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About sectrslayr

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    Friendly neighborhood slayer

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  1. Started the final room of my Doom2, "all hand on deck", gloves-off experimental hard level. Fine tuning teleporter traps and ammo placement. I'm actually having problems modeling a proper Archvile combat. It's seems either too easy or too hard. No more Archviles for me then! Again, the level size got out of hand. Puh.


    I hope I can resume work on "Knee Deep Again" E1M3 soon. Looking forward to just techbase and Doom 1 monsters. I think limitations are a good thing after all...  Cheers!

    1. Use


      Haven't seen you map yet but from this I can tell I like your style!

    2. sectrslayr


      Thanks! It's a rough sketch. I guess the detailing process will make some places look a bit more organic...