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TheGreenZap

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About TheGreenZap

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    Living on energy cells

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  1. TheGreenZap

    what are you working on? I wanna see your wads.

    Apex DM: MAP02: The Crucible of Vultarus: This is map number 2 of Frag Factory's new deathmatch project that I am super happy to be apart of. (Which Arrowhead mentioned above.) My map is named "The Crucible of Vultarus". These are just a few screenshots, but to get the full effect of this map, you need to be in it playing it.
  2. TheGreenZap

    what are you working on? I wanna see your wads.

    This is my newest Deathmatch map I made for AA2.
  3. I'm finally getting some maps under my belt. 11 maps out right now, soon to be 12. Alpha King - My first map - single player Red Marvel - Uses Rowdy Rudy resources - single player Monroe's Killer - Doom 1 map - single player Spinbolt DM - my deathmatch map pack, includes 5 maps Accelerated Arenas - Map02 "Face To The Floor" and Map11 "Run For Cover" in this community deathmatch project Accelerated Arenas 2 - Map14 "Barlow's Passage" Apex DM - Map02 "The Crucible of Vultarus" Since I'm primarily a deathmatch mapper now, there will be more of those to come.
  4. These are killer man! I love the design work and creativity here. Great job!
  5. TheGreenZap

    Star Light Dynamics -a sci-fi themed wad- (6 maps)

    Very cool wad. I'm about midway through and having a good time with it. Nice job on the space theme as well.
  6. TheGreenZap

    [-cl2] Star Cycle

    This is a ton of fun! I love the atmosphere of this one as well.
  7. TheGreenZap

    Nostalgic Entropy: Neo Retro [MBF21] v1.1

    Oh my, this looks like it is full of 80s goodness. I know what I'm playing tonight!
  8. TheGreenZap

    Favorite shooter after 2000?

    Unreal Tournament 2003 Half-Life 2 Wolfenstein: Enemy Territory Borderlands
  9. Congrats on the release! Since I have played through many of these, I can say there are so many awesome maps in this pack. Some of these have already inspired me in my own deathmatch mapping. Highly impressive map pack!
  10. TheGreenZap

    Acid Refinery [Single Deathmatch map]

    I would like to suggest that you check out the project below. It is for beginners in deathmatch map making and it will help you improve your deathmatch map making skills. I think the map you posted before (Destroyed Buildings) had potential. It just needs some improvements. The beginning of this video provides some good tips to help you as well.
  11. Come join us tomorrow for Wednesday Night Deathmatch as we play the new SpinBolt DM map pack! This is a 5 map pack of deathmatch Doom 2 levels. These maps are classically designed for FFA and ideal for 3 to 5 players and a little more. These levels are intended to be played with respawning items. The maps were tested in Zandronum exclusively. The SpinBolt Maps: Map01 - NailKnot Map02 - Death by Picklejuice Map03 - Hall of The Chosen One Map04 - Roasting Rampage Map05 - Blaster Splat Time: 8:00PM CDT Port: Zandronum Server: [USDQC] Wednesday Night Deathmatch #271 - SpinBolt DM
  12. TheGreenZap

    what are you working on? I wanna see your wads.

    This is a map for a new deathmatch pack I'm working on that includes Eon weapons. Lair of the Sand Demon.
  13. I am happy to announce that SpinBolt DM is now on IDGAMES! Link: https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/s-u/spinbolt
  14. TheGreenZap

    The DWmegawad Club plays: Abscission

    (HMP, Doom Retro) Map 11: Sarcophagus I know I'm one map behind, but I'll get there. Anyway, Map11 was a good battle, but I can't say I liked the edge. I dropped off of it like three times dodging crap. But I get why it's there. After I got a feel for where the edge was, it was a fun time battling the Cyber Demon and other baddies. The Archvile I picked off pretty quick because he was busy trying to raise the dead. There was plenty of ammunition and health lying about to help in this arena style battle, which I appreciate. I thought it was a good ending to the episode.
  15. TheGreenZap

    The DWmegawad Club plays: Abscission

    (HMP, Doom Retro) MAP10: Industrial Crypt If you thought 09 was adventure, boy, this is an entire different ball game. This was quite the map with a lot of great encounters. The Cyber Demon was challenging, because it was close quarters and it was dark. So hard to see when he's firing. Keep chipping away, running, hiding, repeat. The Pain Elementals were a pain in the ass as usual. They should have just named them PIA. They were primarily the problem in the nukage pool fight. It was nice to be able to find the button and get up on higher ground in that one. I was able to grab the BFG in the end which I felt good about. Memorable map for sure.
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