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Everything posted by maggot_army
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
maggot_army replied to hobomaster22's topic in Doom General
thanks! works now -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
maggot_army replied to hobomaster22's topic in Doom General
How do you get the titlepics to show up, as shown in the first post in the topic? All I see is the doom logo with the doom 2 interpic. -
Post your Doom video! [but don't quote video]
maggot_army replied to DuckReconMajor's topic in Doom General
Finally got around to modding again. Filled out some more of my mall map and started making the weapons. -
I also have a good portion of silent hill mapped out
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The school from silent hill
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my reimagining of hexen 2's blackmarsh castle
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Couple shots of my Aliens mod
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Post your Doom video! [but don't quote video]
maggot_army replied to DuckReconMajor's topic in Doom General
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Shots from the second map I'm working on. Its the farm house from night of the living dead.
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More detailing and interiors of houses finished. Here is a shot from above to get a feel for scale.
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Hope this is better :)
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Thanks! Those curtains do look terrible, but they are a place holder until I replace it with a finished texture. I just finished the primary layout of the residential area and am now adding windows, lights and other finishing details.
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Some more shots, I've enlarged the residential area of the map to feel a little more spacious, adding little details in the backyards to make it easier to avoid the giant hordes of zombies. Zombies are placeholders for the moment.
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A Small shot of what the town looks like so far, not giving away too much right now.
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Currently working on a small town for a romero style zombie mod. Heres an in progress shot, no ingame shots yet because I've got way too many dev textures at the moment.
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Please no Todd McFarlane, Neca would do such a better job in terms of quality and accuracy.
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I heard the Japanese version of Doom 2 is insanely hard. The version we got here was some re-skin of some other obscure Japanese game. The new doom looks good though, we get a complete 3d version of doom this time, and a super doom maker.
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Post your Doom picture! [post in Part 2 instead]
maggot_army replied to Shanoa's topic in Doom General
The sky's a placeholder at the moment as I have made the decision to go from EDGE to Zdoom (UDMF). The level design is first priority before I start making new textures. -
Post your Doom picture! [post in Part 2 instead]
maggot_army replied to Shanoa's topic in Doom General
the sky is only temporary, just haven't found a suitable replacement yet :) -
Post your Doom picture! [post in Part 2 instead]
maggot_army replied to Shanoa's topic in Doom General
little something ive been working on, open world style zombie mod http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235144.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235228.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235041.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/zombiemaps.png -
havent posted here in ages, but though id show off some of the work i had done recently. So far 8 hours of work,in 2 session. its going to be a complete sleeve dedicated to doom/hexen/heretic and quake. Hope you guys like the progress so far
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thanks for all the comments :D Yeah nobody except my own brother was even able to tell where it comes from.
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so far, only been working on the upper arm, started to flesh out some ideas to mix the title artwork to both hexen and heretic for the lower arm, but havent settled on anything yet. glad you like it :D