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About T.Will

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  1. T.Will

    dsda-doom source port [v0.24.3]

    #1 Translucent walls are a Boom feature (CL9 and onwards). They are an action special set in the map. However setting the translucency percentage to 100 disables the effect. #2 Not on linux so I can't help you there :(
  2. T.Will

    ENDOOM Appreciation Thread

    Thanks for the Pagodia shoutout. It was fun to try and figure out how to make the katakana look good.
  3. In no particular order Doom Eternal Sonic 3 Bioshock Super Mario Odyssey Sly 2: Band of Thieves Silent Hill 2 Metal Gear Solid 3: Snake Eater Super Smash Bros. Ultimate Metroid Prime RE2 Remake
  4. T.Will

    Crispy Doom 5.12.0 (Update: Sep 01, 2022)

    Here's the latest Truecolor build of Crispy Doom. Based on commit 9bc5a8b6b26365b8373c367cb8dca69a40384b11 crispy-doom-5.11.1-win64_TRUECOLOR.zip crispy-doom-5.11.1-win32_TRUECOLOR.zip
  5. T.Will

    Pagodia | Now on Idgames!

    Do you possibly have anything in the autoload folder? If so, try running the -noautoload parameter for Crispy.
  6. T.Will

    Pagodia | Now on Idgames!

    The wait is well worth it.
  7. T.Will

    Crispy Doom 5.12.0 (Update: Sep 01, 2022)

    Thank you for reminding me. 32bit/64bit Truecolor builds from commit 400de1870954c762172901 294fd9b218db480de5 crispy-doom-5.11.1_Truecolor-win64.zip crispy-doom-5.11.1_Truecolor-win32.zip
  8. T.Will

    POOGERS.wad [Final release]

    Oh boy, I can’t wait to be broken!
  9. T.Will

    Vigor | Now on Idgames

    Hope you’re having fun at least. 🙃
  10. T.Will

    Vigor | Now on Idgames

    I’m glad you had fun!
  11. T.Will

    Vigor | Now on Idgames

    I’m so glad this got released. I hope everyone enjoys it!
  12. T.Will

    BlueAge - A brand new megawad ( FINAL UPDATE )

    Congrats on the release!
  13. I made a vanilla Doom 1 wad at the end of July called Soaked in Blood. Sorry if this seems like self promotion.
  14. T.Will

    UMAPINFO Designer

    Gave this a spin and really like it! I can see this speeding up the process of UMAPINFO creation and will definitely use this in the future. I did notice an oddity where if I change the exit from an endgame to a normal exit, the endgame command still remains. Not a big deal, but can be a trip-up if someone's not paying attention. If I could make some suggestions, I think adding options in the Boss Action menu for common Boss Actions like "use MAP07 Special" would add to the ease of use. Again, great work on this tool!