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musiconstereo

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About musiconstereo

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  1. musiconstereo

    River Mansion - First published doom map

    Hi all, Ive seen that youve questioned about the cave up the waterfall. There were supposed to be more enemies, more distributed out the cave, hence the health pickups. But I forgot to add more enemies and sound blockers. I also have a new map I am working on, where ammo is considerably more sparse and where mancubi are just everywhere. Flooded Fortress
  2. musiconstereo

    River Mansion - First published doom map

    Hi all, Ive seen that youve questioned about the cave up the waterfall. There were supposed to be more enemies, more distributed out the cave, hence the health pickups. But I forgot to add more enemies and sound blockers. I also have a new map I am working on, where ammo is considerably more sparse and where mancubi are just everywhere. Flooded Fortress
  3. Here is an early screenshot of the map, just to get the idea of what to expect.  ff.PNG.23448aff984e708ee1af2c278a1089b6.PNG

  4. Alright New Doom map coming soon!

    Name hasnt been decided yet,

    Maybe flooded castle or something like that

  5. Sorry Yesto Doom, reached max posts I can make, but yes, the soundtrack is made by me. I made it using beepbox.co (useful and simple when you get the hang of it).

    1. YestoDooM

      YestoDooM

      Cool dude, it's pretty decent midi! I'll check out BeepBox sometime.

       

      Cool to be able to check out somebody elses first map, keep it up!!!

  6. musiconstereo

    River Mansion - First published doom map

    Oh, thank you anyway!
  7. musiconstereo

    River Mansion - First published doom map

    Thanks for the comment, But why might height variation be a bad thing?
  8. musiconstereo

    River Mansion - First published doom map

    Thank you, But might I ask, why is height variation a bad thing?
  9. So this is my first wad on the forum. Contains 1 map, spent 2 weeks on it. Don't question the wad name. Download: https://gofile.io/d/fcJdxG Name: River Mansion (I need to be better at names) IWAD: Doom 2 Compatibility: Any source port supporting general actions (MapInfo, which edits the intermission screen displayed at the end of the level and the music, is only compatible with ZDoom and GZDoom. It is not required, however) Game Configuration: GZDoom: Doom 2 (Doom Format) Tested on GZDoom Freelook would be useful but it is not required. Disable jump. I tried to do a wood/stone/outdoor combination, though it is you to decide if this has been done well. Criticism accepted! I will learn more with every comment. Tell me what I did good and what I did bad. All monsters and items spawn in all difficulties. The difficulty is roughly the same as Doom 2. I focused less on detail and more on size. Things I am aware of: Poor texture alignment Unpegged surfaces which really shouldn't be unpegged Inconsistent Difficulty
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