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About memeboi
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Warming Up
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128 Linedefs, 64 Things - A Community Project [Maps Slots Filled!]
memeboi replied to Frost-Core's topic in WADs & Mods
Ok -
128 Linedefs, 64 Things - A Community Project [Maps Slots Filled!]
memeboi replied to Frost-Core's topic in WADs & Mods
MAP 14 -
128 Linedefs, 64 Things - A Community Project [Maps Slots Filled!]
memeboi replied to Frost-Core's topic in WADs & Mods
I'd like to join in -
I'm working on a slaughtermap megawad, so I wanted to ask what are the most historically important/hardest slaughtermap megawads, to have an idea on what to do
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@thelokk I'm no longer in
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memeboi changed their profile photo
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Iwas trying to use some parts of Plutonia MAP32 "Go 2 it" in my WAD, but apperently it uses the textures "A-BRICK3" and "A-MOSROKE" and others which I can't find in release of Plutionia's textures, can somebody help?
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Spoiler: you had to shoot them
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There's already a download link
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You could say that that's the point
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Hi, this is my latest project, house in the hills.wad It's MAP1 of doom 2, it doesn't work outside of ZDoom. No jumping or crouching. I won't include screenshots since it's a short map. It's not really a conventional map, it's more of a story map, even if the counter says 1 MONSTER, it's impossible to get 100% kills. Sources for stuff: Skybox= https://www.deviantart.com/icias-art/art/Pixel-art-landscape-867296432 sound= https://www.youtube.com/watch?v=fujJx8FaPHo car front= https://aminoapps.com/c/pixel-car-racer/page/blog/rx7-pixel-art-front/ERQb_7kmFPuJ6B2lGo2DpB0q3ekDDR1kmdx Base for the custom entities = https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1937-allied-marines-pack Teached me how to make hills= https://www.doomworld.com/forum/topic/126703-an-example-of-an-hill/?tab=comments#comment-2436606 Help with keys= https://www.doomworld.com/profile/35503-thiccyosh/ White car: https://www.dreamstime.com/white-car-moving-highway-white-car-moving-highway-added-motion-effect-image138751769 Red car: https://www.wallpaperflare.com/red-car-running-on-highway-during-daytime-wallpaper-73602 Sound effects: https://www.zapsplat.com/?s=child+screaming&post_type=music&sound-effect-category-id= House in the hills Udmf.7z
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Lol, I thought you were talking about the Doom 2 map
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You press button, monster goes down, kill count goes up, dopamine levels go up. As simple as that, just like how making cookis in cookie clicker causes you pleasure, just this time with killing monsters
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What's the namespace for them?
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Should I put them in the SS_START/SS_END window?