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LOD42

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About LOD42

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  1. LOD42

    The meat house

    Hey, you forgot to set the link to public so we can access it...
  2. I completely agree and I'm glad I'm not the only one that thinks this! This map was sort of designed for savescumming, and I didn't think much about that while I made it. I think at least part of the problem is that it's so damn cramped, there's barely any room to move, to dodge stuff. It's sort of a mapping flaw of mine, and I commit a lot even until now, and I want to change that once I get back to mapping again. So thank you for powering through it though lmao. This whole project was a great learning experience for me at least.
  3. DAMN, the difficulty definitely wasn't intended, haha! I hope it was at least fun enough.
  4. To be fair, it gave this level the name: "The Infernal Forge"
  5. I think it'd be for the best for me if I don't. Here are the prompts and the latest copy of my incomplete map: DoomGPT_-_MAP07_-_LOD42_-_Prompts_and_Map.zip Sorry for dragging the project down! I'm stepping down from my slot. I hope someone can do my slot justice.
  6. Yes, but barely. I haven't handed it over to anyone yet, and I don't even know where to even begin with doing that.
  7. Sorry for being very late. I kept getting unsatisfied with the prompts/maps and remaking them over and over. If I don't finish by today I think I'll just submit this map and the prompts anyways and maybe someone else can finish it.
  8. Alright, an update to MAP01 as a response to the feedback: PL01-LOD42v2.zip - Fixed the unpegged door, that's actually a lift lol, now I'm not sure I fixed the right door.. - I've been able to collect the green armor just fine in my testing, so I simply adjusted the armor to have its hitbox more exposed so it's easier to collect. - I'm not sure if I understood the key-type inconsistency problem correctly, I just made all 2 of the keys skulls.
  9. Doom 2 Map03 Pacifist in 0:28.37 lv03p2837.zip
  10. Hope y'all don't mind the second post! I've been thinking of getting someone to play the map and give their feedback on it, and then I'll relay said feedback to the AI and see what it'll tell me to adjust.
  11. Thank you! I've only been able to complete 2 rooms so far, and I've 5 more rooms to go (7 in total). Oops, I didn't know I was replying to an older post lol
  12. Your next wad should be Running.wad
  13. It's actually the opposite for me. I used Eureka for my first few years at mapping when I was just starting out, but then I switched to the DB line of editors after a long hiatus from Doom mapping. During said hiatus, I largely forgot how to use Eureka and thought I should use this as an oppurtunity to switch to DB, since it seemed that other people were using it too. I eventually stumbled across the various DB forks and started trying them out to replace DB, since it wasn't getting updates anymore. I tried DBX at first, then after I sorted out some OpenGL issues I tried out GZDB, and eventually settled on UDB after GZDB got discontinued.
  14. LOD42

    Chocolate BOOM????

    It's a shame we don't have a Chocolate Boom kind of port yet, because I'm personally kind of interested in mapping within the limitations of DOS Boom. In the meantime, I guess I'll just have to stick with DOSBox for now, though I just wish I could setup UDB to use it like you would do with the non-DOS source ports.
  15. Hey, just want to help out. You might have to stick to using an old version of DSDA-Doom, but I found this. I hope this helps!
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