-
Content count
11 -
Joined
-
Last visited
About The Random Surfboard
-
Rank
Warming Up
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I was able to get png files working, but not with GLDEFS. I instead made two markers named P_START and P_END respectively. I then put the png files with the names of non png patches. In OpenGl mode in UMAPINFO, it worked and you can see non paletted patches by turning it off. This works for flats too. One weird thing though is that Ultimate Doom Builder doesn't read them and I have to work with standard doom images.
-
Ultimate Doom Builder loading GLDEFs
The Random Surfboard replied to The Random Surfboard's question in Editing Questions
Prboom+ does require GLDEFS to render png textures -
Ultimate Doom Builder loading GLDEFs
The Random Surfboard replied to The Random Surfboard's question in Editing Questions
I need it to show PNG files so that I can see the textures. -
Ultimate Doom Builder loading GLDEFs
The Random Surfboard replied to The Random Surfboard's question in Editing Questions
The GLDEF is in the wad, UDB just won't detect it. -
How do I get Ultimate Doom Builder to load a GLDEFs patch?
-
The wiki page says that it can in OpenGl mode, but when I try it, I get an "I_SignalHandler: Exiting on signal: signal 11" error.
-
Playing Multiplayer with Chocolate Doom
The Random Surfboard replied to The Random Surfboard's topic in Source Ports
Thank you. I got it working. -
Playing Multiplayer with Chocolate Doom
The Random Surfboard replied to The Random Surfboard's topic in Source Ports
How do I run a command line before opening the setup? -
Playing Multiplayer with Chocolate Doom
The Random Surfboard replied to The Random Surfboard's topic in Source Ports
I tried that, but I just can't get it working. Whenever I try making a dedicated server, I just get this notification: -
I have tried to start a server with Chocolate Doom, but whenever I do so I get a notification about port-forwarding. Even when I try to play without a master server, it still refuses to connect.
-
Slade "Archive not found" when importing flats.
The Random Surfboard posted a question in Editing Questions
When I import a new flat into Pnames/Texture1, the flat I'm importing turns out fine, but every other flat forgets what archive it is in. Any idea on how to fix this?