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Wavy

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About Wavy

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    ✅ Ambush Players

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  1. Wavy

    PS2 Discussion thread

    Don't have much to say other than I started playing Yakuza using the restored/undub patch through PCSX2. They also have one for Yakuza 2 but afaik that game is much more faithful to the original Japanese version, so the changes aren't as significant
  2. Wavy

    Doom CD32X Fusion

    Wasn't able to contribute much to this, but I enjoyed watching its development. Congrats on the long-awaited release!
  3. Wavy

    Classic Doom - New Update on Steam

    There seems to be an issue with the M_DOOM sprite not displaying when loading a save from a different IWAD than the one currently running Also using IDKFA in Legacy of Rust gives two Incinerators and Calamity Blades, with the second two having their own undisplayed ammo (are these the actual ID24 ones?)
  4. I got the PSX Doom fire working in GameMaker

     

    ...at 3fps, but it works so WHO CARES

    image.png.c72cfe0f2f060c196a0009eec5bea824.png

    1. Astar

      Astar

      Yeeeeeah! 

  5. Fun fact! This is the first (I think) console in Australia to have a quadruple digit price tag! I love gaming in the modern era!
  6. Gravity Rush 2 Beat the first game a few weeks ago and really enjoyed it, and I just started GR2 a few days ago
  7. Wavy

    Classic Doom - New Update on Steam

    I'm pretty sure there is a way to disable MP items in the match options, but I can't check right now
  8. Wavy

    Wavy's Art Thread

    Thought it'd be a good idea to make an art thread as opposed to posting in the general sketchbook thread, so here goes. Hope yall like them! Most recent ones from this year: Both of these were back from 2023: Do keep in mind that these aren't all of my artworks/sketches I've done, but I want to post my best ones to get my thread started. I'll post them when I can while posting my newer artworks.
  9. Wavy

    Cacogirl GF & other drawings by Bank

    Your art is amazing and this is the best thread on Doomworld Also LMAO at the ID24 one
  10. Doomsday Engine: The Movie
  11. I'm using DoomMake with a default project, and it's suddenly(?) started to import my WAD files from each of the folders in assets/ into the built WAD file itself. Essentially, here's what's in src/assets/sprites/: But when the WAD is built, it packs the sprite WADs along with the individual sprite lumps from each WAD (example with the player sprites and WAD): This is causing issues with the WAD when ran in Woof, because it tries to treat the PLAYER-W lump as a PLAY## sprite frame, causing it to crash. @MTrop Summoning you if you know what's going on EDIT: Seems to do with the .bak files. Is there a way to ignore them in the merge process? EDIT EDIT: Solved! I edited scripts/merge-assets.txt and swapped cases of "mergedir" with "mergewaddir", and now it ignores any non-WAD files
  12. Wavy

    doom but the water is actually piss

    runs to the Cacowards nomination thread
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