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RedBoule

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About RedBoule

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    Green Marine

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  1. RedBoule

    PUSS XX: Hell Yeah (2nd Anniversary Speedmapping!)

    Download: PUSSXX_RedBoule.zip Map Name: The Great Dying Author: RedBoule Music: Reginald by Stewboy from Plutonia Revisited Community Project Sky: RSKY1 from Speed Of Doom Format: Boom Difficulty Settings: None Gimmicks Used: 6 Secrets, A Bone Closet in a Trick Door Build Time: 1h10 (+ quite some time to balance the map) Comments: Small slaughtermap:) I didn't expect it, but this map actually really fun to play. I'm quite happy about how it turned out. Don't try to play it without saves, it's brutal. Screenshots:
  2. Map 01 Pacifist in 0:08.60 d2iso01p860.zip Map 02 UV-Max in 1:50.46 d2iso02m150.zip
  3. RedBoule

    128 Linedefs, 64 Things demos [complevel 2]

    Sorry to take some records this early lol Map 01 UV-Max in 0:33.20 1l6t01m033.zip Map 01 Pacifist in 0:05.37 1l6t01p005.zip Map 30 UV-Speed in 0:33.94 1l6t30-033.zip I'll definitely run more maps in the future
  4. Update to map 30: -Replaced a box of rockets with a bfg Thanks for all the feedback, this simple change should hopefully make the map more enjoyable :) 128L_64T_MAP30.zip
  5. @LuletaI have chosen a new midi :) touhou_7_necrofantasia.zip
  6. First time releasing a map outside of community projects, so it's not my first map and I knew what I was doing. I'm pretty happy with how this map turned out. Anyone who have beaten Plutonia can beat this map I think. It only uses stock Doom II textures. Info on the map: Game : Doom 2 Port : PrBoom+ (But It should work on pretty much every source port. PrBoom+ is just the one I tested the map on) Map Format : Doom2 (limit-removing) Maps : MAP01 Single Player : Designed for Cooperative 2-4 Player : Not implemented Difficulty Settings : Every Difficulty Implemented Jump : Not Allowed Crouch : Not Allowed Build Time : around 10 hours Editor(s) used : Ultimate Doom Builder, Slade Screenshots: The Map: TBOO.zip Hope you like it and Have Fun! (Feedback is also appreciated)
  7. RedBoule

    Hardfest [Community Project]

    @gabirupeehey I would like a map slot please :)
  8. RedBoule

    2 ENEMY COMMUNITY PROJECT

    @Thatonespymain I would like a slot please :) Revenants and Arachnotrons
  9. Update to MAP09: -Added more ammo and health TNMMC_MAP09_1.1.zip
  10. Map 09 done :) I actually made a tech base lol Name: Disturbed Nature Midi: Behind Closed Doors by Bloo (From Ultimate MIDI Pack) Slot: MAP09 Format: Vanilla/cl2 Build Time: ~2.5 hour TNMMC_MAP09.zip
  11. @Codename_Delta Is there a theme I have to respect? Like do I have to make a tech base or can I make what I want?
  12. Can I take map 09 please? :)
  13. RedBoule

    [1.4.1] v64 - Maps with only 64 Vertices

    @dotQLL A weird bug happened in Prboom+, you could go through that fence even with the impassable flag on. I just removed and readded the flag and it worked again. Not sure if this effects other ports but I fixed it anyway for Prboom players. MAP32_fix.zip
  14. RedBoule

    [1.4.1] v64 - Maps with only 64 Vertices

    Oh yeah absolutely! I actually forgot about the changes I was supposed to make lol. Thanks a lot for that!
  15. RedBoule

    Haste demos [-complevel 09]

    Map 10 UV-Max in 10:18 So apparently my casual max demo of this beats the previous time lol. has10m1018.zip
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