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Orcsbreath

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About Orcsbreath

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  1. That fixed it, thanks! (download has been updated with fixed version) Yeah, I was pretty sure that's the one you meant. I did intend for the encounter to be "high threat; quickly resolved" rather than a protracted battle, so I think, in that regard at least, I succeeded. But to make what I'd consider to be an 'ideal' version of that fight would require a complete overhaul of the arena - which really isn't feasible, due to how connected it is to adjacent areas. Funny, I'd actually originally meant for the exit room to be a double-Archie fight, but when I actually built the arena, I thought it would be too open for an Archie encounter (and the arena has to be that shape, because I really wanted the exit sign to be visible from the starting area, as well as the gate leading to the Dumping Grounds). Maybe I'll try it with the two Archies; see how it feels.
  2. Yeah, I'm aware of the bumpy floor issue. I have no idea how to fix it - I know basically nothing about nodebuilder - but it's something I'm looking into. And I agree, the ending isn't the map's strongest point; I just wasn't sure what else to do there, however. Always glad to see your videos, dude! Nice work beating the map with only the Berserk - obviously I meant that to be the main weapon here but in all my playtesting I still used the pistol and shotgun. I won't complain about you using mouselook, since you still found that secret the "legit" way. Oh, and the monsters can open the doors in the "hotel" area - in theory, anyway; they're action 1 linedefs, but I guess the monsters are just dumb sometimes.
  3. Hi folks; it's been a while! I've finally gotten around to executing on an idea I had a few months ago: a short map designed around using the Berserk powerup as the player's primary weapon. I present to you: Factory Town, the latest in my series of industrial-themed maps (to go along with Dumping Ground and Production Line), this time set in the town that's grown around the factory itself. Turns out, it's not just the adjacent rubbish dump that the Demons have taken over! Armed with only a pistol and raw, unfiltered rage, can you survive the trickery and might of the monsters who dwell in this once-thriving community? (Yes, you can. I believe in you!) Download: FactoryTown_v1.1.7z WAD INFO: IWAD: Doom2.wad Map slot: MAP01 Compatibility: Vanilla, as always. Tested with Chocolate Doom and DOSBox. Difficulty: Plutonia-like; all settings implemented. Multiplayer: Not supported; no current plans to implement. Advanced controls (jumping, crouching &c.): Not supported; may cause sequence breaking. Vertical mouselook will make one secret easier than intended but shouldn't cause major problems More Screenshots: FactoryTown_v1.0.7z
  4. Orcsbreath

    Dumping Ground: a small map made of actual trash.

    Good catch! No idea how that happened, but that's definitely not supposed to be the exit! I've updated the file; it should be fixed now. Thank you for the kind words! Speedrunning isn't exactly my strong suit, but my fastest any% UV run was 1:09. Do let me know if you can beat that - or better yet, share a demo. I'd love to see it!
  5. Orcsbreath

    I want to play and record videos of your WADs!

    Update: Temporary Hiatus After careful consideration, I have decided to put this series on hold for a little while. As much as I love Doom, playing it weekly has dulled my passion for it. I know how my own mind works, and I know that the solution is to take a step back for a time. I don't know how long; it might be a couple weeks, it might be more than a month. I just need to recharge my Doom batteries, so to speak. I fully intend to return to this in the future. There are still so many WADs y'all have submitted that I want to play, but for now, I need to shift my focus to other things, for the sake of my own mental health, and for the sake of the quality of my work. I hope you all can understand, and I'll see you in a little while.
  6. Orcsbreath

    I want to play and record videos of your WADs!

    @Astro X This was a lot of fun. Crucially, I think it was exactly the pace/style of Doom level I was in the mood for when I played it. I definitely intend to revisit it and play the rest at some point.
  7. Orcsbreath

    I want to play and record videos of your WADs!

    No video this week; sorry folks. I've had a bunch of stuff going on lately & I just haven't had the energy to record any videos of the level of quality I try to hold myself to. And it wouldn't be fair to y'all for me to play your maps when my heart isn't in it - I want to be able to judge the WADs I play on their own merits, not biased by my ill mood caused by unrelated stuff in my life.
  8. Orcsbreath

    I want to play and record videos of your WADs!

    @VisionThing This was a fun little map. Got some pretty strong Doom64 vibes from it. It's simple, but enjoyable; the atmosphere/visual theming was definitely the map's strongest suit. @Pistoolkip Since the "main" WAD in this video was on the shorter side, I also played the final level of Slith. That was a pretty solid boss fight; the whole way through I was constantly on my toes, but never feeling too much pressure. Only thing I didn't like was that the Spider Mastermind felt like a bit of an anticlimax (but when doesn't she?). Oh, and, since I don't think I mentioned it in this video: I loved the visual design here. The main basilica is absolutely gorgeous. Good stuff.
  9. Orcsbreath

    What are you listening to?

    Right now this second? Vibin' with some Kero Kero Bonito.
  10. Orcsbreath

    I want to play and record videos of your WADs!

    That's reassuring. I was worried I had missed an incredibly-obvious switch or something, lol
  11. Orcsbreath

    I want to play and record videos of your WADs!

    @Pistoolkip (publishing this early because I might not have a chance to make this post tomorrow) Well, this was a really fun set of levels! I only had time for the first 3 maps, unfortunately, and I did have to cheat on map03. Sorry! I just couldn't find the way to progress at one point. Even so, these were a good time. I have also learnt that, in future, I should mute the music in WADs that use non-DOOM tracks. This vid got hit by a copyright claim, so there's probably gonna be ads on it. Nothing I can do about that, unfortunately.
  12. Orcsbreath

    I want to play and record videos of your WADs!

    Hey folks; no video this week, sorry! I think I strained my wrist with too much gaming, so I couldn't play Doom (well, I probably could've, but I want to give the injury a chance to heal while it's still mild, not make it worse). Normal schedule should resume next week.
  13. Orcsbreath

    I want to play and record videos of your WADs!

    Honestly I still don't fully understand DOOM difficulty settings. Intuitively, I used to assume HMP as the "default" with UV being for "extra challenge," but then I see 90% of WAD authors assuming UV as the "default" and HMP as "easy mode," so I never know what the author was thinking when they made the map. I might start playing on HMP going forward - if nothing else, I'd like to normalize that being the "default" option, so that there's room for an "extra challenge" option - but I also don't want to miss out on the "full" experience as intended by the WAD's author.
  14. Orcsbreath

    I want to play and record videos of your WADs!

    Depends what you mean by "complete." Wads should be in a playable state (functioning linedefs, monsters present, possible to reach the Exit, &c.) but it doesn't have to be fully polished. You can submit a wad that you intend to make further refinement to, but it should at least have the basics down already. For multi-level wads where some maps are complete and some aren't, just let me know which maps are complete and I'll play those.
  15. Orcsbreath

    I want to play and record videos of your WADs!

    @Esperpento So apparently I'm just going through a phase of being really bad at Doom for some reason. idk if I've not been playing enough or my mind's just not in the right space lately, but I've been having a much harder time with the last few maps I've played than is reasonable. So, please don't misread my frustration here as directed at your maps; I actually think they're really well put together, and are some seriously cool challenging combat puzzles. Mostly I was getting frustrated by my own lack of skill and failure to live up to my own standards. These maps are mean, for sure, but I think if I played them with a clearer head, I'd have a lot of fun with them. Although, I do still think that having just one or two safe points on the maps where the player can catch their breath would be nice. It's easy to burn out on the intensity if it's all high-intensity, all the time; moments of downtime would give contrast to that. TL;DR - Good stuff, tightly-designed and challenging. Sorry I'm so bad at Doom lately for some reason. I really need to play more Doom outside of these videos; get back in the groove, so to speak.
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