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About ASPOOKYTEK
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[WIP] Plutonia Experiment: Bleeding Edge
ASPOOKYTEK replied to ASPOOKYTEK's topic in Map Releases & Development
Updated, maps are in Doom format. -
[WIP] Plutonia Experiment: Bleeding Edge
ASPOOKYTEK replied to ASPOOKYTEK's topic in Map Releases & Development
Still working on this project, I plan to upload a new version of it soon. I've balanced Map01-Map06 a bit more regarding pickups and monster counts, and I'm slowly introducing additional optional paths. The screenshots are two examples, the hellified wall is Map06 (Baron's Lair) while the water is Map02 (Well of Souls). For Map02, the waterway moves through a cave and leads the player down to a secret. This same secret can be encountered after collecting a yellow skull. For Map06, the spooky faces wall is actually a damaging teleport, which is revealed if the player shoots any of the pillar heads. This connects the hallway that South in the red skull room and the blue skull rooms, but the teleport leads to a room that is otherwise locked unless the player already grabs the key. I'm going for a theme where the quantum accelerators are projecting other realms of existence into the current map as they're being controlled by hell magic or something. There also spooky face walls scrolling behind fences which make them inert, otherwise they become damaging teleporters. -
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[WIP] Plutonia Experiment: Bleeding Edge
ASPOOKYTEK replied to ASPOOKYTEK's topic in Map Releases & Development
Download added, description updated, link to Brutal Doom Sperglord Edition added. I don't really have the ability to delete earlier posts so I'm going to have to double-post to bump the thread. I apologize. -
[WIP] Plutonia Experiment: Bleeding Edge
ASPOOKYTEK replied to ASPOOKYTEK's topic in Map Releases & Development
I'm planning on making more videos that alternate between vanilla and BDSE, Map02 video will flip back and forth. I just haven't had time lately. But this is a good suggestion. -
Plutonia Experiment: Bleeding Edge is a PWAD that was started as a mapping experiment that I could play Brutal Doom Sperglord Edition in. I love Plutonia but I felt that BDSE made it much too easy, so I intend to update it in a way that accounts for the features included in BDSE while maintaining difficulty. PWAD Summary: Doom format Only tested with Zandronum, should work on other source ports. Map01->Map06 edited, each containing various geometry, sector, lighting, texture, and thing placement edits. Works Vanilla or with Brutal Doom Sperlord Edition (I plan to upload my own fork of BDSE at some point). Brutal Doom or any other mods are NOT required. Freelook, jumping, crouching, software/hardware rendering all optional and not required. IWAD required is PLUTONIA.WAD The video below previews Map01 with my fork of BDSE. I'll be recording more videos in the next couple of days. Link to download BDSE, not by me: https://www.moddb.com/mods/brutal-doom/addons/bd-sperglord-edition-v19 PlutoniaBleedingEdge.7z