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Windowpain

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Everything posted by Windowpain

  1. Windowpain

    Cacowards 2019 Mentionation Thread

    +1 Lunar Catastrophe Feels like Ultimate Doom, the Remix.
  2. Windowpain

    Did Doom OST influence your musical taste?

    I have an interesting take on this actually. When I started playing as an 8 year old in '94, I thought the music sounded very electronic and synthesized, because it was very electronic and synthesized, especially on older soundcards. I didn't even know it was supposed to be metal that I was listening to, I thought it was electronica! I've been into ambient electronica and synthpop ever since as a result.
  3. Windowpain

    Post your Doom picture! [post in Part 2 instead]

    durian, that's looking very atmospheric and your details are well done - the playing area appears to be open and free of obstructions yet the hallway doesn't look empty, I think this is something lots of mappers struggle to achieve. It looks spooky and inviting at the same time, great work.
  4. Windowpain

    Doom 4 Fan Art

    http://ellorygm.deviantart.com/art/Doom4-Small-450582635 Just something I whipped up in between commissions and work. I'm kind of worried about how Doom 4 is going to turn out, and thought I'd give a shot at what I think a modern "Hell on Earth" could look like. Basically, I'd like to see the old monsters spruced up a little but still recognizable, fast-paced game play, and something resembling a story (controversial, I know). Thoughts and opinions welcome!
  5. Windowpain

    Doom 4 Fan Art

    Carniverous Goat - first of all, amazing name. Second, I'm wondering if you're referring to the weapon the guy in the foreground is holding? If so, I was trying to draw the original BFG! Thanks schmerr and Clonehunter, also, I think dat ass has been getting the most praise of anything in this piece, I guess you can tell where I spent the most time rendering ;)
  6. Windowpain

    Doom 4 Fan Art

    Darkreaver - Thank you, I've always striven for realism in my style. Can I ask what you don't like about the Doom 4 piece? Mrs. Nesbitt - I've honestly always thought that Doom was one of the finest displays of pixel/sprite art of all time, especially compared to some of its contemporaries. Also, for the demons, they were built off of incredibly detailed clay/metal models that demonstrated impressive skill from Adrian Carmack.
  7. Windowpain

    Doom 4 Fan Art

    DoomGeek101 - awesome to hear! Making something inspiring and iconic is always the goal. Doom has always had that feeling to me, the atmosphere I felt playing it 20 years ago still influences my art today. Doomhuntress - From what I heard, and media on Doom 4 has been very sparse, Doom 4 is "neither a reboot nor a direct sequel", so go figure what that means. The best theory I heard is that Doom 4 will be a remake of Hell on Earth, but discarding Doom 3 as canon.
  8. Windowpain

    Doom 4 Fan Art

    Netherstorm - It's pretty much a guarantee that it'll be made, as they're handing out beta keys for it with a pre-order of Wolfenstein. Waffenak - I really did like the first Doom novel. The other three are basically unreadable, and I'm always baffled when I try to imagine what the writers were thinking.
  9. Windowpain

    Doom 4 Fan Art

    Thanks C30, and Waffenak, what's more awesome than chicks and guns? That was actually my nod to the Doom novels, I actually enjoyed the first one and like the idea of a female sidekick/coop partner. Jaxxoon, I definitely hope that the art leans back toward Adrian Carmack's original work, which I always found to be perfectly balanced between cartoony and realistic.
  10. Windowpain

    Post your Doom picture! [post in Part 2 instead]

    Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it?
  11. Windowpain

    E1M4 Ledge Jump....

    You can reach it, Romero himself mentioned it a long time ago. You bypass the blue key with this jump, although it's not the optimal route for most speedruns.
  12. Windowpain

    Doom modders who work in the game industry

    Being a pro game artist can be lucrative if you want to put the time in and are also willing to put up with the industry (which can suck at times). Case in point, my last Art Director was making upwards of $250k for managing a team of nearly 30 artists. But even senior artists make a very comfortable living, in my experience at least. However, slogging through the game industry can be a nightmare, more because of the people you end up dealing with than the work itself, which is possibly why people like NiuHaka and myself end up moving into design and illustration.
  13. Windowpain

    Doom modders who work in the game industry

    I did. Sorry you didn't get to play it. They pulled the plug just as it was becoming a decent game. We had built an entire expansion that was thrown away as well.
  14. Windowpain

    Doom modders who work in the game industry

    I think what Grazza said is most certainly the case. I worked as an artist for Netdevil (now defunct) and even the president of the company had authored some WADs back in the day. I've met tons of Doom enthusiasts in the industry since. I made several maps for my own use (too self conscious to release them to the public) in the late 90s/early 2000s and that experience is largely why I chose to pursue a career in the industry. It's probably not a stretch to assume that many others were similarly inspired.
  15. Windowpain

    Post your Doom picture! [post in Part 2 instead]

    Yeah I literally just saw that you had posted the same image over in the DTWID thread, sorry for being lazy -
  16. Windowpain

    Post your Doom picture! [post in Part 2 instead]

    Marnetmar that looks awesome! I love that clean E1 look. The colors in those textures just work so well together imo.
  17. Windowpain

    DTWID: Project is done, check the release thread

    Iori, another awesome map. Ammo balance was excellent on HMP. Took me roughly 20 mins and I enjoyed the whole thing. C30N9, I'll have to get back to you on that one after I play through all of these maps, but I can say without a doubt the ones I've played have been great id style levels. This is an excellent project.
  18. Windowpain

    DTWID: Project is done, check the release thread

    Just went through Iori's "Logic Core", 40oz's "Cooling Towers" and Mithran's "Pumping Station" and they're all fantastic. Iori should contribute more to this project, that map was one of the best classic maps I've ever played.
  19. Windowpain

    Windowpain's Doom art

    After 10 years of lurking I guess it's time to give a little back to the Doomworld community. As an artist I think it's important to remember your roots and no other game has been as inspirational to me as Doom. In fact it's what inspired me to pursue a career in game art. So here's a quick painting, hope ya'll enjoy! http://s1080.photobucket.com/albums/j326/ellorygm/?action=view¤t=doomed_postcopy.jpg
  20. Windowpain

    Windowpain's Doom art

    alando1 - That's some pretty high praise, thanks!
  21. Windowpain

    Unknown Artist "Large Brown Tree"

    Looks a lot like Dave Kang's style, but I highly doubt it's his. http://www.daveisblue.com/index.php/category/10/image/139 Sorry, that's probably kind of useless information...but maybe you can find something inspirational on Dave's site that might help out.
  22. Windowpain

    Windowpain's Doom art

    Phobus, Vader, Mechadon, I appreciate the positive comments! Kyka - I'd be more inclined to do a texture set if I joined a team doing a megawad or something...no promises but I'll look around to see if anyone is working on an E1 or E2 replacement and needs a texture artist. The studio I work for just released a game and depending on how well it does, I may have lots of free time on my hands pretty soon :/
  23. Windowpain

    Windowpain's Doom art

    essel - Thanks for the kind words. I've wanted to do a set of textures for Doom for a long time... Kyka - glad you like it. I enjoyed making it, it's very rare that I get the time to do something that's I actually want to do. At any rate, it's been sitting on my hard drive for some time, finally got motivated to post it after seeing all the inspirational stuff in these forums.
  24. Windowpain

    Windowpain's Doom art

    st.alfonzo, thanks! I actually used screencaps directly from Doom as reference to capture the feeling of the game as closely as possible. To this day, the textures in the original Doom are my favorite of all time and I tried to do them justice. As for the slight blur, it's a technique I've used a lot in production work to give a piece a finished touch...some like it, some hate it.
  25. Windowpain

    Windowpain's Doom art

    Thanks for the response Bank, Use3D, Shapeless. Shapeless, yeah the exposed abs thing is a little silly but I guess I always figured it's hot as hell in...hell, so the Doomguy is just wearing his kevlar with no shirt underneath like a badass. Or maybe I just made that up ;} Cheers!
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