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Charlie Love

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About Charlie Love

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  1. Charlie Love

    Serious Sam's seriously flawed level design

    The nice thing about Serious Sam is that its relatively simple level design works pretty well in VR (in 10-15 minute increments). I tried playing it in the past and it just didn't stick. In VR though it's probably the best non tech demo game I own besides Saints and Sinners.
  2. Charlie Love

    dsda-doom source port [v0.23.0]

    dsda already supports chex quest 1 & 2 and Hacx (as a pwad for Doom 2).
  3. Charlie Love

    Which console Doom port is the best?

    Although, it's lacking in the music and look sensitivity options, I still think the xbla ports have the best control scheme with left trigger modifying your run and look sensitivity on the fly.
  4. Charlie Love

    From DOOM With Love (October 12, 2021)

    I don't have any immediate plans on upgrading to OPL3, unfortunately. I'm not against it, but it's more likely it would get implemented upstream via prboom+ or dsda-doom first.
  5. Charlie Love

    DBP42: Slime on Earth

    Great, but very challenging map pack. Feels like the natural progression if they ever bothered to make a Chex Quest sequel based on Doom 2 instead.
  6. Charlie Love

    From DOOM With Love (October 12, 2021)

    Yeah, I've been following it closely, but I'm waiting until things get a bit more stable before bringing things in.
  7. Charlie Love

    Widescreen Assets Appreciation Thread

    There's a second set by someone else that has different language files including Japanese numbers. They use both kanji and Arabic, usually Arabic in charts and whatnot. Kanji is used in similar situations as when you'd write out one, two, three, etc in English. https://forum.zdoom.org/viewtopic.php?f=46&t=37960&start=60#p1069797 Edit: This is what it looks like. Edit Edit: I was apparently combining some things with a few different wads. Here it is in a combined wad format. All credit goes to the original creators. jpcp_wide-JP.zip
  8. Charlie Love

    Widescreen Assets Appreciation Thread

    The Japanese variant is great for practicing your kanji number knowledge.
  9. Charlie Love

    From DOOM With Love (October 12, 2021)

    Other than warping straight to a map, no. But demos won't play unless you idle on startup without doing anything. Merely pressing escape when the game loads to make the menu appear will stop them from playing.
  10. Charlie Love

    REKKR - V1.16

    Does the patch have the demo with the ship wreck? I always thought that was a neat way to start things off.
  11. Charlie Love

    Was Wolfenstein 3D actually 3D?

    In every case but perspective it is a 2D experience. There's is no concept of a z axis, every single calculation is done in 2D space. Also, fun fact is that the door insets aren't actually even physical spaces. The doors are square boxes just like the walls. The insets are just a perspective rendering trick.
  12. Charlie Love

    From DOOM With Love (October 12, 2021)

    Last night I made and uploaded a short video detailing the various features of FDWL. I'm new to the whole video editing and voice recording thing, so please go easy on me.
  13. Charlie Love

    REKKR - V1.16

    My issue with auto-aim isn't how it works, but the fact that you're left in the dark about what gets targeted. Most ports have either the native ability or mods that let your reticle snap onto enemies. I find this to be a nice middle ground between vanilla gameplay and more modern conveniences.
  14. Charlie Love

    From DOOM With Love (October 12, 2021)

    Options -> General -> Screen Resolution They should be towards the left side of resolution options. Also, it's 426x200 not 486.
  15. Charlie Love

    From DOOM With Love (October 12, 2021)

    That's a good point. Due to 16:9 240p and 480p involving not only fractions, but also fractions that round to odd numbers, it gets weird when figuring out which arbitrary numbers to pick for horizontal resolution. I'm going to take a second look at the unity doom widescreen assets to see what they went with, but if 426 ends up being used at 200p, 852 does make more sense at 400p. Edit: The Unity Ports targeted 426x200 so looks like 852x400 will be the new 480p option. Thanks for bringing that inconsistency to my attention! There is now a hotfix out to bring 400p in line with 200p.
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