Muusi
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Everything posted by Muusi
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Muusi replied to intacowetrust's topic in Source Ports
Glad to hear! It definitely adds to the immersion for us controller weirdos. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Muusi replied to intacowetrust's topic in Source Ports
Any plans to implement controller rumble support like Master Edition did? -
Ah yeah of course but even without the reverb the audio sounds great.
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Reverb flags? I'm a pleb.
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Would it be unreasonable to ask for a toggle in the sound menu that would switch between original and PSX/Saturn sound effects? Those aren't under some copyright, right? Or would that just mess up everything with mods that use custom sounds already?
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Anyone have controller vibration working in the Steam version? At least on my Dualsense I don't get any vibration at all. Tried enabling Steam Input and disabling but that didn't work. EDIT: by emulating an Xbox 360 controller the vibration works.
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Way more people get to enjoy kickass community content this way. This is by far the best official way to experience Doom now.
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Yes, this is exactly what we need! This would finally make it more or less possible to have PSX Doom in an official port.
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Anyone know if there's a way to merge mods without actually throwing stuff together with SLADE? I uploaded my Playstation sfx for Vanilla WAD but of course when I go to use it, i can only access Ultimate Doom maps.
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SNES Doom Limited Run Collector's Edition ANNOUNCED
Muusi replied to Roebloz's topic in Console Doom
The framerate is beyond belief based on the videos! Can't imagine the dark magic that went into making Doom run so smooth on a goddamn Super Nintendo! Great job everyone working on this. -
Wait what?! "The Unity port" got an update? Boom? Online? Nightdive? Oh my god it's too good to be true. If anyone reading this happens to work at Nightdive, please remaster PSX Doom pretty please! Or does Boom have the needed features to maybe recreate PSX Doom as a mod?
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Request to allow Console Doom hacks onto the idgames archive
Muusi replied to Roebloz's topic in Console Doom
Wish we had a patch that brings the kickass features DOOM Master Edition, like rumble support, into psx Doom and psx Final Doom. Seeing console stuff on idgames would be awesome. -
DARKZONE RC1 | [Boom, Software Renderer]
Muusi replied to RiviTheWarlock's topic in Community Projects
Congrats on the release! -
What small tweaks to Doom's gameplay would you have suggested to id?
Muusi replied to janiform's topic in Doom General Discussion
Make Reventants less horrible (like PSX Doom did). -
Might as well complain about this in this thread too. If you do controller support in your source port, do not half-ass it like GZDoom does, support rumble too. Be like Eternity Engine and do it all the way.
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What are some sourceport features you can't live without?
Muusi replied to Logamuffin's topic in Doom General Discussion
Controller rumble, something GZDoom still doesn't support and probably never will, while the big badass Eternity Engine and DOOM Retro do it like nobody's business. -
32in24-15tex V2 but it's different. SoftFX expansion for mappers!
Muusi replied to Muusi's topic in Map Releases & Development
For Doom and Doom II use this. -
32in24-15tex V2 but it's different. SoftFX expansion for mappers!
Muusi posted a topic in Map Releases & Development
In the last episode @MattFright said something about this thing called 32in24-15_tex and i had no idea what that was. Now i do. This is SoftFX (or fake brightmaps) for the beautiful 32in24-15 tex, which is a really complicated name! Due to palette limitations, the UAC has now switched to amber CRT's in some cases. If you like anything you see here, feel free to use any of it in your own projects. If you include this in a project, if you're awesome enough, please give me a mention on the forum or at least drop me a message! Download: https://drive.google.com/file/d/1mDLMSSsjNuhXeGO6_c_mzKgvsHID3gJ_/view?usp=sharing If you find any textures that have fullbright pixels where they clearly shouldn't be at, plz report them here so i can fix them :) EDIT: Uploaded a new version after realizing i left in unmodified IWAD content by accident. That stuff has been removed. -
Too bad this doesn't work on the Unity version on PS4. My system can be jailbroken and I've looked through the files but nothing :(
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32in24-15tex V2 but it's different. SoftFX expansion for mappers!
Muusi replied to Muusi's topic in Map Releases & Development
You're free to do whatever you want with this WAD :) This mod simply makes some of the colors fullbright, which of course means I had to modify some textures to remove fullbright pixels where they obviously shouldn't be. Most forward facing monster sprites are also edited. I haven't done anything with the pallette. Vanilla and 32in24 use slightly different colors and still the effect works when I simply pasted the edited colormap to this project from my previous Vanilla version. -
Recently I've been collecting loads of RetroAchievements on my Raspberry Pi + CRT combo. Achievements in retro games push me to play retro games without save states and cheats, as they were intended and in some cases make me play familiar games in ways I haven't before, which is brilliant. Many emulators have support for the site Retroachievements where you can track your progress on a game much like with PSN Trophies for example. What I'd love to see is this kind of system for PC Doom (PS1 Doom has a retroachievements set which is lovely). Something you toggle on and it disables cheats and what have you. I know GZDoom has a mod that does something like achievements I guess but only on your local machine, what I'd love to see is something online, with community created sets of achievements, so you could brag about how badass you are. Anyone else interested in anything like this? Of course I have no idea if something like this could even be achieved but I'd certainly love to see it. PS. If you're on RA, please drop a set request for Team GEC's Doom Master Edition which is listed of the site😎
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Achievements for source ports - an idea/fantasy
Muusi replied to Muusi's topic in Doom General Discussion
Yes the target should be vanilla in my opinion. Maybe a separate executable or something integrated into the source port that sniffs around the game tracking values or whatnot. -
Achievements for source ports - an idea/fantasy
Muusi replied to Muusi's topic in Doom General Discussion
I don't see how Hardcore encourages looking down on regular players, that's why there are 2 separate sets of achievements. I love the way Hardcore makes you play the game like you had to play it 30 years ago, without save states. Me enjoying the frustration doesn't mean I also look down on other players. When it comes to supported regions in RA, some games work different in different regions (more work for the developer) and by default most PAL games run in 50hz, making so that they literally run slower than an NTSC copy, making them not very enjoyable to play and potentially making it unfairly easier to get competitive high scores in RA. Thus I can see how for many developers it isn't worth it to support PAL releases, not many people play those, same with japanese releases, they're not very popular. With Doom of course it would obviously be an option to toggle on or off. Achievements + saving i guess would be a problem in a way so I guess there should also be a normal and a separate Hardcore set of achievements, the other not tampering with saving at all and the other maybe only allowing saving only at certain points or maybe not at all. Doing it like this should avoid the "is saving bad?" discussion, you could play both ways. -
32in24-15tex V2 but it's different. SoftFX expansion for mappers!
Muusi replied to Muusi's topic in Map Releases & Development
New version uploaded with an important fix. -
A couple of days ago i made a WAD that gave enemies glowing eyes in software renderer made possible with colormap editing. This is an expanded version that gives the original textures in Doom and Doom II some lighting too. Switches, computer screens, everything that kinda looked like a light source is now fullbright. Tell me what you think :) Once again i'd like to thank Noiser for teaching me how to properly edit the colormap and his "Doom 4 Vanilla" mod for the inspiration and the lava texture which i stole :D The switches came out really nice in my opinion :) Makes the sewers kinda moody. Chompy boi also has glowing eyes now since he didn't have them in the previous WAD. Nukage looks good and poisonous. Big and small Cell packs also kinda looked like they have lights in them. Note the glow coming from the Cacodemon's mouth too. Makes the door easier to find in the dark i guess. Angery dudes. The Arachnotron has blue eyes now as he should. What i like most in this WAD. Makes these dark computery areas look interesting. Please tell me if you find any sprites etc that have fullbright pixels where they clearly shouldn't be so i can fix them :) All feedback is very welcome! Download link to the fixed (again) version: https://drive.google.com/file/d/1Uxe3KLtdfEaxvhD8f49BupTmMKug_wOy/view?usp=sharing EDIT: In the past i mentioned not getting the mod to work on Choco and DOS Doom. This was due to me not knowing how to actually load PWADs properly in those. Armed with more knowledge i managed to load SoftFX properly and can confirm it's indeed fully vanilla compatible :) EDIT 2: I was notified by @Emperor S P O O N that my WAD contained unmodified resources and now that problem has been fixed. In case i missed something please let me know.