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Neigh Winny

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About Neigh Winny

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    Warming Up

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  1. Neigh Winny

    Doom64 25th Anniversary COMMUNITY Map Jam

    I've made a spreadsheet so we can know who's mapping and how many maps they'll make. This way we can also know for sure who is mapping or at least wants to. Be sure to comment yourself down on the sheet so I can add you to it! https://docs.google.com/spreadsheets/d/13qs4BXzaQXBZ1Ogps21HDMCv9htmyMBlRY5r0XhxdnI/edit?usp=sharing
  2. Neigh Winny

    Doom64 25th Anniversary COMMUNITY Map Jam

    You know, the plot is actually inspired by your "Fusion of Realities"; so it's actually really cool that you decided to join in on the fun! I'm excited to see what you have in store for this mapset
  3. Neigh Winny

    Doom64 25th Anniversary COMMUNITY Map Jam

    As far as I know it's pretty much the same, I did it once a long time ago. You teleport the player to a room where he gets crushed or at least make him cross a macro that ends the level right after he's brutally murdered. :P
  4. Doom64: Beyond The Fabrics of Creation Doom64 was released on March 31st, 1997. It's been 25 years since then, and since 25 is a cool number, we're gonna make something cool to celebrate! Currently the project is being organized by me, Immorpher, and AgonyZenith. You can find us on the Doom64 Discord: https://discord.gg/Ktxz8nz At the moment, this is also where the project discussion will take place, but it's possible we can find a new space in the future. Deadline: March 1st, 2022 then a few weeks of bug testing and fixing before release. Ports: Doom 64 Remaster and Doom 64 EX We chose these ports since they are the most accurate, official, and easily accessible ports. It also gives the opportunity for a fun learning experience with Doom64's unique engine, and it's the engine that our organizers are the most familiar with. Don't worry about making your maps compatible with both EX and the Remaster. You can map for either one, and we can handle tweaking it for the Remaster patch! Programs: Mapping (Doom Builder 64): https://sourceforge.net/projects/doom64ex/files/tools/builder64/? Wad Editing (Slade 3): https://slade.mancubus.net/ Composing (Synth Font): http://www.synthfont.com/ Composing (Sekaiju): https://openmidiproject.osdn.jp/Sekaiju_en.html Story: The Mother Demon was slain... you laugh as you think about it so long ago; how you thought it was the end. You laugh as you think about how far you were from the truth, and how far you've come now. Hell is no more... Where are you? The last thing you remember was a violent collapse, the head had swallowed it's tail... You look around, but there is nothing, just laughter... Suddenly, you laugh so hard your abdomen bursts, and a blinding light bursts forth, absorbing you and nothing else in it's wake. You're covered in gross sludge, and wipe yourself down. You clean your visor to find yourself inside a fountain. Wherever you are, it's somewhere strange. Outside creation itself; yet within it at the same time. Amidst your confusion, you can feel something evil lurking amok. Now you know why you're here. There's one last demon who's escaped. A powerful one, a master of minds. What was it your commanding officer said all those years back? "The brain is the next battlefield." Yes, this wretched mastermind needs to be utterly destroyed. This is why you were put here. To venture forth through all of creation, and hunt for the power to stop this beast. The Creator uses many things for a greater purpose; it seems that you're real fun to work with. Progression: The progression will be episodic. At the end of each episode the player collects a Demon Key which will give them access to the next map. All maps will need a death exit to reset the player's stats, so every level will be pistol start. Make whatever kind of crazy stuff you can think of, literally go wild. As long as there's a death exit, and it's beatable on I Own Doom! The only other limits are your own... Misc: Map Claiming Spreadsheet: https://docs.google.com/spreadsheets/d/13qs4BXzaQXBZ1Ogps21HDMCv9htmyMBlRY5r0XhxdnI/edit?usp=sharing Hub-Map Demo Video: https://youtu.be/oifcIFZy2Xo DOOMSND.SF2 Midi Archive: https://www.dropbox.com/sh/b96qzg6r4sow4uz/AAArv5qzvMQIQxLXEzAJr40Fa Doom64 Discord: https://discord.gg/Ktxz8nz Doom64 Mapping Guide (WIP): https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/edit Doom64 EX Modding Wiki: http://doom64ex.sourceforge.net/wiki/index.php/Main_Page Have fun, and happy mapping! We're excited to get some traction for this action!
  5. Neigh Winny

    The Tribulation of Treachery (DOOM64 EX)

    Previously I stated I would release the next demo on February 9th. I'm obviously a month late. My apologies. I've been a little off track lately, not very productive. I hope to get it out as soon as I can though. Just wanted to put this out to let you know I haven't abandoned the project or anything. :)
  6. Neigh Winny

    A thing about Doom64 shotgun not that many people knew.

    Yeah, I'm sure it is. Great explanation for why there's no proper "pump" animation too. If it looks like one, sounds like one, and shoots like one, then it might as well be one. ;)
  7. Neigh Winny

    The Tribulation of Treachery (DOOM64 EX)

    Whoopsie Daisy!!! Turns out I slipped up a little and messed up the door that leads to the exit of MAP03 (Fornication Falls) in ToT_Demo 2. If you downloaded Demo 2 before this was posted, pretty please download the fix from the most current link because I fixed the mistake, now the door works. :) My bad, hope you still enjoy.
  8. Neigh Winny

    The Tribulation of Treachery (DOOM64 EX)

    Unfortunately not. The Nightdive Port bugs out with custom textures, and there are certain scripts in EX which bug out the Remaster because EX is more malleable for modding, while the Remaster is based off of the Calico code. Safe to assume that most EX maps will not work with the Remaster currently. Glad to have your question, thank you for your time.
  9. Here is the demo of an Episode I am working on for Doom64 EX, tested in Doom64 EX. It's set in the 9th Circle of Hell, Treachery, so it will be rather cold. ------------------------------------------------------------------------------------------- Story so far: After the Mother Demon has been slain, and you've sworn off the rest of your normal life to the peace of humanity and the glory of your creator, there is one place left to go... THE BARREN LANDS OF TREACHERY, THE 9TH AND FINAL CIRCLE OF HELL!!! Trek through the harsh lands reserved for only the worst of souls, and clean out any demons left, and FINALLY take the vacation of solitude you rightfully deserve! ------------------------------------------------------------------------------------------ I am still currently working on it but I hope to get it out this Winter. I am making this thread to release the Demo, the 3 maps I have finished now, so you can give me feedback, and I can give you something to expect. WHAT TO EXPECT: -New original custom made music by me for every single map -7-10 new maps -The Aftermath of The Absolution -An ICE COLD Adventure WHAT THE DEMO CONTAINS: -New Custom Music for MAP01 -The Aftermath of The Absolution -4 New Maps total ------------------------------------------------------------------------------------------- Here are the maps as of now: MAP01 - The Punisher's Crypt MAP02 - Submergence MAP03 - Fornication Falls MAP04 - The Keep of Antenora MAP?? (Currently slot MAP09) - Arctic Front ------------------------------------------------------------------------------------------- Finished MAP04, but I will not include it in the demo until the next release. ;) Get the new demo here: https://www.mediafire.com/file/mjt6r6uen1c1w5v/ToT+DEMO+2+Fix.wad/file Enjoy, and let me know what you think. :) -------------------------------------------------------------------------------------------------------------------- Screenshots:
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