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Everything posted by Briøche
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Nice ! It's still cool to see players play the actual map, I thank you. So... Yeah, I had some same weird issues with the platform you mentioned that I thought i had fixed, but apparently no :c sorry for that. About the revenant, I didn't knew about that, I guess a Block monster should fix that, Also, I don't mind if you use my profil picture haha don't worry. At least I'm glad you enjoyed the map, thank you again for playing the map :)
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I haven't been that much active this time in Doomworld, since a lot of things happened in my life... Still I continued to play Doom to fight my inner demons, and obviously I also continued to have good times with level designing. Hello everyone :) I'm here to release a single map WAD I've been working on for a little week. No more details, just facts : Screenshots : Also, technical informations : I mainly did my playtests with Gzdoom, and furtively with Prboom+, so I guess at least those two can run the map. Doom II needed. Boom format, boom compatibility. No crouch no jump allowed, freelook is yours. The map emplacement is MAP01. UV only is implemented, it isn't a slaugthermap but it is far more difficult than my usual maps. Around min10~max20 minutes of gameplay. 100% vanilla textures. Music is "Death Waltz" by Northivanastan. Download : > https://www.mediafire.com/file/7tanzw126jfnosw/RDM.wad/file < 1.1 : bugfixes & minor adjustments 1.2 : further bugfixes & minor adjustments Finally, thanks' for playing, don't hesitate to post some playthrough ! I did a lot of bugfix before this initial release but if you find some major/minor bug, please report it to me, you can also report me any gameplay issue.
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I think you got the wrong topic friend xD
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Overboard - 6 map island hopping adventure (update 12-08)
Briøche replied to mouldy's topic in WADs & Mods
Oh man... First when I clicked on this topic, I didn't knew you were the creator of Going Down (that I enjoyed). I started to play this WAD and was like "uh, this music ? this level design ? it remind me something but I don't know what..." then I remembered everything ! You have a very unique sense of humor :) -
It's an honor to please you :) also thank you for the video !
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Hello :) This one is very experimental for me, It's just about a very short slaughter map in the style of MAP07: Dead Simple of Doom II. The map should be balanced... Maybe ? I don't know, I don't play slaughter maps very often indeed... And the main reason of why this WAD exist is to practice it. In fact the WAD contain two maps, but I'm ultimately not sure about the second, still I decided to keep it, play it at your own risk though. Infopédia : Boom Format Doom II needed UV only 2 or 10 minutes gameplay, I guess No crouch/jump Inside this WAD there is : MAP01 and MAP02 map replacement plus music replacement (credit goes to "Bloo" and "Lippeth") Screenshots : Download : > https://www.mediafire.com/file/jva3thsyag2t355/Furoncle.wad/file <
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Just finished the map, it play well. I noticed this stuck zombie though : Also... I have some ideas if you plan to do some others "weird WAD's" : 1 - Do a map with a limit of one texture for walls, one texture for floors, and one texture for ceilings. With the exception of those ones (but allowed only for their conventional use) : LITE3 ; LITE5 ; LITEBLU1 ; LITEBLU4 ; all switch textures ; all door textures ; all keyed door ledge textures ; all liquid textures ; DOORSTOP ; DOORTRAK ; SUPPORT2 ; SUPPORT3 ; METAL ; and finally FLAT20 and CEIL5_2. 2 - Do a map with only Pain Elementals to fight (and call the map "PAIN ELEMENTALISM", haha jk xd). 3 - Do a map without any door (but you can use floor/teleportation action tag, etc.).
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Thank you for speedrunning this, I was really searching for a video about a player playing these maps ! :)
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It's Furoncle because I'm actually french yes haha, mb, I didn't even noticed it wasn't the correct spelling in english. Thank your for the gameplay advises as I will write notes about that... About the level design aspect, well, I didn't focused on it at all to be honest, it was first about me testing the "slaugthermap" orientation xd I had ironically more fun about balancing those maps than the ones I'm mapping usually, so be sure I'll try hard the next WAD, and this time with a well polished level design :)
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Doom -2: A Delightfully Devilish Experiment (Community Project Open for Everyone)
Briøche replied to AtticTelephone's topic in WADs & Mods
MAP11 : Changed the start room plus created a secret. MAP07 : Added some monsters/items/decorations and some sectors, also a secret and an exit (yellow keyed). https://www.mediafire.com/file/rsohw15b3iplhnn/NEGATIVETWO+v0.32.wad/file -
A pleasant map. I don't have any argue, since I don't see important negative points, and the main positive one is the pleasance of playing, so you won. :) Also, keep yourself good. Peoples could tell you "it's just a video game" or some kind of blank conformism, and maybe don't see your own perspective of what you can feel... But when creativity and hobby become a burden, it is exactly that time where you can give yourself a large moment of plenitude
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Walpurgis- 0.96A (For Doom, Heretic, Hexen) [GZDoom 4.8.0 Fix Out!]
Briøche replied to eharper256's topic in WADs & Mods
I have been charmed by this lovely mod as a old WoW player ! Thank you for this gem :) -
Short and good. Though, as already said, I would had loved a more "complex" architecture :)
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I played with Walpurgis as a ferocious magister hehe, I don't have any complaint except the map is a bit short :c The stairs room was fun though :)
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Thank's :) the map was UV only, I intended to put some ammo/health balance for each difficulty but if I may be honest with you... I was bored xd also...
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Information : By watching some bugs I unfortunately changed the spawn point, my bad, now fixed. :S
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Oh sh** I forgot those precious informations ! it's boom compatibility, and also no jump/crouch. Freelook is yours.
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Thank you for playing ! I fixed the issues :) And... Yes, the secrets are well hidden, but you can still notice them by subtile texture changes.
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Ty for the feedback :) It's already patched
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I'm not particularly active those days, but I guess I'll have no choice than play this ! :)
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As far as where I am, I appreciate the map's names :D
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I enjoyed it and so I don't have any major complaint... it was an entertaining map, really :) Maybe if I should have given a least is the - in my very only opinion - "excessive" use of floor/ceil texture without height change in some areas... I find it unaesthetical in a level design perspective, but I guess I'm just a f*cking purist ? xD
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(I've changed my minds, I won't participate, but I'm following this :)
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Death Exit - Project Announcement (For Real This Time!)
Briøche replied to Faceman2000's topic in WADs & Mods
Very good set dude ! I particularly loved the map with the death exit scenario -
DW's Country & State/Province Locator Thread (Not City - Don't Give Away Too Much Personal Info)
Briøche replied to leejacksonaudio's topic in Everything Else
France, Lorraine