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Everything posted by ZigfriedYoshimitsu

  1. ZigfriedYoshimitsu

    Laz Rojas - an old Doomer in trouble.

    @Laz Rojas hang in there old man.
  2. ZigfriedYoshimitsu

    Doomworld's Legacy idgames archive down?

    @Catpho Bloodshedder and TGH have nothing to do with Doomworld's frontend and vice versa. If anyone you should tag @Linguica
  3. ZigfriedYoshimitsu

    Deathmatch Mapper needed for job

    > job > no pay
  4. ZigfriedYoshimitsu

    Intel proposes transition to 64-bit only architecture

    Kind of sad, but at the same time 99,999999% of people will not be affected in the slightest. So whatever.
  5. ZigfriedYoshimitsu

    Deadnail is dead.

    It's always sad to hear about the Doomworld old guard passing away. RIP
  6. ZigfriedYoshimitsu

    Doomworld has been compromised.

    RIP in peace Doomworld 1995-2022
  7. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    The 4.6 release is awesome, great job! Great choice of the secret sound too. :D Anyway I have a question: what's the motivation behind vanilla mode resetting the controls too? I find it a bit strange, given that even in vanilla doom you can set the controls up the way you want, you don't have to use the arrow keys and whatnot. This can be dealt with with a separate .cfg file that contains your bindings and that can be executed from the console, but I find it a strange decision nevertheless.
  8. ZigfriedYoshimitsu

    Closing Wad Archive

    That sucks
  9. Press win+r, type "mmsys.cpl" and there it is. You can also right click your desktop, make a new shortcut and point it to the command I mentioned, so that you can easily access it. For the old volume mixer do the same but type "sndvol.exe". I missed you making threads like this OP. I thought they banned you. :D
  10. RIP man. Gone too soon. 

  11. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Another bug lol 1. Get to the exit of a level 2. input the IDCHOPPERS cheat 3. exit the level 4. in the next level, change your weapon You'll see the flashing effect that happens when your invulnerability is running out, thus gaining invulnerability for a few seconds. This shouldn't be happening because invuln never lasts beyond the end of a level
  12. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Are messages intentionally not aligned to the left edge of the screen in widescreen mode?? Seems like a strange oversight
  13. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    If vid_widescreen is on and you're in windowed mode, you can resize the window in such a way that the ammo counter bleeds over to the opposite side of the screen. Also the vid_fullscreen CVAR seems to just not work. If you try to change it, literally nothing happens. Also, if you change the vid_borderlesswindow CVAR while in fullscreen mode, the alt+enter shortcut stops working as well, until you restart Doom Retro.
  14. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Found a bug 1. run DR 2. open console 3. type map x where x is literally any number if you're running with doom2.wad, DR will now crash However if you're running with doom.wad, more interesting stuff will happen 4. press enter (nothing will happen) 5. delete x from your input and type any level name instead (eXmY), press enter You'll end up in e1m8b, with the music from the level you specified. EDIT: also I see you fixed the "vid_windowpos centered" bug I reported earlier but there's another one: "vid_windowpos X" is getting treated like "vid_windowpos centered" no matter what X is, it can be any string like "fioejwiudewiudhe"
  15. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Bug: if you have DR running windowed, the "vid_windowpos centered" will move the window to 0,0. It will move to the center only after you press alt+enter twice. Another bug: the top line or two of the console is cut off. The attached screenshot was taken as far up as it'll go. Also changing vid_borderlesswindow can lead to a crash sometimes. I can't really reproduce it though.
  16. ZigfriedYoshimitsu

    Introducing RZDoom (Retro ZDoom) 3.0.1 - Updated April 17 2022

    Good stuff, software for life! :D I still use 2.8.1 regularly. Why wouldn't you focus on demo compatibility though? ZDoom 2.8.1 is a "final" version and a standard as such, not unlike boom 2.02, and there are zdoom 2.8.1 demos out there. It's essentially the only demo "standard" in existence that supports decorate/mouselook/etc, which could be capitalised on IMO. Do you think this is not worth focusing on? Ofc I don't know what does ZDoom look on the inside, maybe this is fundamentally impossible. Either way keep up the great work!
  17. ZigfriedYoshimitsu

    Winamp website updated, seeks beta testers for new version

    Looks like it's gonna be a streaming service. I wonder if there's a place for another one of these, but we'll see. If they really have some killer feature then it just might work.
  18. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Hi, I found a bug. If you change the player face background colour with the console to anything but the default value (5), it will show in the wrong place if widescreen is on. Also how do I bind something to the semicolon key? It doesn't recognise "semicolon" and ";" gets treated like the delimiter between commands.
  19. Hey guys, I have run into the issue of old ZDoom 2.8.1 moving my desktop icons around whenever I open it. Haven't found any posts online about it so posting here. The solutions to this issue are: 1. Make your ZDoom resolution higher. I used to run it in 640x480 as per terry davis's gospel, however that proved too low. 1024x768 which is the highest supported 4:3 resolution is also too low. However 1280x1024 (5:4) doesn't have this issue and is barely any different from 4:3 (vertical field of view is just a TINY bit wider). Also setting it to your monitor's native resolution, e.g. 1920x1080 will work too but that's 16:9. 2. disable snapping desktop icons to grid: right click desktop, then view-> disable aligning icons to grid. Hopefully this helps someone!
  20. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Hey, do you know that the small text on the splash screen is very pixelated and blurry? Have you considered making it a higher resolution? Keep up the great work!!
  21. This forum would really benefit from mandatory age verification
  22. ZigfriedYoshimitsu

    Which sourceport do you use the most and why?

    Doom Retro and good old ZDoom 2.8.1, occasionally Chocolate Doom. I don't like the feel of any other port.
  23. ZigfriedYoshimitsu

    DOOM Retro v5.4 (updated May 2, 2024)

    Hi, when I open the console in the latest DR (4.0.7) and scroll all the way up, the topmost line of the console (which specifies the port version) is half cut-off, see screenshot. If you open it in the main menu, the whole top line and half of the second line is cut off. Also, if I set my keyboard to a non-English layout, I can't open the console with the tilde key.
  24. ZigfriedYoshimitsu

    He's baaaack

    Loved invasion when I played it a few years ago. Welcome back.