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bobbie424242

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About bobbie424242

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    Green Marine

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  1. bobbie424242

    SIGIL 2 !!!

    Completed up to E6M6 on HMP and enjoyed it more starting at M3. Beautiful visuals and classic Romero trolling the player in inventive ways. Sometimes I find it a bit too dark but it could be my gzdoom settings. I wonder how these maps would have been received at the time Doom was released or shortly after. I cannot imagine players of this era enjoying them that much for some reason as they are quite convoluted.
  2. bobbie424242

    SIGIL 2 !!!

    Any reason this thread is not in the "WAD Releases & Development" forum ?
  3. bobbie424242

    Quake II Remastered

    There's 'r_staticshadows 0' but it affects other shadows in the map. For comparison screenshots, see: https://steamcommunity.com/app/2320/discussions/0/6812310007735862339/
  4. bobbie424242

    Quake II Remastered

    It can also add some banding and bluriness.
  5. bobbie424242

    Quake II Remastered

    Let's say that disabling filtering has some advantages indeed, like making colors more contrasty, stuff less blurry. A huge difference between 1998 and now is that we are using way higher resolutions, with anisotropic filtering set to the max (x16 by default) and filtering probably set to "linear mipmap linear", anti-aliasing (if enabled, not the default), so chonky pixels can look their best.
  6. bobbie424242

    Quake II Remastered

    Yes it is hilarious that many people disable texture filtering as at the time of release nobody (with 3D hardware) would have done that, as bilinear filtering was considered a huge advancement in visuals. Can someone go back in 1998-2000 tell people that chonky pixels is a cool thing in 2023 ?
  7. bobbie424242

    Quake II Remastered

    Yes, you can see the changes for each weapon in id Vault > Weapons. There is a toggle to switch between old and new model. Also for monsters in id Vault > Enemies.
  8. bobbie424242

    Quake II Remastered

    And parts of "Dimension of the Machine" had a strong Quake 2 vibe.
  9. bobbie424242

    Quake II Remastered

    This is an incredible remaster (like Quake 1) that go way deeper than just making an old game run OK on current hardware. No wonder it took forever and probably a lot of hard work. Thanks to Bethesda for commiting to Quake's legacy and Nightdive for the awesome execution.
  10. I've been playing this recently and having a blast with it. So much creativity and surprises! Playing on 'Watch me die' difficulty is sure no piece of cake. Here are the maps I have completed so far and the rest will keep me busy for a while: - Red mist apparitions - Technological terror - Secondary Engineering - Waterlogged Castillo - Override
  11. Thank you (and your team) for making it in the first place as this must have been an insane amount of work. That's something incredible to go from the old sprite based models to new 3D models animated smoothly. That and the new textures really showcases how gzdoom is a modern engine on its own.
  12. I completed the first hub with this mod and found it to be incredible! Seeing the models and textures redone for modern hardware is quite something. I only had played Hexen once at the time of its release and I do not think I even completed it, stuck in a later hub. This mod really makes me want to complete it this time.
  13. Probably because you start it with the DOOM2.WAD. You need to start it with the HEXEN.WAD iwad. It took me quite a bit of trial and error to understand this, as the doc does not mention it at all, thinking it is obvious or something...
  14. bobbie424242

    Quake Remastered

    Yup, sure !
  15. bobbie424242

    Quake Remastered

    Speaking of Linux, I think it could have been distributed as AppImage for working on almost any distro where Vulkan is available. vkQuake is distributed as AppImage and it works very well for that purpose.
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