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About Quill
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How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Doom Editing
Create a sector that only contains the horizon lines, then lower its ceiling to 1 map unit (or a height below your viewpoint) -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Doom Editing
I'm not sure what I'm supposed to look at. If you tried applying line special 1080 on a double sided linedef, it wouldn't produce the infinite horizon effect. -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
By the way, when I mention ZDoom, I meant the ZDoom family of source ports. Stuff like GZDoom, LZDoom, VKDoom -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
Weird. Normally it looks like this to me: Pictured: Woof! 12.0.0 -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
Let's take a look at how it works: ZokumBSP adds some new line specials that let you manipulate how walls are rendered. What we're using is this: By rotating the wall 180 degrees, the visible face of the wall is now facing away from you. What this means is that now there's no wall to overlay over the floor, making it seem infinite. It is purely visual, so no you can't summon John Carmack through your screen and have him bitchslap you for abusing his engine if you walk into the wall. This only works on software mode though. I don't know how well it works on OpenGL ports. (like GLBoom+) If you wanna see more cool ZokumBSP special linedefs, check this out: https://raw.githubusercontent.com/zokum-no/zokumbsp/master/doc/zokumbsp.txt -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
Here's a WAD that displays the effect in use. I can't share the WAD in the image since that's an incomplete map of mine. infinitegrass.zip -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
Huh, weird. Check what node builder and source port you're using. Try rebuilding nodes or slightly moving a linedef. I heard you could use line special 242 instead, but I've never dove deep into Boom's stuff, so I don't know how. -
How do I make a line horizon? (DBX-MBF21)
Quill replied to SynarchyBattleDoge's topic in Editing Tutorials
An excerpt from a private discord chat of me describing how it works in vanilla: ZokumBSP has additional line specials that it adds. By flipping the wall 180 degrees, the wall becomes invisible, and the floor goes on, creating a horizon effect. ZDoom "fixes" the issue, and it cuts off the horizon. sad -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
09 - The map has some UMAPINFO stuff (MAPINFO if you use ZDoom ports) that triggers after you kill an enemy, so your port probably doesn't support it. 10 - Yeah that's a problem. 17 - At first I was confused about the secrets being inaccessible but then I remembered about the Barons you have to kill to progress. Could be chalked up to source port not supporting new age tech again. -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
If I keep bribing the judges with crates, yep! -
Bubble Fabricator Gun it make big grean bubbles for deamons 2 enjoy :)
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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
Aaaaaaand final version is out! I've implemented the changes made to MAP06, 14, and 21. I've also fixed the intermission graphics. Whatever's on the main post will be a temporary download link until the /idgames release is up. Download -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
Before I wrap this up and upload to /idgames, are there any issues that any of you've experienced in RC3? -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
Download RC3 Changes: MAP09 The plasma gun platform now releases an Archvile (and not much else teehee :3) when walking over it Made a crate door more distinct MAP18 Overhauled the lighting Pinkies are no longer stuck in the megaarmor secret MAP19 Gave the hitscanners in their pillars some more wiggle room Other Overhauled UACSSP-credits.txt -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Quill replied to Quill's topic in WAD Releases & Development
RC2 IS OUT! Download RC2 Changes: MAP03 The lift to the red key is now repeatable MAP09 Fixed the progression suddenly halting on UMAPINFO ports MAP22 Fixed missing sky texture in ZDoom ports Other Blanked-out title screen demos New post layout