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ALilacInTheBreeze

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  1. ALilacInTheBreeze

    The DWMiniwad Club Plays: [various things]

    Maybe I shouldn't say anything since I haven't actually participated in this month's (or any other month's) DWMiniwad Club yet, but I've been keeping up with the map selections and thinking about a few obscure PWADs that deserve some love and I believe I may have some potentially interesting suggestions. In no particular order, then... +++ Ultramarine, a single-map 2003 Doom 2 PWAD by Fausto David Salazar Mora that is apparently for Zdoom, although I have my doubts whether it isn't really a limit-removing map. I don't think anyone could defend the claim that this is a *good* map in the conventional sense, but I do find it strangely atmospheric and haunting, and it's one that I look back on fondly many years later. +++ Deus Vult, the one and only. A quite famous Doom 2 PWAD for limit-removing ports and containing several maps, authored by Huy Pham. Whether you want to consider it as four medium-sized exercises in pugilism or one extended odyssey to overthrow Sauron himself, apparently, I think it probably qualifies as a miniwad. And though it obviously isn't obscure by any stretch of the imagination, it has so far not appeared here or in the DWMegawad or DWIronman Clubs unlike its sequel, so it might merit some consideration for that reason. +++BIG GUNS, a single-map 2002 Doom 2 PWAD by Gregory Dick which stands out for its restricted arsenal, necessitating almost exclusively rocket-based approach. I'm a bit surprised not to see forced RL usage in more maps, actually, since close-range rocketing can be quite exhilarating. +++Rocketeer, a single-map 2004 Doom 2 PWAD (presumably vanilla?) by piXel reX which I remember as also forcing the RL onto you, although it's been a long time. Anyway, it's short and sweet. +++Hoover Dam, a single-map Doom 2 vanilla-compatible PWAD from 1996 by Michael Reed, memorable for its sweeping outdoors areas and a very decent for the time stab at having the player ascend an actual dam. +++Helpyourselfish, a single-map Doom 2 PWAD (I want to say limit-removing?) by Chris Hansen. An intricate and interconnected base/city map with amazing music but also inescapable pits. I'm not familiar with most of the maps suggested thus far, but have played Icebound and think it would make an excellent choice. I hope I haven't overstepped my bounds in making these suggestions out of the blue, and do apologise if that should be the case.
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