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Started the final room of my Doom2, "all hand on deck", gloves-off experimental hard level. Fine tuning teleporter traps and ammo placement. I'm actually having problems modeling a proper Archvile combat. It's seems either too easy or too hard. No more Archviles for me then! Again, the level size got out of hand. Puh.
I hope I can resume work on "Knee Deep Again" E1M3 soon. Looking forward to just techbase and Doom 1 monsters. I think limitations are a good thing after all... Cheers!