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The Random Surfboard

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About The Random Surfboard

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    Warming Up

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  1. The Random Surfboard

    GLBoom+ Detail Textures?

    I was able to get png files working, but not with GLDEFS. I instead made two markers named P_START and P_END respectively. I then put the png files with the names of non png patches. In OpenGl mode in UMAPINFO, it worked and you can see non paletted patches by turning it off. This works for flats too. One weird thing though is that Ultimate Doom Builder doesn't read them and I have to work with standard doom images.
  2. The Random Surfboard

    Ultimate Doom Builder loading GLDEFs

    Prboom+ does require GLDEFS to render png textures
  3. The Random Surfboard

    Ultimate Doom Builder loading GLDEFs

    I need it to show PNG files so that I can see the textures.
  4. The Random Surfboard

    Ultimate Doom Builder loading GLDEFs

    The GLDEF is in the wad, UDB just won't detect it.
  5. The Random Surfboard

    Ultimate Doom Builder loading GLDEFs

    How do I get Ultimate Doom Builder to load a GLDEFs patch?
  6. The Random Surfboard

    Can Pr/GlBoom+ do png files?

    The wiki page says that it can in OpenGl mode, but when I try it, I get an "I_SignalHandler: Exiting on signal: signal 11" error.
  7. The Random Surfboard

    Playing Multiplayer with Chocolate Doom

    Thank you. I got it working.
  8. The Random Surfboard

    Playing Multiplayer with Chocolate Doom

    How do I run a command line before opening the setup?
  9. The Random Surfboard

    Playing Multiplayer with Chocolate Doom

    I tried that, but I just can't get it working. Whenever I try making a dedicated server, I just get this notification:
  10. The Random Surfboard

    Playing Multiplayer with Chocolate Doom

    I have tried to start a server with Chocolate Doom, but whenever I do so I get a notification about port-forwarding. Even when I try to play without a master server, it still refuses to connect.
  11. The Random Surfboard

    Slade "Archive not found" when importing flats.

    When I import a new flat into Pnames/Texture1, the flat I'm importing turns out fine, but every other flat forgets what archive it is in. Any idea on how to fix this?
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