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MtPain27

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About MtPain27

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    Dean of Doom

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  1. MtPain27

    What country are you from?

    Pennsylvania, USA
  2. Nearly a year later, it's time to update, because I've made some substantial changes and additions...I can no longer limit myself to ten wads, newcomers to my list are in bold: 1. Valiant - 7 Lost Civilization (Jaska) - 7 3. Speed of Doom - 6 4. Ancient Aliens - 5 5. Tangerine Nightmare (franckFRAG, Datacore, et al) - 4 6. Alien Vendetta - 3 Eviternity - 3 Scythe 2 (Erik Alm) - 3 Struggle: Antaresian Legacy - 3 TNT: Revilution - 3 11. Down the Drain (Benjogami) - 2 Going Down - 2 Grove (B.P.R.D.) - 2 Heartland - 2 15. Good Morning Phobos (sincity2100) - 1 Nova III (Various) - 1 Nova II (Various) - 1
  3. Yesterday I got April Fool'd by the Delinquent of Doom, who pretended to be a friend of B.P.R.D. that cobbled together a megawad of his old material and wanted to share it with me. The megawad's name is Lunar Eclipse, and even though it's now clear to me that B.P.R.D. had nothing to do with its creation, I was quite impressed with my student's work (well, some of it), and wanted to share it with everybody. Since I am a dunce of Doomworld, I don't know how to upload a wad to the idgames archive yet, but I have included a MediaFire link here for anyone who wants to download it. Please let me know if it doesn't work so I can arrange an alternate method. Hope you all enjoy (as much as the word 'enjoy' applies, haha)! DOWNLOAD LINK: LUNAR ECLIPSE Bugs: This wad has been tested by the Delinquent of Doom only, which means it has not really been tested. I booted it up in PrBoom and DSDA Doom, and most of the maps work fine on a surface level, but the title graphics look messed up and there are probably dozens of bugs waiting to be discovered. Some of them were placed there intentionally of course, notably the exitless MAP 16 and MAP 18, which is supposed to look hideous (I did add a working exit to that map though). If there is significant interest in actually playing the Delinquent's first wad, I will gladly make edits to the wad file. SCREENSHOTS:
  4. MtPain27

    a Dean of Doom series companion thread

    It's a $1 patron perk. I don't plan to make it public.
  5. MtPain27

    TNT 2: Devilution (Second beta released)

    Here's a video of MAP 32, I went right for the red key and replicated the issue. Around the 0:50 mark:
  6. MtPain27

    TNT 2: Devilution (Second beta released)

    I'm sorry, yes, MAP 14, my brain is scrambled. I only played MAP 31 up until the red key thing happened, so I have yet to see if it's a consistent issue. I did have a similar thing happen when I played Auger Zenith though, a bulk cell didn't lower in one of the secrets, but that's the only other instance I've seen of it.
  7. MtPain27

    TNT 2: Devilution (Second beta released)

    Playing through this I found a couple of visual oddities in MAP 13, pictured below. I guess this has to do with the nodebuilder? I'm playing with ZDoom 2.8.1, so feel free to disregard if this works in GZDoom's current version (and also feel free to chide me on my source port of choice). More importantly, the red key didn't lower in MAP 31 for some reason. Again, this happened on ZDoom. (I might have just done something out of order, but I'm locked in the room with cyberdemon...the pillar lowered, it just didn't bring the key with it). Hope these help; I'm definitely not trying to nitpick. I've been zooming through this megawad with great enthusiasm, definitely will be playing it several times.
  8. MtPain27

    TNT 2: Devilution (Second beta released)

    Super excited to play this, congrats!
  9. MtPain27

    [Community Project] Morior Invictus (Imagine Doing Map30 lmao)

    Hello folks: I also wanted to give a quick update on my MAP 17. I'm in the middle of Dean of Doom Season 2's finale, so I won't have very much time to work on my map until April. After that, I shouldn't need more than a week or two.
  10. Obviously I like Mount Pain, but I've seen a fair amount of positivity for that map since I started looking for it. From each main game, here are the maps I've seen the least amount of support for that I genuinely like: Doom E2M6 - Halls of the Damned Doom 2 MAP 16 - Suburbs (Chasm being up there, but there are few moderate opinions of that map) TNT MAP 20 - Central Processing Plutonia MAP 28 - The Sewers
  11. Here's an updated version of my map: fixed some vanilla compat issues, added like two enemies and a couple of recovery items, tinkered with one room, a hallway, and some texturing...it's still noobie material, but I think it's got one or two pretty solid fights. https://wadhosting.com/Wad/CAF8FE97C72DD07B6B055F883082B1A7A0EF5BB3 @Doomkid I cut like 30 scrolling textures, fixed the lava animations (hopefully), and adjusted the crushers in the one room as requested. Hope it's vanilla-approved now! Again, this map was tested with the following criteria: I had to be able to beat it saveless with full access to secrets, but allowed myself to save without secrets...there's one fight that I beat only like one out of every five or six times sans secrets. Good luck! With the deadline approaching, I'm very excited to see and play everybody's maps! Best wishes, everyone.
  12. This might not be the right area to post this, but I drew some dean of doom fanart!1133552326_TheDEANOFDOOM.png.9d456b4c779ddcd410a758f19c46f150.png

    1. MtPain27

      MtPain27

      Oh, I love it! Thank you for sharing :)

  13. MtPain27

    a Dean of Doom series companion thread

    DK, don't fish for compliments, you know you're an A+!
  14. MtPain27

    a Dean of Doom series companion thread

    I dislike maps, not people. And no, I didn't go overboard, I said exactly what I wanted to say.
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