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YestoDooM

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About YestoDooM

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    Warming Up

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  1. I have a decent idea for a map, so I'm in!
  2. I loved both songs just as much but I'm going to go with the Rings of Saturn song.
  3. YestoDooM

    Best Short Wads?

    How about Bauhaus? 4 maps, inspired by bauhaus-art. A great atmosphere with some of the best realistic architecture around!
  4. Hey no fair!. I'm working on 1.1 as we speak, nobody'll be skipping that monster closet or the barons anymore!
  5. Crud, I had fingers crossed that you weren't gonna have the same problem but you did!! I think best thing I could do is to swap the flesh area with the revenant and arachnotron area to make it much more visible at the start.
  6. Nice Gameplay, it's really cool to see from someone else after crafting it! You played it very differently, because of the lack of the rocket launcher. I can see the exit is anticlimactic because the Barons easily walk out of the room early and make it easy to just go to it. I'm making the changes to make the exit harder to reach with tag667 and making the barons surprise you a little more Also, is the Woodmat1 texture clear enough as a platform? I will make it a standard platform texture if it needs to be.
  7. I think I see what you mean and I see what I can do to increase the length of the map. The demons in the marble room can hear you and there are places where they can start nfighting and dwindling numbers before you open the door. Ill tag them deaf. I also think I should place more demon teleporters for the revs and arachnos to go. I might also use tag 667 on the barons with the exit raised. That exit room is nice and you can skip right by it in 2 seconds!
  8. -This is my first map, Dreadstone, a rocky hell themed level -Replaces MAP07 -It is short and somewhat packed with demons but no crazy tricks! -Difficulty settings are implemented -On UV/NM it has 74 enemies. There are 2 secrets -One thing to note is I stacked health/armor bonuses so you get multiple points when you pick one up -Tested in GZdoom. Crouching and jumping are not allowed, but freelook shouldn't change too much Download *here* Dreadstone_1.1.zip SCREENSHOTS 1.1 Changes
  9. YestoDooM

    River Mansion - First published doom map

    @ElPadrecitoCholo Aw no I meant I like the Midi and wasn't thinking of muting it, but I'll try SynthDoom for in general because it sounds good. I'd be interested in hearing what sort of crazy Cyberdemon trick you're thinking of.
  10. YestoDooM

    River Mansion - First published doom map

    @ElPadrecitoCholo yeah definitely nightmare shakes things up. I don't have much nightmare experience so I'm dying really early, but I can tell it's making me use the rocket launcher earlier. I almost best the cyberdemon near the end but lost and still trying to beat the map. That crowded marble hallway is the real slugger on both modes. I'm hearing the midi a lot and it's worming into my ear now
  11. YestoDooM

    River Mansion - First published doom map

    I played this several times because of the briefness, and it got more fun when I went through it faster. Like previously stated you have good height/size variation and verticality in the map, and the different sections are destinct. Lots of simple enemy replacements would make the map more challening; replacing some of the hell knights/barons with revenants or mancubi or arachnotrons in the right places would make them more challenging to deal with. Cannon fodder enemies were used well. There was a lot of unnecessary supplies. Some of the boxes of shotgun shells could have been replaced with the small shells pickups. Some of the Medikits could be replaced with stimpacks. You didn't need as many soulspheres as there was. Reducing the supplies in the level would have made the secret supplies more valuable. You seem to have the spirit of a good mapper, with the verticality and the big cyberdemon section and the surprise ending! Just way to many supplies for the maps difficulty level. P.S. Is the midi from you or did you get it from somewhere?
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