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About T.Will

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  1. T.Will

    UMAPINFO Designer

    Gave this a spin and really like it! I can see this speeding up the process of UMAPINFO creation and will definitely use this in the future. I did notice an oddity where if I change the exit from an endgame to a normal exit, the endgame command still remains. Not a big deal, but can be a trip-up if someone's not paying attention. If I could make some suggestions, I think adding options in the Boss Action menu for common Boss Actions like "use MAP07 Special" would add to the ease of use. Again, great work on this tool!
  2. T.Will

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    Been a while since I've done this. Here are new Truecolor builds of Crispy Doom. Based on commit e68a08d10911875f9380d4ecbd27ce00821b236c TRUECOLOR_crispy-doom-5.10.3-win64.zip TRUECOLOR_crispy-doom-5.10.3-win32.zip
  3. Still green to mapping, but screw it. I’ll participate and see what happens.
  4. Final Version is now on Idgames! Link here and in the OP. https://www.doomworld.com/idgames/levels/doom/s-u/sib
  5. Thanks for the feedback. Here's the new version to fix some of the mentioned issues. Barrels_o_Fun_v2.zip I realize there are a couple of enemies I added that probably weren't in the original, but they do add some variety to the map. I'm tempted to keep them unless asked otherwise. The two stuck pinkies were a deliberate homage to Sandy.
  6. Here's Map 23: Barrels 'o' Fun Tested in PrBoom+um, Chocolate Doom, Crispy Doom Some things I remembered, others I don't, and a couple are deliberate changes. Barrels_o_Fun.zip
  7. Primary PrBoom+. I haven’t used DSDA too much, but I lumped them together because they’re in the same family.
  8. Crispy-Doom: 5 Points PrBoom+/DSDA-Doom: 3 Points Eternity: 1 Point I’m not a ZDoom guy, so I don’t play ZDoom ports when I can. Crispy does everything right for me, but PrBoom/DSDA are the more versatile ports that I use almost as often. For rare cases I use Eternity but Chocolate is not too far behind that.
  9. New version with some fixes and changes mostly to reduce the later half grind. Also updated the txt file. Download link here and in the OP. SiB_RC2.zip
  10. Thanks for playing the wad! For the rocket launcher, I played it safe because I didn't want to place it carelessly like Knee-Deep does. After seeing the maps all the way through, I think I played it too cautiously and will remedy this with a later version. I'll also address your bugs and issues:
  11. Making a quick patch after seeing Mr. ZZul's stream. E1M6 was set up incorrectly for the yellow key.
  12. It was initially just one map back in April, but I decided to expand it into an episode after the positive response.
  13. A TWID-esque Ultimate Doom episode replacement, SOAKED IN BLOOD! It's a vanilla mapset in the style of Knee-Deep in the Dead with some modern twists. Ultra-Violence is the preferred difficulty though feel free to pick what suits your skills. Co-op and deathmatch are also available to play. Have fun! The Story: It's been centuries since the days of Hell on Earth, and now no one remembers it. However, the People of the World's Social Union has found the abandoned Phobos base of the dismantled UAC. With current "labor shortages" withstanding, you have been sent in as the only person to clean up the base and help institute the People's Base of Phobos. What could go wrong? Screenshots Name: Soaked in Blood Map Format: Vanilla Doom Ports Tested: Chocolate Doom 3.0.1, Crispy Doom 5.10.1, PrBoom+ 2.6um GZDoom 4.5.0. IWAD: DOOM.wad Map(s): E1M1-E1M9 Par Time(s): None set Gameplay: Single play/co-op/deathmatch Difficulty Settings: Yes Multiplayer Placement: Yes Build Time: About 4 months Known Bugs: E1M8 Deathmatch has the potential to softlock. Playtesters @Jimmy @FrancisT218 @Egg Boy @Skronkidonk @Juza "Raiva" @Bobby “lolmcswagger” @DCG Retrowave @ZeMystic 8/1/2021: Fixed a problem that made E1M6 broken. 8/4/2021: Minor adjustments to maps and thing placements. 8/29/2021: Final Release and Idgames Upload Download link: https://www.doomworld.com/idgames/levels/doom/s-u/sib Older Versions: SiB_RC2.zip SiB_RC1.zip
  14. T.Will

    Speed Map Every (other) Day! (On Hiatus, till further notice)

    Made a speedmap. It's completely scuffed, but hopefully fun. Doom 2 Vanilla Map 1 No difficulties, Single Player Uses Alm_res.zip resources Speedmap_1.zip