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About volfenstein

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  1. Here's one idea for something feasible to test: allowing teams of the same species, and thus trying to figure out the precise ratio of monsters to get an average 50:50 victory rate. Fun to think about or take bets on. - how many imps vs a baron of hell to get a 50:50 victory rate? - what about pinky demons vs a mancubus? - how many zombiemen to take down a cyberdemon? I'll guess... 5,000 hahaha
  2. Was giving it a playthrough just now, tons of fun! Issue with the latest version, v1.2. map 10: at the very beginning when you shoot the eye switch the barrier raises as opposed to lowering. Tested with latest version of DSDA Doom and Eternity. The previous version v1.1 there is no issue and it works as it should.
  3. volfenstein

    Czequisite Corpse (Released!)

    Those screenshots are amazing. And also Exquisite Corpse is one of my favorite single maps of all time... for some reason the tonal clashes just work for me. So I am super stoked to see the doom community revisit the concept, with a honeycomb layout as opposed to squares. (Next up would be some MC Escher shit :D). And Czech doomers? Always nice to see what random subcultures of doom exist out there! I look forward to playing this soon!!