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Bloo

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About Bloo

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  1. Bloo

    Metal Man Lives Ep 1 The Escape

    thanks for the reviews guys! I've updated the map with better balancing. also fixed most if not all graphical glitches. (maybe some misaligned textures in doorways at the most). Here is an updated version. ALSO! I've mostly finished up map 2 of the wad, calling it This Room Sleeps One and a Half. This one focuses more on ambient gameplay and still trying to tighten up the fights (Still need to work on difficulties though). Still early, but mostly tried to focus on lighting and not giving the player a lot of firepower and still be balanced. And maybe a few jump scares. Cliffs_of_Dover.zip This_Room_Sleeps_One_And_A_Half.zip Sorry one more edit: These are both comp level 2 in PRBOOM+ and GZDOOM DOOM (Strict). Haven't tested much in GZDOOM yet, just in prboom.
  2. Bloo

    Metal Man Lives Ep 1 The Escape

    Here this should be map 3 100% done. Most changes after will be very small tweaks to the fight. Cliffs_of_Dover.zip
  3. Bloo

    Metal Man Lives Ep 1 The Escape

    Yes, I'm still new to posting things to doomworld. My bad on that
  4. Hey everyone! Nice to meet you all. I am Bloo, a midi composer for a some doom projects and I decided to try my hand at mapping. This is my first real endeavor at trying to make maps for Doom 2; I've made some maps in the past, but they never got too far until I completed map 3 of this map set that I am currently working on. The idea of this map set is to do an episodic structure. Personally I have found most megawads to be super taxing to get through and they usually dip in quality about halfway through them, so what I've decided to do is make a series of Doom 2 episodes consisting of 7 maps plus 1 or 2 secret maps per wad. The theme of this wad will be doomguy escaping from prison on his way to freedom. I would like all the map names to be a musical reference of some kind and I would like to manage what midis will be used for each map (I will either create an original midi or find an existing one that fits that hasn't been used much in other projects). This mapset is done in Doom compatibility running in PRBOOM at comp level 3, and the theme for the previous and following map will be at the beginning and ends of maps respectively to help make the world feel a bit more connected. There will be more of slaughter asthetic as you go from level to level As of right now, here are the maps and the themes for each including who has claimed a slot. Map 1: Prison Break (Name WIP); Doomguy is trapped in an underground Prison and must punch his way out. (Claimed by MajaMystic) Map 2: Catacombs (Name WIP); Doomguy has escaped the prison, but must traverse a maze of catacombs and find a way out. (Claimed by Bloo) Map 3: Cliffs of Dover; Doomguy has escaped the catacombs, and will be traversing a series of cliffs in this dusk/nighttime slaughter map. (Claimed by Bloo; Mostly Complete) Map 4: TechBase (Name WIP); techbase with a high monster count, but with an emphasis on fights being fun Map 5: Building (Name WIP); connecting to the techbase is a civilian ran skyscraper that doomguy must fight through Map 6: City Level (Name WIP); after escaping the skyscraper, doomguy must fight through the city to escape Map 7: Wasteland (Name WIP); after escaping the city, doomguy must fight in the outskirts of the city which is going to be a wasteland. Could be hellish. Up to the map author to decide. Map 8: Secret Map (Name WIP); Going to wait on this one for a description. EDIT: This isn't a community project, just something me and some friends are working on. Will be adding updates as the maps are completed.
  5. Hey everyone! Nice to meet you all. I am Bloo, a midi composer for a some doom projects and I decided to try my hand at mapping. This is my first real endeavor at trying to make maps for Doom 2; I've made some maps in the past, but they never got too far until I completed map 3 of this map set that I am currently working on. The idea of this map set is to do an episodic structure. Personally I have found most megawads to be super taxing to get through and they usually dip in quality about halfway through them, so what I've decided to do is make a series of Doom 2 episodes consisting of 7 maps plus 1 or 2 secret maps per wad. The theme of this wad will be doomguy escaping from prison on his way to freedom. I would like all the map names to be a musical reference of some kind and I would like to manage what midis will be used for each map (I will either create an original midi or find an existing one that fits that hasn't been used much in other projects). This mapset is done in Doom compatibility running in PRBOOM at comp level 3, and the theme for the previous and following map will be at the beginning and ends of maps respectively to help make the world feel a bit more connected. There will be more of slaughter asthetic as you go from level to level As of right now, here are the maps and the themes for each including who has claimed a slot. If you'd like to claim an open slot, please let me know and how long you think you need for a working prototype for that map. Map 1: Prison Break (Name WIP); Doomguy is trapped in an underground Prison and must punch his way out. (Claimed by MajaMystic) Map 2: Catacombs (Name WIP); Doomguy has escaped the prison, but must traverse a maze of catacombs and find a way out. (Claimed by Bloo) Map 3: Cliffs of Dover; Doomguy has escaped the catacombs, and will be traversing a series of cliffs in this dusk/nighttime slaughter map. (Claimed by Bloo; Mostly Complete) Map 4: TechBase (Name WIP); techbase with a high monster count, but with an emphasis on fights being fun Map 5: Building (Name WIP); connecting to the techbase is a civilian ran skyscraper that doomguy must fight through Map 6: City Level (Name WIP); after escaping the skyscraper, doomguy must fight through the city to escape Map 7: Wasteland (Name WIP); after escaping the city, doomguy must fight in the outskirts of the city which is going to be a wasteland. Could be hellish. Up to the map author to decide. Map 8: Secret Map (Name WIP); Going to wait on this one. I'd like to have this one to have the biggest fights of all the maps. MMAN_EP1_ESCAPE.zip
  6. Thank you dude. I think I want to start helping with map30 if I'm able to
  7. I'm gonna withdraw from map28. Sorry guys, alot of stuff has happened recently and I can't get myself to compose anything right now.
  8. I've been really enjoying Crystal Palace Crawl from Paper Mario 64 lately.
  9. All right I updated Stricken Commission and Happy Destruction. I think they sound a lot better now. Happy Destruction and Stricken Commission.zip
  10. all right I'm still working on it. I wanted to make it longer as well (since it is a longer map) and I will also be taking some of the advice you've mentioned here and try to complete it as soon as I can. I've been really having a hard time with writer's block lately.
  11. Trial by Ice.zip I think this song works much better for the map.
  12. After some thought and consideration, I do actually agree with you on this. I will be making a new one over the course of the next couple days.
  13. The Forbidden Climb.zip Here's mine for Ice Hold. Let me know what you guys think.
  14. Mind if I claim hub 3 map 7 ice hold?
  15. Wait is that femboy cthulu?
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