn the mechanics of the game. There is an infinite supply of custom content (getting better and better every year) out there. I can just load up and play anytime. If I get bored, I'll just not play for a while, or play stuff with a lot of custom weapons and monsters (like I am doing now with the excellent Rowdy Rudy series).
  11. SF.

    Cursed Doom Images

  12. I have commented elsewhere that most map 30s suck. Hell To Pay (yeah, the one with the ugly sprite replacements) had a very novel finale. Well, I don't wanna spoil it.
  13. SF.

    Anyone else not like Final doom?

    Looks like you're talking specifically about Plutonia. It's a huge step up in difficulty from Doom II. It was meant for those who had beaten Doom 1 and 2 on Ultra Violence. You're also supposed to play TNT Evilution (the other half of final doom) first, as it's a lot easier. Plutonia is not kind to players on their first playthrough. It requires a lot of trial and error to figure out the right strategies. There's no shame in savescumming on your first attempt. Once you have learnt the maps, it gets a lot easier.
  14. SF.

    What is your most hated demon in Doom?

    Do spectres really serve any purpose other than annoying the shit out of players? In well lit areas, they are no different to pinkies. Putting them in dark areas where the player can't see them feels a bit cheap to me.
  15. SF.

    Why is TNT said to be bad after Map 20?

    Administration Center, Habitat and Baron's Den are widely regarded as 3 of the worst 5 maps in the wad according to players. Quarry, if not bad, is a very forgettable map. 4 bad maps in a 5 map stretch... 26 (Ballistyx) is not bad, but doesn't meet the highs of the first 2/3rds of the wad. Also not enough of a palette cleanser to make up for the previous 5 map stretch. 27 (Mt Pain) is one of the most infamous maps of commercial doom. Big open areas, too many hitscanners, nearly infinite lost souls, the sewer maze, and the map length all combined piss off most players. 28 (Heck) is a pretty cool map. 29 (River Styx) is good too, but is a bitch from a pistol start, leading to some tedious gameplay. As for Map 30...well most map 30s suck, but the puzzle section at the beginning of the map infuriated many players. At least 6 out of the final 10 maps pissed off some or the other player. The remaining 4 are either good or just average.
×