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Gottfried

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File Reviews posted by Gottfried

  1. Suspended in Dusk

       649

    Beautiful vanilla experience. SiD made me feel again 12 years old behind my 486. Really nice, tight and clean base design like I did not see for a while, quite balanced difficulty (UV could have been harder for my taste, but hey, you can't please everyone and I can probably blame my careful approach abusing sniping around corners.. at least I had to think here and there about ammo conservation). Playtime 1-4 hours. Good job, mister!


  2. Few smaller levels here and there, mainly at the beginning, but especially last third will ensure you that yes, this is Scythe and yes, hordes awaits you in hell. I even did not mind forced pistol starts that I normally despise. Fast-paced combat, mostly consistent, nice level design, challenging fights, I also quite like the 'new' enemies. Can't agree with author that there is lack of ammo, I was almost always fully stocked. If your soul thirsts for some demon blood, just heat up your BFG and enter Scythe! Must recommend.


  3. At the beginning, it goes by nice curve, later on, though, it feels twice as restart - after 2-3 maps that can be actually done wholly just using chainsaw quickly comes run-through-only map 24 (unless you are Doom god, you will not get 100% kills no matter how much you utilize infighting, which is huge shame for otherwise maybe the most beautiful map of the pack. To me it feels like author took maybe hundreds of hours of hard work and then trashed it straight into the bin). Overall, I must praise rather detailed designed of maps - there are lot of nice small features and you feel that authors put really lot of work and thoughts into most of them. Nice escalation to ending to it, nothing too crazy combat-wise, but well-done balance, I loves dark demon caves for instance..
    Overall, rather enjoyable WAD, but would play second time maybe few levels.

  4. Deus Vult II

       623

    Very good! Nice slaughter, design and all. Good pace of combat, I just got stuck once on Unholy Cathedral level and gave up after 45 minutes search and just used idclip, but otherwise it's not harsh on keys/puzzles/triggers. Sounds are nice touch too. Overall, I can 100% recommend to play when you want to relax after long day's work just holding fire on your rocket launcher and strafe killing hordes of enemies.

  5. Eternal Doom

       2420

    First third great. Second third so-so, last part sh!t. The steps from very good to terrible is very quick like in a typical movie trilogy. I cannot emphasize enough how much I hated especially last half; didn't even finish it, which I do very rarely.

     

    Looking for problems to find keys in EVERY level? Enjoying wandering through already discovered parts for 30 minutes without any progress? Wanting to shoot something with 100% ammo and health but nothing around for ages? Love millions of switches? If answers to these question is yes, search no further; Eternal is just for you. For the rest who wanna play Doom and not Supaplex or The Incredible Machines (games which do in far more enjoyable and better way those things authors of latter parts of Eternal are trying to achieve), look literally anywhere else. It's quite a shame because design (architectonics-wise) even many of latter levels are not bad at all. 

    tl;dr: first third 4.5/5, second 2/5 final 1/5.
    Play till level 12 or where it breaks and never touch the rest even with long stick.

  6. Requiem

       916

    It's hard to rate Requiem fairly for simple reason - inconsistency - it contains levels in range from bollocks to flawless. Some levels got as few as 30 monsters and can be completed < 1 minutes in first run (and it's not one of the first 2-3 levels, lvl 26 got 21 enemies on UV). Some levels are just blatant showoff of what super cool features author can work out for the level, but then he forgets to build actually nice level and play is boring to painful (I'm looking at you, level 21, I didn't hate a Doom level like this for a long time).

    Bugged triggers, unreachable secrets, plain openable walls that are no secrets, but you need them to complete the level.. Requiem has it all. Should the editor dedicate more effort into playtesting and polishing maps (and probably also putting them in different order), result could be easily nearly perfect.
    All-in-all, the bad levels are no more than 1/3 of the pack and other parts will provide you with tons of fun, challenge and some breathtaking design. My special praise goes to levels 3, 6, 13, 22 24 and 28).


  7. Although Trooper's Playground in my opinion does not particularly excel in any area, it still makes pretty compact WAD worth playing out. it got decent difficulty and really old-school action happening in mostly narrow indoor spaces; you will probably utilize shoot and hide quite often.

    Fun fact - I did not find BFG in whole game, probably could be rotting in one of the secrets that I missed. Not that you would really need it - biggest challenge in TP comes from the omnipresent machinegunners and one particular room where two archvilles teleports behind your back. 

  8. 99 Ways to Die

       309

    Should be named 0 ways to die as this give 0 challenge even on UV, all levels can be completed in about 20 minutes in first run. I ran into some bug (or maybe just my stupidity overlooked sth) in the last level, where I could not activate teleporter to the last room. On the bright side, visually really pleasant wad that would make nice first three levels of some megawad.

  9. Polygon Base

       148

    Quite pleasant, clean design effectively using up the space. No big fights/interesting areas nor any kind of surprises though. Good level to play once, that's what it is.


  10. I got mixed feelings about this WAD. My biggest problem with Icarus is the inconsistency. There are some really nice new decals and aesthetically pleasant levels, but also kilometers of empty walls and other levels that makes you feel like walking through empty warehouse. There are very entertaining and challenging room fights, but also dull levels that can be completed in few minutes. Difficulty is very unbalanced, too - some levels are joke even on UV, others will give even seasoned Doomer few wrinkles. Intriguing secrets, but also not-secrets secrets. List goes on, all-in-all, I can't recommend Icarus, but it shouldn't be disaster to give it a try either.

  11. Memento Mori II

       786

    If I enjoyed MM I, I totally loved #2. Out of all the levels there are just a handful that are mediocre (and still very decent and fun to play, it's just this wad is PACKED with great maps). MM 2 will provide you with MANY hours of gameplay, this one took me probably longest to complete out of last ~10 wads I went through. Only criticism is that the highest difficulty could be more difficult - i never had trouble with ammo nor I had to reload same save multiple times, but given it's age that's pretty standard. What are you waiting for? Load up your shotgun and go do some cleaning!


  12. This is classic for a reason. Being collection, level differs, but it actually I think less than in original D2. Level design is very clean and enjoyable through, difficulty quite balanced as well, I must say MM aged like the finest whisky, can't wait to get to number 2; this was one of the best I've played so far.


  13. Being old as is, Obituary is still enjoyable even in 2020. Maybe there is no real wow effect, but gameplay is really solid and level design surprisingly compact. This wad is amongst bit more difficult ones (I HATE unfair traps :D ) and surely deserves at least a try.


  14. This one did not aged so well. It reminded me a lot of Hexen; at least the parts, where it's more about searching for switches or other ways to get further rather than shooting stuff. That said, if you enjoy this, you will get what you want. Personally, I'm not a big fan. Completed on UV, it's quite easy (aside from mentioned switch/key hunting). I managed to get several times into area of no return and had to load - apparently I was supposed to get there later with a key/after swtich trigger/not be able to make that 'jump'. Also, secrets are not really secrets in this one; you need to find majority of them to get further. I spent few times annoying 15-30m searching for key hidden behind really random wall/fake wall. On bright side, I saw one or two very inventive level design features that deserve praise (notably two-sided stairs at the left side of beginning of lvl 3 is genius!). Overall 3/5, as this is quite old wad, so I'm not judging it too harshly.

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